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[[File:Power Caluclations Page.png|thumb|297x297px]] |
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= Power = |
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'''Power''' is a '''base value''' that applies to '''all Gear, Items, Weapons, Modules, Ships''', and more. |
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It acts as a '''universal stat''' that boosts the effectiveness of whatever you install or equip. |
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---- |
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== How Power Works == |
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* Every ship has a Base Power value. |
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* Each installed item adds its own Item Power with one exception: Turrets. The overall Power gets added towards turrets in the End. |
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* Total Power for any activity (Mining, Salvage, Combat, etc.) is calculated separately. |
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* Items only contribute to the activity type they belong to. |
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* Changing one module only affects the Power type related to that module. |
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* The full Power calculation includes: Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power |
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---- |
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== General Formula == |
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Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power -> applies to Turrets and Drone Bays |
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---- |
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== Example 1: Salvage & Combat Modules == |
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<blockquote>'''Ship Base Power:''' 10,000 |
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'''Installed Salvage Equipment:''' +1,000 Salvage Surface Power |
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'''Installed Combat Turret:''' +1,000 Combat Power</blockquote> |
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=== Resulting Stats === |
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* '''Salvage Power:''' 11,000 |
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* '''Combat Power:''' 11,000 |
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Even though both modules are installed, their Power types '''do not mix'''. Each activity calculates its own final Power separately. |
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---- |
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== Example 2: Mining Ship Loadout == |
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'''Ship Type:''' Mining Ship |
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'''Slots:''' 2× Surface Turrets, 1× Medium Drone Bay |
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=== Base Values === |
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* '''Base Power:''' 10,000 |
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=== Installed Modules === |
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{| class="fandom-table" |
{| class="fandom-table" |
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!Module |
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|+ |
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!Power |
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|Luminate Combine |
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!Activity |
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!Seeker |
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!Initiate |
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!Data Acolyte |
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!Drone Devotee |
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!Conduit of the Swarm |
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!Oracle's Chosen |
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! |
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|- |
|- |
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|1× Medium Drone Bay |
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| |
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| +2,000 |
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|Kyatlov Collective |
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|Drone / Core / Surface (depending on drone) |
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|Conscript |
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|Comrade |
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|Comissar |
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|Defender of Solidarity |
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|Revolutionary Marshal |
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|Hero of the People's Glory |
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|- |
|- |
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|1× Surface Mining Laser |
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| |
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| +1,500 |
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|Stellar Industries |
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|Surface Mining |
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|Intern |
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|Associate |
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|Senior Associate |
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|Operations Manager |
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|Executive Director |
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|Sector Partner |
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|- |
|- |
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|1× Surface Autocannon |
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| |
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| +1,500 |
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|Mindus Holdings |
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|Surface Combat |
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|Chiseller |
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|Pickaxe Wielder |
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|Foreman |
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|Chief Engineer |
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|Ore Connoisseur |
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|Ultra Miner |
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|- |
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| |
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|Intertrade Network |
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| |
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| |
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| |
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| |
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| |
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| |
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|- |
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| |
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|Steel Vultures |
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|Hullpicker |
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|Wreckhand |
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|Steel Reclaimer |
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|Ship Ripper |
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|Master of Wrecks |
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|Scraplord |
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|} |
|} |
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---- |
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=== Resulting Power === |
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==== Surface Gear ==== |
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10,000 Base Power |
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+ 1,500 Mining Laser |
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+ 1,500 Autocannon |
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= 15,000 Surface Power |
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==== Drone Change Example ==== |
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If you change '''one Drone to Core Mining''', that drone receives: |
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10,000 Base Power |
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+ 2,000 Drone Bay Power |
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= 12,000 Core Mining Power (for that drone only) |
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Other Surface modules (Mining Laser & Autocannon) '''do not affect drones''' unless they share the same activity category. |
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Latest revision as of 12:37, 20 May 2026

Power
Power is a base value that applies to all Gear, Items, Weapons, Modules, Ships, and more.
It acts as a universal stat that boosts the effectiveness of whatever you install or equip.
How Power Works
- Every ship has a Base Power value.
- Each installed item adds its own Item Power with one exception: Turrets. The overall Power gets added towards turrets in the End.
- Total Power for any activity (Mining, Salvage, Combat, etc.) is calculated separately.
- Items only contribute to the activity type they belong to.
- Changing one module only affects the Power type related to that module.
- The full Power calculation includes: Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power
General Formula
Ship Power + Crew Skills + Booster + Modules + Substats (if applicable) + Aspects + Skills from the Skill Trees = End Power -> applies to Turrets and Drone Bays
Example 1: Salvage & Combat Modules
Ship Base Power: 10,000
Installed Salvage Equipment: +1,000 Salvage Surface Power
Installed Combat Turret: +1,000 Combat Power
Resulting Stats
- Salvage Power: 11,000
- Combat Power: 11,000
Even though both modules are installed, their Power types do not mix. Each activity calculates its own final Power separately.
Example 2: Mining Ship Loadout
Ship Type: Mining Ship
Slots: 2× Surface Turrets, 1× Medium Drone Bay
Base Values
- Base Power: 10,000
Installed Modules
| Module | Power | Activity |
|---|---|---|
| 1× Medium Drone Bay | +2,000 | Drone / Core / Surface (depending on drone) |
| 1× Surface Mining Laser | +1,500 | Surface Mining |
| 1× Surface Autocannon | +1,500 | Surface Combat |
Resulting Power
Surface Gear
10,000 Base Power
+ 1,500 Mining Laser
+ 1,500 Autocannon
= 15,000 Surface Power
Drone Change Example
If you change one Drone to Core Mining, that drone receives:
10,000 Base Power
+ 2,000 Drone Bay Power
= 12,000 Core Mining Power (for that drone only)
Other Surface modules (Mining Laser & Autocannon) do not affect drones unless they share the same activity category.