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	<id>https://wiki.vanguardgalaxy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pinecone</id>
	<title>Vanguard Galaxy Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vanguardgalaxy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pinecone"/>
	<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/Special:Contributions/Pinecone"/>
	<updated>2026-10-07T13:39:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Varlis_Construct&amp;diff=4081</id>
		<title>Varlis Construct</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Varlis_Construct&amp;diff=4081"/>
		<updated>2026-09-07T14:11:33Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Varlis Construct are an obscure [[Ship Manufacturers|ship manufacturer]] associated with [[Meridia&#039;s Chosen]].&lt;br /&gt;
&lt;br /&gt;
While nothing is known about them, their ships have an almost-alien aesthetics.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Varlis Construct builds a mix of mining and combat ships for [[Meridia&#039;s Chosen]]. As there are no neutral or friendly Meridia&#039;s Chosen stations, their vessels are not available for purchase, only boardable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Nevaros&amp;lt;br&amp;gt;[[File:Nevaros.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Valdrax&amp;lt;br&amp;gt;[[File:Valdrax.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Carkalon&amp;lt;br&amp;gt;[[File:Carkalon.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Decrodan&amp;lt;br&amp;gt;[[File:Decrodan.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Belvak&amp;lt;br&amp;gt;[[File:Belvak.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Corsix&amp;lt;br&amp;gt;[[File:Corsix.png|frameless|120x120px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Tarc&amp;lt;br&amp;gt;[[File:Tarc.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Cratovac&amp;lt;br&amp;gt;[[File:Cratovac.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Utixon_Corp&amp;diff=4080</id>
		<title>Utixon Corp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Utixon_Corp&amp;diff=4080"/>
		<updated>2026-09-07T14:11:19Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utixon corp are a civilian [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Utixon corp produces a wide variery of non-combat ships, primarily for transport and salvage operations. Their ships have no discernable naming pattern.&lt;br /&gt;
&lt;br /&gt;
Their ships can be found in almost every shipyard, but their largest transports and salvagers can be bought from [[Intertrade Network]] and [[Steel Vultures]], respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bore&amp;lt;br&amp;gt;[[File:Bore.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Moxe&amp;lt;br&amp;gt;[[File:Moxe.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tugbit&amp;lt;br&amp;gt;[[File:Tugbit.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rekkem&amp;lt;br&amp;gt;[[File:Rekkem.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Exdyne&amp;lt;br&amp;gt;[[File:Exdyne.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fultor&amp;lt;br&amp;gt;[[File:Fultor.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Axcetor&amp;lt;br&amp;gt;[[File:Axcetor.png|frameless|200px]]&lt;br /&gt;
| Reclaimer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Gryp&amp;lt;br&amp;gt;[[File:Gryp.png|frameless|200px]]&lt;br /&gt;
| Reclaimer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Loxagar&amp;lt;br&amp;gt;[[File:Loxagar.png|frameless|200px]]&lt;br /&gt;
| Salvaging Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Vicerak&amp;lt;br&amp;gt;[[File:Vicerak.png|frameless|200px]]&lt;br /&gt;
| Salvaging Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Oxlo Mk I&amp;lt;br&amp;gt;[[File:Oxlo Mk I.png|frameless|200px]]&lt;br /&gt;
| Courier (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Oxlo Mk II&amp;lt;br&amp;gt;[[File:Oxlo Mk II.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Trundar&amp;lt;br&amp;gt;[[File:Trundar.png|frameless|200px]]&lt;br /&gt;
| Freighter (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Drometar&amp;lt;br&amp;gt;[[File:Drometar.png|frameless|200px]]&lt;br /&gt;
| Carrack (5)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Spirit_Design&amp;diff=4079</id>
		<title>Spirit Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Spirit_Design&amp;diff=4079"/>
		<updated>2026-09-07T14:11:04Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spirit Design are a [[Ship Manufacturers|ship manufacturer]] commonly associated with [[Luminate Combine]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Spirit Design produces various ships, but with few exceptions almost all of their ships rely heavily on drones. As such, their ships are somewhat weaker on hardpoint count and size than competition, offsetting with a larger average drone bay size.&lt;br /&gt;
&lt;br /&gt;
