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[[File:Power Caluclations Page.png|thumb|297x297px]]

= Power =
= Power =
'''Power''' is a '''base value''' that applies to '''all Gear, Items, Weapons, Modules, Ships''', and more.
'''Power''' is a '''base value''' that applies to '''all Gear, Items, Weapons, Modules, Ships''', and more.
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* Every ship has a Base Power value.
* Every ship has a Base Power value.
* Each installed item adds its own Item Power.
* Each installed item adds its own Item Power with one exception: Turrets. The overall Power gets added towards turrets in the End.
* Total Power for any activity (Mining, Salvage, Combat, etc.) is calculated separately.
* Total Power for any activity (Mining, Salvage, Combat, etc.) is calculated separately.
* Items only contribute to the activity type they belong to.
* Items only contribute to the activity type they belong to.
* Changing one module only affects the Power type related to that module.
* Changing one module only affects the Power type related to that module.
* The full Power calculation includes: Ship Power + Crew Skills + Booster + Weapons + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power
* The full Power calculation includes: Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power


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== General Formula ==
== General Formula ==
Ship Power + Crew Skills + Booster + Weapons + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power
Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power -> applies to Turrets and Drone Bays
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Latest revision as of 12:37, 20 May 2026

Power

Power is a base value that applies to all Gear, Items, Weapons, Modules, Ships, and more.

It acts as a universal stat that boosts the effectiveness of whatever you install or equip.


How Power Works

  • Every ship has a Base Power value.
  • Each installed item adds its own Item Power with one exception: Turrets. The overall Power gets added towards turrets in the End.
  • Total Power for any activity (Mining, Salvage, Combat, etc.) is calculated separately.
  • Items only contribute to the activity type they belong to.
  • Changing one module only affects the Power type related to that module.
  • The full Power calculation includes: Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power

General Formula

Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power -> applies to Turrets and Drone Bays

Example 1: Salvage & Combat Modules

Ship Base Power: 10,000

Installed Salvage Equipment: +1,000 Salvage Surface Power

Installed Combat Turret: +1,000 Combat Power

Resulting Stats

  • Salvage Power: 11,000
  • Combat Power: 11,000

Even though both modules are installed, their Power types do not mix. Each activity calculates its own final Power separately.


Example 2: Mining Ship Loadout

Ship Type: Mining Ship

Slots: 2× Surface Turrets, 1× Medium Drone Bay

Base Values

  • Base Power: 10,000

Installed Modules

Module Power Activity
1× Medium Drone Bay +2,000 Drone / Core / Surface (depending on drone)
1× Surface Mining Laser +1,500 Surface Mining
1× Surface Autocannon +1,500 Surface Combat

Resulting Power

Surface Gear

10,000 Base Power
+ 1,500 Mining Laser
+ 1,500 Autocannon
= 15,000 Surface Power

Drone Change Example

If you change one Drone to Core Mining, that drone receives:

10,000 Base Power
+ 2,000 Drone Bay Power
= 12,000 Core Mining Power (for that drone only)

Other Surface modules (Mining Laser & Autocannon) do not affect drones unless they share the same activity category.