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[[File:XP Bar Bottom of the Screen.png|thumb|600px|right|XP Bar can be found at the bottom of the screen, and will notify the player if a cap has been reached for the current system.]]
== Summary: ==
[[File:XP Bar Bottom of the Screen.png|thumb|422x422px|The XP Bar can be found at the bottom of the screen. ]]
XP is the essential essence of most Games. In Vanguard Galaxy XP can be farmed trough mostly all activities.


Like in any game, Experience (XP) represents the learned knowledge and past experiences that can be put to use. Vanguard Galaxy uses a simple levelling system where getting to level 2 requires a thousand XP, but getting to level 60 requires millions, with the experience gained from actions also scaling appropriately.
Note: When Idling ECHO applies a penalty on collected XP see: [[ECHO]]


== '''Experience Gain''' ==
The sections of the game mentioned are separated by the following level structure:
[[File:XP gained.png|thumb|300px|right|Gained XP for any action will be shown above the player's ship]]


In Vanguard Galaxy, XP can be through all activities and interactions with the world. Examples are, but not limited to:
Prologue = 10, Frontier = 30, Conquest = 60
* [[Mining]] asteroids
[[File:XP gained.png|thumb|206x206px|Gained XP for any action will be shown above the players Ship]]
* [[Salvage]] wrecks
XP can be gained trough but not limited.
* [[Combat]] kills
* Missions/Quest Rewards


Every level will grant the player a single Skill Point, but more can be gained through quests and other activities. See [[Skills]] for more information.
* [[Mining]] Asteroids
* [[Salvage]] Wrecks
* [[Combat]] Kills
* Trough Missions


== '''XP Cap''' ==


Depending on the area player is in and their progression through the main questline, player can encounter following level caps:
== Level up! ==


{| class="wikitable"
|+ Zone Caps and Effects
! Zone
! Level Cap
! Maximum Skillpoints
! Notes
|-
| '''Prologue'''
| 10
| 20
| Prologue is a separate mini-sandbox teaching the player tutorials of game mechanics.
|-
| '''Frontier'''
| 30
| 60
| The first half of ''Canis Majoris'' proper. See [[Navigation]].
|-
| '''Conquest'''
| 60
| 120
| The first half of ''Canis Majoris'' proper. See [[Navigation]] and [[Conquest Zone]].
|-
|}

== '''ECHO and XP Penalty''' ==

Running the game in Idle Mode using [[ECHO]] results in penalties to XP gain and other activities. These can partially be offset by autopilot [[Skills]]. Technically, any downsides of using ECHO are offset by the fact player is using ECHO, and ECHO can diligently work in the background, gaining XP, loot and reputation while the player is away.

== '''XP Gain''' ==

[[File:Poi Level .png|thumb|300px|right|POI overview with the Level]]


Gaining XP depends on a few key factors.
Gaining XP depends on a few key factors.
[[File:Poi Level .png|thumb|241x241px|POI overview with the Level]]


* Your current Level
* Your current Level
* The Level of the System
* The Level of the System
* The Level of the [[Navigation|poi]]
* The Level of the [[Navigation|POI]] (POI = Point of Interest, such as a mining field, ancient wreck, combat zone, etc.)
* The Level of the Asteroid Field and the Asteroids
* The Level of the Asteroid Field and the Asteroids
* The Level of the Salvage Field and the Wrecks
* The Level of the Salvage Field and the Wrecks


Gaining XP form levels below Captain's current level is difficult as there is little left to learn. All activities in such areas will grant only a single XP point. Thus, mining ore in a level 15 asteroid field, while being level 25, generates +1XP per ore.

With this in mind it's almost always better to go to a higher level [[Navigation|system]] than player current Level.


[[Category: Game Concepts]]
With this in mind it's always the best idea to go to a higher level [[Navigation|System]] than your current Level is. With Level 29 you will gain 1xp per "action" in a System or Wreck etc. at or below your level.

Latest revision as of 12:37, 20 May 2026

XP Bar can be found at the bottom of the screen, and will notify the player if a cap has been reached for the current system.

Like in any game, Experience (XP) represents the learned knowledge and past experiences that can be put to use. Vanguard Galaxy uses a simple levelling system where getting to level 2 requires a thousand XP, but getting to level 60 requires millions, with the experience gained from actions also scaling appropriately.

Experience Gain

Gained XP for any action will be shown above the player's ship

In Vanguard Galaxy, XP can be through all activities and interactions with the world. Examples are, but not limited to:

Every level will grant the player a single Skill Point, but more can be gained through quests and other activities. See Skills for more information.

XP Cap

Depending on the area player is in and their progression through the main questline, player can encounter following level caps:

Zone Caps and Effects
Zone Level Cap Maximum Skillpoints Notes
Prologue 10 20 Prologue is a separate mini-sandbox teaching the player tutorials of game mechanics.
Frontier 30 60 The first half of Canis Majoris proper. See Navigation.
Conquest 60 120 The first half of Canis Majoris proper. See Navigation and Conquest Zone.

ECHO and XP Penalty

Running the game in Idle Mode using ECHO results in penalties to XP gain and other activities. These can partially be offset by autopilot Skills. Technically, any downsides of using ECHO are offset by the fact player is using ECHO, and ECHO can diligently work in the background, gaining XP, loot and reputation while the player is away.

XP Gain

POI overview with the Level

Gaining XP depends on a few key factors.

  • Your current Level
  • The Level of the System
  • The Level of the POI (POI = Point of Interest, such as a mining field, ancient wreck, combat zone, etc.)
  • The Level of the Asteroid Field and the Asteroids
  • The Level of the Salvage Field and the Wrecks

Gaining XP form levels below Captain's current level is difficult as there is little left to learn. All activities in such areas will grant only a single XP point. Thus, mining ore in a level 15 asteroid field, while being level 25, generates +1XP per ore.

With this in mind it's almost always better to go to a higher level system than player current Level.