Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Factions: Difference between revisions

Content deleted Content added
vgwiki>Throwaway-urmom
No edit summary
 
(17 intermediate revisions by 6 users not shown)
Line 3: Line 3:
They are generally divided into Major and Minor factions.
They are generally divided into Major and Minor factions.


The Galaxy accommodates all these Factions, each with their own Goals and Ideas. Each Faction sells you their Idea of the perfect Spaceship. It's up to you to decide who is right and who is wrong. Player can progress their storylines by performing missions or doing other Tasks. Each of the Factions can have a Standing with the player in the form of Reputation, and those involved in Conquest will ave a separate Conquest Reputation score with different rewards.
== ''Major Factions'' ==


You can declare War against any Faction. Not only that, but you also can declare Peace with them, but for this you need to raise your standing by performing missions at their Embassy (if they have one). The Embassies are marked on the Map with a golden outline.
{| class="fandom-table"

|+
|'''Logo'''
== '''Major Factions''' ==

|'''Faction'''
Major Factions are the main driver of expansion into Darkspace Territories, and they start the Faction War.
|'''Notes'''
<!-- THIS IS ONLY USED FOR THE LLM DO NOT EDIT WITHOUT PERMISSION OR I WILL SNAP YOUR BALLS. DREADBYTE
Stellar = Stellar Industries
-->
{| class="wikitable"
|+ Major Factions
! style="width: 64px;" | '''Logo'''
! style="width: 200px;" | '''Faction'''
! style="width: 600px;" | '''Notes'''
|-
|-
|[[File:Stellar Industries Logo.png|center|64px]]
|
|[[Stellar Industries]]
|[[Stellar Industries]]
|Megacorporation.
|Megacorporation.
|-
|-
|[[File:Luminate Combine Logo.png|center|64px]]
|
|[[Luminate Combine]]
|[[Luminate Combine]]
|Behaves like a cybercratic cult.
|Behaves like a cybercratic cult.
|-
|-
|[[File:Kolyatov Collective Logo.png|center|64px]]
|
|[[Kolyatov Collective]]
|[[Kolyatov Collective]]
|A Soviet Socialistic Utopia.
|A Soviet Socialistic Utopia.
|-
|[[File:Darkspace Compat Logo.png|center|64px]]
|[[Darkspace Compact]]
|Mysterious owners of the Darkspace, currently invaded by Major factions.
|-
|-
|}
|}


== ''Minor Factions'' ==
== '''Minor Factions''' ==

While Minor Factions do not start actively participating in Conquest, they can establish themselves with player's assistance and eventually grow to rival the Major Factions.


{| class="fandom-table"
{| class="wikitable"
|+ Minor Factions
|+
|'''Logo'''
! style="width: 64px;" | '''Logo'''
|'''Faction'''
! style="width: 200px;" | '''Faction'''
|'''Notes'''
! style="width: 600px;" | '''Notes'''
|-
|-
|[[File:Mindus Holdings Logo.png|center|64px]]
|
|[[Mindus Holdings]]
|[[Mindus Holdings]]
|Mining corporation dedicated to ore processing.
|Mining corporation dedicated to ore processing.
|-
|-
|[[File:Steel Vultures Logo.png|center|64px]]
|
|[[Steel Vultures]]
|[[Steel Vultures]]
|A collection of space salvagers and rippers.
|A collection of space salvagers and rippers.
|-
|-
|[[File:Stranded Logo.png|center|64px]]
|
|[[Stranded]]
|[[Stranded]]
|Remnants of fronteer pioneers stranded after loss of the [[Great Gate]].
|Remnants of frontier pioneers and colonists stranded after failing to reach the [[Great Gate]].
|-
|-
|[[File:Corsair Syndicate Logo.png|center|64px]]
|
|[[Darkspace Compact]]
|Mysterious owners of the Darkspace, currently invaded by Major factions.
|-
|
|[[Corsair Syndicate]]
|[[Corsair Syndicate]]
|Pirates.
|Pirates.
|-
|-
|[[File:Umbral Reach Logo.png|center|64px]]
|
|[[Umbral Reach]]
|An extremely mysterious organization with quite insidious methods of spreading their reach.
|-
|}

== '''Pacifists and Pacifiers''' ==

The following Factions do not actively participate in Conquest, and have no interest in doing so. They primarily offer specialized services and their missions grant very specialized rewards.