Spirit Design ship names have religious overtones, almost as if they belong to a cult.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Luminate Combine shipyards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte AC-1&amp;lt;br&amp;gt;[[File:Acolyte AC-1.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Votary&amp;lt;br&amp;gt;[[File:Votary.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter&amp;lt;br&amp;gt;[[File:Arbiter.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Confessor&amp;lt;br&amp;gt;[[File:Confessor.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Preceptor&amp;lt;br&amp;gt;[[File:Preceptor.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Exemplar&amp;lt;br&amp;gt;[[File:Exemplar.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic&amp;lt;br&amp;gt;[[File:Fanatic.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Penance&amp;lt;br&amp;gt;[[File:Penance.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Redeemer&amp;lt;br&amp;gt;[[File:Redeemer.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Inquisitor&amp;lt;br&amp;gt;[[File:Inquisitor.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Absolution&amp;lt;br&amp;gt;[[File:Absolution.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Redemption&amp;lt;br&amp;gt;[[File:Redemption.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Veinseeker&amp;lt;br&amp;gt;[[File:Veinseeker.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Devotee&amp;lt;br&amp;gt;[[File:Devotee.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Anotan&amp;lt;br&amp;gt;[[File:Anotan.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Reliqua&amp;lt;br&amp;gt;[[File:Reliqua.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Remnant&amp;lt;br&amp;gt;[[File:Remnant.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Elytra&amp;lt;br&amp;gt;[[File:Elytra.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sanctifier&amp;lt;br&amp;gt;[[File:Sanctifier.png|frameless|200px]]&lt;br /&gt;
| Wrecker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Vesper&amp;lt;br&amp;gt;[[File:Vesper.png|frameless|200px]]&lt;br /&gt;
| Courier (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Compline&amp;lt;br&amp;gt;[[File:Compline.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=RedStar_Forge&amp;diff=4078</id>
		<title>RedStar Forge</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=RedStar_Forge&amp;diff=4078"/>
		<updated>2026-09-07T14:10:52Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RedStar Forge are a [[Ship Manufacturers|ship manufacturer]] commonly associated with [[Kolyatov Collective]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
RedStar Forge produces primarily combat-oriented ships, but have a wide selection of industrial ships as well. Their ships are notable by relying exclusively on armor and ignoring shields.&lt;br /&gt;
&lt;br /&gt;
Redstar Forge ship names have a Soviet ring to them.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Kolyatov Collective shipyards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Stilet&amp;lt;br&amp;gt;[[File:Stilet.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tesak&amp;lt;br&amp;gt;[[File:Tesak.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Berdysh&amp;lt;br&amp;gt;[[File:Berdysh.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Molot&amp;lt;br&amp;gt;[[File:Molot.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Bulav&amp;lt;br&amp;gt;[[File:Kamin.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Grom&amp;lt;br&amp;gt;[[File:Grom.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Varyag&amp;lt;br&amp;gt;[[File:Varyag.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Varyag-R&amp;lt;br&amp;gt;[[File:Varyag-R.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Bogatyr&amp;lt;br&amp;gt;[[File:Bogatyr.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bur&amp;lt;br&amp;gt;[[File:Bur.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Kailov&amp;lt;br&amp;gt;[[File:Kailov.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rudnik&amp;lt;br&amp;gt;[[File:Rudnik.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rezak&amp;lt;br&amp;gt;[[File:Skrap.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Otrub&amp;lt;br&amp;gt;[[File:Otrub.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Lom&amp;lt;br&amp;gt;[[File:Lom.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Kuvald&amp;lt;br&amp;gt;[[File:kuvald.png|frameless|200px]]&lt;br /&gt;
| Wrecker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Vagon&amp;lt;br&amp;gt;[[File:Vagon.png|frameless|200px]]&lt;br /&gt;
| Ferry (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Bremya&amp;lt;br&amp;gt;[[File:Bremya.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Obrix&amp;diff=4077</id>
		<title>Obrix</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Obrix&amp;diff=4077"/>
		<updated>2026-09-07T14:10:40Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obrix are an obscure [[Ship Manufacturers|ship manufacturer]] most commonly associated with [[Darkspace Compact]] and [[Meridia&#039;s Chosen]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Obrix produces primarily combat ships. Their ships are peculiar due to their vertical orientation, and relatively high accelerations.&lt;br /&gt;
While their ships are used by both Meridia&#039;s Chosen and the Darkspace Compact, there are no neutral or friendly Meridia&#039;s Chosen stations to buy the ships from, thus:&lt;br /&gt;
* Obrix vessels are available only at Darkspace compact shipyards.&lt;br /&gt;
* Obrix vessels used by Darkspace but not sold at shipayrds need to be boarded to be obtained&lt;br /&gt;
* All ships used by Meridia&#039;s Chosen need to be boarded to be obtained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obrix Ships ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Darkspace Compact&lt;br /&gt;