{| class="wikitable"
|+ Goods and Services
! style="width: 64px;" | '''Logo'''
! style="width: 200px;" | '''Faction'''
! style="width: 600px;" | '''Notes'''
|-
|[[File:Intertrade Network Logo.png|center|64px]]
|[[Intertrade Network]]
|[[Intertrade Network]]
|Global network of stock-market stations dealing in everything from guns to TV.
|Global network of stock-market stations dealing in everything from guns to TV.
|-
|-
|[[File:Forge Industries Logo.png|center|64px]]
|
|[[Forge Industries]]
|[[Forge Industries]]
|Company looking to expand through business ventures that tend to draw hostile fire.
|Company looking to expand through business ventures that tend to draw hostile fire.
|-
|-
|[[File:Canisec Logo.png|center|64px]]
|
|[[Canisec]]
|[[Canisec]]
|Police security force ensuring compliance and hunting pirates across the quadrant.
|Police security force ensuring compliance and hunting pirates across the quadrant.
|-
|-
|[[File:Orsanon Security Logo.png|center|64px]]
|
|[[Orsanon Security]]
|[[Orsanon Security]]
|Private bounty-hunting force on the lookout for pirate leaders.
|Private bounty-hunting force on the lookout for pirate leaders.
|-
|-
|[[File:Omnitac Agency Logo.png|center|64px]]
|
|[[Omnitac Agency]]
|[[Omnitac Agency]]
|Mercenary company offering its services.
|Mercenary company offering its services.
|-
|-
|
|}

== '''The Unknown / Unclassified Factions''' ==

Next to nothing is known about these factions. While they do own stations, or can at least technically become their owners, they do not offer much in the way of quests or info.

{| class="wikitable"
|+ Unknown
! style="width: 64px;" | '''Logo'''
! style="width: 200px;" | '''Faction'''
! style="width: 600px;" | '''Notes'''
|-
|[[File:Void Drifters Logo.png|center|64px]]
|[[Void Drifters]]
|[[Void Drifters]]
|Little is known about them.
|Little is known about them.
|-
|-
|[[File:Meridias Chosen Logo.png|center|64px]]
|
|[[Umbral Reach]]
|[[Meridia's Chosen]]
|Extremely hostile band (nation?) of raving fanatics, no communication possible.
|An extremely mysterious organization with quite insidious methods of spreading their reach.
|-
|-
|}
|}


== '''Faction Controlled Space''' ==
The Galaxy accommodates these Factions, each with their own Goals and Ideas. Each Faction sells you their Idea of the perfect Spaceship. It's up to you to decide who is right and who is wrong. Level them up by doing Missions or other Tasks. You can check your Rank in the Reputation Tab.

You can declare War against any Faction. Not only that, but you also can declare Peace with them, for this you need to raise your standing. Furthermore, you can do this by flying to their Embassy and do Missions. The Embassies are marked on the Map.

== '''War Zones and Controlled Sectors:''' ==

Certain sectors contain special systems called War Zones and Dread Ports. You can fight in these once you buy a gate pass so you can enter.

[[File:Warzone 1.png|thumb|268x268px]]
'''War Zones''':

Chose a side you want to fight for, defeating the Station will reward you with a Skill Point! <br>
'''NOTE:''' You won't lose Reputation with the Faction you side against.

[[File:Warzone 2.png|thumb|267x267px]]
'''Dread Ports''':

Fight against the Corsair Syndicates, you should defeat the patrolling enemies first before you attack the Station. The Station's defense will decrease with each defeated patrol. Rewards is a Skill Point and random loot. The Gate Pass can be found in a Combat Zone inside the Sector you're in - it drops from the last Ship.


== '''Locked Gates and Passes/Claims''': ==
[[File:Passes.png|thumb|737x737px]]


On your journey you will encounter some locked Systems or Areas. These Systems can be unlocked by providing the correct Pass. These Passes can be found anywhere in the Area you are currently in. Some will be sold by Stations, others can be found after a Battle. The passes are one time use and the Gates stay open.

'''Claims:''' Some Shops or Bar Visitors will sell you Claims. These Claims can contain high value resources who are worth to get. The Claim will tell you the location and the Items/Value of the resources that can be found. You can only have one claim active per System. Claims don't decay over time. As long the Claim isn't overwritten by a new one it will remain available.



There are two main types of Faction controlled space in Vanguard Galaxy:


== '''Conquest Zone:''' ==
=== '''Controlled systems''' ===
[[File:Conquest sector.png|thumb|497x497px|Conquest sector initial map]]


[[File:Warzone 1.png|thumb|500px|right|War zone]]


These apply to the ''Frontier'' - the first half of ''Canis Majoris'' Sector.
The conquest zone sector starts with 5 factions holding territory: Luminate Combine (yellow), Meridias Chosen (purple), Darkspace compact (gray), Stellar Industries (blue) and Kalyatov Collective (red)


Specific systems can be under the exclusive control of a factions, such as Motherlodes, Graveyards, Dread Ports and War zones. Getting to them required either buying a gate key from the owner's station outside the controlled space, or by looting it off dead pirates also found outside controlled space.
Each system has a "Fleet Power" stat, and a system control. The entire sector is updated once every hour, so if you are helping or weakening a faction you wont notice system ownership changes until the update.


See [[Navigation]] for more details.
To conquer a system for a faction, the faction that you want to help needs to be adjacent and connected with a gate. The control needs to be contested [''citation needed''] and the attacking faction needs to have higher fleet power in the adjacent system.


Inside these controlled confines, the player can find special loot - Skillpoints - either for purchase at stations, or looted from remains of pirate/enemy leaders.
To empower a faction, increase its fleet power by doing quests. To weaken a faction, destroy their ships in bases or fight POIs. Going to their bases, waves of enemies will spawn untill all fleet power is drained.
[[File:Stranded taking systems.png|thumb|440x440px|Stranded faction (dark green) and mindus (light green) owning systems]]
Factions can lose all territory in the sector, but have a chance to take back a system once their fleet power grows. Their fleet power grows passively, and can be boosted by doing quests in their embassy if they have been wiped from the sector. Minor factions like pirates, mindus holdings etc can also launch an invasion if their fleet power grows to 200.


'''War Zones:''' Player will not lose reputation when fighting against a Faction inside a War Zone. Defeat everything in order to get a skillpont from the hostile station.
System level is determined by player Level, increasing slowly until the sysems reach to 64 as you progress towards character level 60. Destroyers start appearing at system level 40.


'''Dread Ports:''' When fighting against the [[Corsair Syndicate]] and attempting to get a Gate Key to their Dread Port, the Gate Key can be found in a Combat Zone inside the subsector Dread Port is in (not necessarily the same system). It will drop from the last ship defeated. Once through the gate, defeat the patrolling enemies first before attacking the Station. The station's defense will decrease with each defeated patrol. Reward is a skillpoint and standard loot.
You can help all factions except for Meridias chosen. If you do non-combat missions, or only fight Meridia's you can ally all factions without angering anyone except Meridia's.


=== '''Conquest space''' ===
NPC Factions will change the Map even without your intervention.


These apply to ''Ara Martis'' - the Conquest.
You will lose Reputation with the other Factions when you fight against them.


Inside ''Ara Martis'' the factions extend their reach and control over vast swathe of systems, and the player is incentivized to help them extend their grasp even further.
After finishing the Introduction Quest you can buy Skillpoints with Mars Commendations in faction HQs.