! Ships !! Class (Size) !! style=&amp;quot;width: 250px; white-space: nowrap;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Firecs&amp;lt;br&amp;gt;[[File:Firecs.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Thorne&amp;lt;br&amp;gt;[[File:Thorne.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Oryne&amp;lt;br&amp;gt;[[File:Oryne.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Petara&amp;lt;br&amp;gt;[[File:Petara.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Syladon&amp;lt;br&amp;gt;[[File:Syladon.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Ramose&amp;lt;br&amp;gt;[[File:Ramose.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Terravex&amp;lt;br&amp;gt;[[File:Terravex.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Quest/Special&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+Meridia&#039;s Chosen&lt;br /&gt;
! Ships !! Class (Size) !! style=&amp;quot;width: 250px; white-space: nowrap;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Thorne&amp;lt;br&amp;gt;[[File:Thorne-meridia.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Seradal&amp;lt;br&amp;gt;[[File:Seradal.png|frameless|120x1200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Petara&amp;lt;br&amp;gt;[[File:Petara-meridia.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Syladon&amp;lt;br&amp;gt;[[File:Syladon-meridia.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Heavily upgraded variant of Syladon. &amp;lt;br&amp;gt;Board to Obtain.&lt;br /&gt;
|-&lt;br /&gt;
| Meriavex&amp;lt;br&amp;gt;[[File:Meriavex.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Darkspace Compact&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eradon&amp;lt;br&amp;gt;[[File:Eradon.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Mindus_Manufacturing&amp;diff=4076</id>
		<title>Mindus Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Mindus_Manufacturing&amp;diff=4076"/>
		<updated>2026-09-07T14:10:31Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mindus Manufacturing are a [[Ship Manufacturers|ship manufacturer]], and a subsidiary of [[Mindus Holdings]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Mindus Manufacturing produces mostly mining-oriented ships, with a rare exception. Their ships are generally considered the best choice when it comes to mining asteroids&amp;lt;sup&amp;gt;(*)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Mindus Manufacturing ship names have a mining tool ring.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Mindus Holdings shipyards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;(*) Survey performed among 5000 randomly selected Mindus Holdings mining captains.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Mining =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Chisel Mk I&amp;lt;br&amp;gt;[[File:Chisel Mk I.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Chisel Mk II&amp;lt;br&amp;gt;[[File:Chisel Mk II.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Foreman&amp;lt;br&amp;gt;[[File:Foreman DC-2.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe&amp;lt;br&amp;gt;[[File:Pickaxe.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Auger ERC-2&amp;lt;br&amp;gt;[[File:Auger ERC-2.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Auger ERC-7&amp;lt;br&amp;gt;[[File:Auger ERC-7.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Warden&amp;lt;br&amp;gt;[[File:Warden DSF-3.png|frameless|200px]]&lt;br /&gt;
| Breaker (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Maul&amp;lt;br&amp;gt;[[File:Maul.png|frameless|200px]]&lt;br /&gt;
| Harvester (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sledge&amp;lt;br&amp;gt;[[File:Sledge.png|frameless|200px]]&lt;br /&gt;
| Harvester (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Assayer&amp;lt;br&amp;gt;[[File:Assayer.png|frameless|200px]]&lt;br /&gt;
| Mining Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
|-|Salvage =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Chisel Mk I SN&amp;lt;br&amp;gt;[[File:Chisel Mk I SN.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Marade_Wharf&amp;diff=4075</id>
		<title>Marade Wharf</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Marade_Wharf&amp;diff=4075"/>
		<updated>2026-09-07T14:10:20Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marade Wharf are a [[Ship Manufacturers|ship manufacturer]]&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; commonly associated with [[Corsair Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;(1) There has been some debate whether Marade Wharf is a legitimate company or a collection of ragtag chop-shops spread across the Syndicate territories.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Marade Wharf &amp;quot;produces&amp;quot; various ships, by repurposing stolen vessels. For example, their Rypper destroyer is nothing but a Gryp with far more firepower bolted onto the hull, and the Paktar transport is just a stolen Drometar repainted red.&lt;br /&gt;
&lt;br /&gt;
Marade Wharf ship names have pirate/reaver overtones.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Corsair Syndicate shipyards, which do not exist prior to Conquest sector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Buzzard&amp;lt;br&amp;gt;[[File:Buzzard.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Cudal&amp;lt;br&amp;gt;[[File:Cudal.wharf.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Margil&amp;lt;br&amp;gt;[[File:Margil.wharf.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Stinger&amp;lt;br&amp;gt;[[File:Stinger.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr&amp;lt;br&amp;gt;[[File:Zephyr.wharf.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Original manufacturer is [[Akai Armory]].&lt;br /&gt;