See [[Conquest Zone]] for more information.
The HQs from each Faction are highlighted by a silver outline, and their Embassies (outside the Conquest Sector) are highlighted in gold.
[[Category:Game World]]

Latest revision as of 19:59, 11 June 2026

Stellar factions are sovereign space entities, stretching multiple sectors and controlling a large number of individual systems. Each may have their own preferred ship manufacturer, or they may do it themselves. They are generally divided into Major and Minor factions.

The Galaxy accommodates all these Factions, each with their own Goals and Ideas. Each Faction sells you their Idea of the perfect Spaceship. It's up to you to decide who is right and who is wrong. Player can progress their storylines by performing missions or doing other Tasks. Each of the Factions can have a Standing with the player in the form of Reputation, and those involved in Conquest will ave a separate Conquest Reputation score with different rewards.

You can declare War against any Faction. Not only that, but you also can declare Peace with them, but for this you need to raise your standing by performing missions at their Embassy (if they have one). The Embassies are marked on the Map with a golden outline.

Major Factions

Major Factions are the main driver of expansion into Darkspace Territories, and they start the Faction War.

Major Factions
Logo Faction Notes
Stellar Industries Megacorporation.
Luminate Combine Behaves like a cybercratic cult.
Kolyatov Collective A Soviet Socialistic Utopia.
Darkspace Compact Mysterious owners of the Darkspace, currently invaded by Major factions.

Minor Factions

While Minor Factions do not start actively participating in Conquest, they can establish themselves with player's assistance and eventually grow to rival the Major Factions.

Minor Factions
Logo Faction Notes
Mindus Holdings Mining corporation dedicated to ore processing.
Steel Vultures A collection of space salvagers and rippers.
Stranded Remnants of frontier pioneers and colonists stranded after failing to reach the Great Gate.
Corsair Syndicate Pirates.
Umbral Reach An extremely mysterious organization with quite insidious methods of spreading their reach.

Pacifists and Pacifiers

The following Factions do not actively participate in Conquest, and have no interest in doing so. They primarily offer specialized services and their missions grant very specialized rewards.

Goods and Services
Logo Faction Notes
Intertrade Network Global network of stock-market stations dealing in everything from guns to TV.
Forge Industries Company looking to expand through business ventures that tend to draw hostile fire.
Canisec Police security force ensuring compliance and hunting pirates across the quadrant.
Orsanon Security Private bounty-hunting force on the lookout for pirate leaders.
Omnitac Agency Mercenary company offering its services.

The Unknown / Unclassified Factions

Next to nothing is known about these factions. While they do own stations, or can at least technically become their owners, they do not offer much in the way of quests or info.

Unknown
Logo Faction Notes
Void Drifters Little is known about them.
Meridia's Chosen Extremely hostile band (nation?) of raving fanatics, no communication possible.

Faction Controlled Space

There are two main types of Faction controlled space in Vanguard Galaxy:

Controlled systems

War zone

These apply to the Frontier - the first half of Canis Majoris Sector.

Specific systems can be under the exclusive control of a factions, such as Motherlodes, Graveyards, Dread Ports and War zones. Getting to them required either buying a gate key from the owner's station outside the controlled space, or by looting it off dead pirates also found outside controlled space.

See Navigation for more details.

Inside these controlled confines, the player can find special loot - Skillpoints - either for purchase at stations, or looted from remains of pirate/enemy leaders.

War Zones: Player will not lose reputation when fighting against a Faction inside a War Zone. Defeat everything in order to get a skillpont from the hostile station.

Dread Ports: When fighting against the Corsair Syndicate and attempting to get a Gate Key to their Dread Port, the Gate Key can be found in a Combat Zone inside the subsector Dread Port is in (not necessarily the same system). It will drop from the last ship defeated. Once through the gate, defeat the patrolling enemies first before attacking the Station. The station's defense will decrease with each defeated patrol. Reward is a skillpoint and standard loot.

Conquest space

These apply to Ara Martis - the Conquest.

Inside Ara Martis the factions extend their reach and control over vast swathe of systems, and the player is incentivized to help them extend their grasp even further.

See Conquest Zone for more information.