|-&lt;br /&gt;
| Outrider&amp;lt;br&amp;gt;[[File:Outrider.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Shrike&amp;lt;br&amp;gt;[[File:Shrike.wharf.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Original manufacturer is [[Akai Armory]].&lt;br /&gt;
|-&lt;br /&gt;
| Tergal&amp;lt;br&amp;gt;[[File:Tergal.wharf.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Blood Dredger&amp;lt;br&amp;gt;[[File:Blood Dredger.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sarnil&amp;lt;br&amp;gt;[[File:Sarnil.wharf.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Brimstone&amp;lt;br&amp;gt;[[File:Brimstone.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rypper&amp;lt;br&amp;gt;[[File:Rypper.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Used to be an [[Utixon Corp]] Gryp Reclaimer.&lt;br /&gt;
|-&lt;br /&gt;
| Manglor&amp;lt;br&amp;gt;[[File:Manglor.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| Used to be an [[Utixon Corp]] Vicerak Salvaging Barge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rockhound&amp;lt;br&amp;gt;[[File:Rockhound.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Pillager&amp;lt;br&amp;gt;[[File:Pillager.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wreckrat &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;β&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[File:Wreckrat.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paktar&amp;lt;br&amp;gt;[[File:Paktar.png|frameless|200px]]&lt;br /&gt;
| Carrack (5)&lt;br /&gt;
| Used to be an [[Utixon Corp]] Drometar Carrack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Kharon_Forgeworks&amp;diff=4074</id>
		<title>Kharon Forgeworks</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Kharon_Forgeworks&amp;diff=4074"/>
		<updated>2026-09-07T14:09:59Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kharon Forgeworks are an obscure [[Ship Manufacturers|ship manufacturer]]. Nothing is known about Kharon Forgeworks other than [[Umbral Reach]] had access to one of their ships.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Only a single ship design is currently known to exist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eclipse&amp;lt;br&amp;gt;[[File:Eclipse.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Quest/Special&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Frontier&amp;diff=4073</id>
		<title>Frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Frontier&amp;diff=4073"/>
		<updated>2026-09-07T14:09:50Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frontier are a [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Frontier produces a wide variety of small and medium ships. &lt;br /&gt;
&lt;br /&gt;
Their ship names do not have a discernible naming theme.&lt;br /&gt;
&lt;br /&gt;
Frontier ships can be found at almost every station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cudal&amp;lt;br&amp;gt;[[File:Cudal.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Margil&amp;lt;br&amp;gt;[[File:Margil.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tergal&amp;lt;br&amp;gt;[[File:Tergal.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sarnil&amp;lt;br&amp;gt;[[File:Sarnil.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Garnil&amp;lt;br&amp;gt;[[File:Garnil.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Delvir&amp;lt;br&amp;gt;[[File:Delvir.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bero&amp;lt;br&amp;gt;[[File:Bero.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cormel&amp;lt;br&amp;gt;[[File:Cormel.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Custos_Arms&amp;diff=4072</id>
		<title>Custos Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Custos_Arms&amp;diff=4072"/>
		<updated>2026-09-07T14:09:37Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custos Arms are a [[Ship Manufacturers|ship manufacturer]] commonly associated with [[Canisec]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Custos Arms produces combat-oriented ships.&lt;br /&gt;
&lt;br /&gt;
Custos Arms ships have police/patrol influenced names.&lt;br /&gt;
&lt;br /&gt;
Their ships can not be bought, only boarded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Interceptor&amp;lt;br&amp;gt;[[File:Interceptor.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser&amp;lt;br&amp;gt;[[File:Cruiser.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Siren&amp;lt;br&amp;gt;[[File:Siren.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Siren Overseer&amp;lt;br&amp;gt;[[File:Siren Overseer.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Enforcer&amp;lt;br&amp;gt;[[File:Enforcer.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Akai_Armory&amp;diff=4071</id>
		<title>Akai Armory</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Akai_Armory&amp;diff=4071"/>
		<updated>2026-09-07T14:09:25Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Akai Armory are a [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Akai Armory produces primarily combat ships, with a handful of salvage and mining oriented ships. Their ships are among the fastest ships of their class.&lt;br /&gt;
&lt;br /&gt;
Akai Armory ships are named by various winds.&lt;br /&gt;
&lt;br /&gt;
While their ships can be found in almost every shipyard, [[Orsanon Security]] offers their larger combat ships for sale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete listing.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Combat =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Raptor&amp;lt;br&amp;gt;[[File:Raptor.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr&amp;lt;br&amp;gt;[[File:Zephyr.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Shrike&amp;lt;br&amp;gt;[[File:Shrike.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&amp;lt;br&amp;gt;[[File:Cyclone.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&amp;lt;br&amp;gt;[[File:Tempest.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Hurricane&amp;lt;br&amp;gt;[[File:Hurricane.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&amp;lt;br&amp;gt;[[File:Typhoon.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Monsoon&amp;lt;br&amp;gt;[[File:Monsoon.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
|-|Mining =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Gale&amp;lt;br&amp;gt;[[File:Gale.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
|-|Salvage =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Squall&amp;lt;br&amp;gt;[[File:Squall.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Kite&amp;lt;br&amp;gt;[[File:Kite.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Osprey&amp;lt;br&amp;gt;[[File:Osprey.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Kharon_Forgeworks&amp;diff=4070</id>
		<title>Kharon Forgeworks</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Kharon_Forgeworks&amp;diff=4070"/>
		<updated>2026-09-07T14:08:42Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kharon Forgeworks are an obscure [[Ship Manufacturers|ship manufacturer]]. Nothing is known about Kharon Forgeworks other than [[Umbral Reach]] had access to one of their ships.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Only a single ship design is currently known to exist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eclipse&amp;lt;br&amp;gt;[[File:Eclipse.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Quest/Special&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Malcyte&amp;diff=4069</id>
		<title>Malcyte</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Malcyte&amp;diff=4069"/>
		<updated>2026-09-07T14:08:04Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction&lt;br /&gt;
 | title = Malcyte&lt;br /&gt;
 | image = Malcyte.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Malcyte is an unknown [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Bond of Flesh and Darkness?&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Next to nothing is known of the Malcyte, other than they embraced (and were corrupted?) by Metafiber (?), and have accepted it fully, unlike [[Meridia&#039;s Chosen]] who presumably only embraced (?) it partially (?), but both were corrupted (?). (By what exactly?)&lt;br /&gt;
&lt;br /&gt;
While [[Midas]] will claim [[Malcyte]] are Meridia&#039;s &amp;quot;overlords&amp;quot;, he is hardly an objective observer and there is (yet) no in-game evidence of this.&lt;br /&gt;
&lt;br /&gt;
Their ships carry names such as Mesh, Splice, Weldflesh, Chimeric, Glitchflesh, Bioforge and so on, indicating a fusion of flesh and metal.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Malcyte are also a [[Ship Manufacturers|manufacturer]] of their own ships.&lt;br /&gt;
&lt;br /&gt;
So far only a handful of ships have been sighted, exclusively combat oriented.&lt;br /&gt;
&lt;br /&gt;
Malcyte ship names imply a runoff cybernetic fusion of people (or, flesh itself?) and ships.&lt;br /&gt;
&lt;br /&gt;
Their ships cannot be bought or obtained at the moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| NB-15&amp;lt;br&amp;gt;[[File:NB-15.png|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| KZ-1&amp;lt;br&amp;gt;[[File:KZ-1.png|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| AB-7&amp;lt;br&amp;gt;[[File:AB-7.png|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| SL-406&amp;lt;br&amp;gt;[[File:SL-406.png|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Varlis_Construct&amp;diff=4068</id>
		<title>Varlis Construct</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Varlis_Construct&amp;diff=4068"/>
		<updated>2026-09-07T14:07:24Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Varlis Construct are an obscure [[Ship Manufacturers|ship manufacturer]] associated with [[Meridia&#039;s Chosen]].&lt;br /&gt;
&lt;br /&gt;
While nothing is known about them, their ships have an almost-alien aesthetics.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Varlis Construct builds a mix of mining and combat ships for [[Meridia&#039;s Chosen]]. As there are no neutral or friendly Meridia&#039;s Chosen stations, their vessels are not available for purchase, only boardable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Nevaros&amp;lt;br&amp;gt;[[File:Nevaros.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Valdrax&amp;lt;br&amp;gt;[[File:Valdrax.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Carkalon&amp;lt;br&amp;gt;[[File:Carkalon.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Decrodan&amp;lt;br&amp;gt;[[File:Decrodan.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Belvak&amp;lt;br&amp;gt;[[File:Belvak.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Corsix&amp;lt;br&amp;gt;[[File:Corsix.png|frameless|120x120px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Tarc&amp;lt;br&amp;gt;[[File:Tarc.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Cratovac&amp;lt;br&amp;gt;[[File:Cratovac.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Obrix&amp;diff=4067</id>
		<title>Obrix</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Obrix&amp;diff=4067"/>
		<updated>2026-09-07T14:06:42Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obrix are an obscure [[Ship Manufacturers|ship manufacturer]] most commonly associated with [[Darkspace Compact]] and [[Meridia&#039;s Chosen]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Obrix produces primarily combat ships. Their ships are peculiar due to their vertical orientation, and relatively high accelerations.&lt;br /&gt;
While their ships are used by both Meridia&#039;s Chosen and the Darkspace Compact, there are no neutral or friendly Meridia&#039;s Chosen stations to buy the ships from, thus:&lt;br /&gt;
* Obrix vessels are available only at Darkspace compact shipyards.&lt;br /&gt;
* Obrix vessels used by Darkspace but not sold at shipayrds need to be boarded to be obtained&lt;br /&gt;
* All ships used by Meridia&#039;s Chosen need to be boarded to be obtained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Obrix Ships ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Darkspace Compact&lt;br /&gt;
! Ships !! Class (Size) !! style=&amp;quot;width: 250px; white-space: nowrap;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Firecs&amp;lt;br&amp;gt;[[File:Firecs.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Thorne&amp;lt;br&amp;gt;[[File:Thorne.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Oryne&amp;lt;br&amp;gt;[[File:Oryne.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Petara&amp;lt;br&amp;gt;[[File:Petara.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Syladon&amp;lt;br&amp;gt;[[File:Syladon.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Ramose&amp;lt;br&amp;gt;[[File:Ramose.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Terravex&amp;lt;br&amp;gt;[[File:Terravex.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Quest/Special&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+Meridia&#039;s Chosen&lt;br /&gt;
! Ships !! Class (Size) !! style=&amp;quot;width: 250px; white-space: nowrap;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Thorne&amp;lt;br&amp;gt;[[File:Thorne-meridia.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Seradal&amp;lt;br&amp;gt;[[File:Seradal.png|frameless|120x1200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Petara&amp;lt;br&amp;gt;[[File:Petara-meridia.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Syladon&amp;lt;br&amp;gt;[[File:Syladon-meridia.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Heavily upgraded variant of Syladon. &amp;lt;br&amp;gt;Board to Obtain.&lt;br /&gt;
|-&lt;br /&gt;
| Meriavex&amp;lt;br&amp;gt;[[File:Meriavex.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+ Darkspace Compact&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Eradon&amp;lt;br&amp;gt;[[File:Eradon.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Marade_Wharf&amp;diff=4066</id>
		<title>Marade Wharf</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Marade_Wharf&amp;diff=4066"/>
		<updated>2026-09-07T14:05:34Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marade Wharf are a [[Ship Manufacturers|ship manufacturer]]&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; commonly associated with [[Corsair Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;(1) There has been some debate whether Marade Wharf is a legitimate company or a collection of ragtag chop-shops spread across the Syndicate territories.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Marade Wharf &amp;quot;produces&amp;quot; various ships, by repurposing stolen vessels. For example, their Rypper destroyer is nothing but a Gryp with far more firepower bolted onto the hull, and the Paktar transport is just a stolen Drometar repainted red.&lt;br /&gt;
&lt;br /&gt;
Marade Wharf ship names have pirate/reaver overtones.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Corsair Syndicate shipyards, which do not exist prior to Conquest sector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Buzzard&amp;lt;br&amp;gt;[[File:Buzzard.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Cudal&amp;lt;br&amp;gt;[[File:Cudal.wharf.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Margil&amp;lt;br&amp;gt;[[File:Margil.wharf.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Stinger&amp;lt;br&amp;gt;[[File:Stinger.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr&amp;lt;br&amp;gt;[[File:Zephyr.wharf.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Original manufacturer is [[Akai Armory]].&lt;br /&gt;
|-&lt;br /&gt;
| Outrider&amp;lt;br&amp;gt;[[File:Outrider.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Shrike&amp;lt;br&amp;gt;[[File:Shrike.wharf.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Original manufacturer is [[Akai Armory]].&lt;br /&gt;
|-&lt;br /&gt;
| Tergal&amp;lt;br&amp;gt;[[File:Tergal.wharf.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Blood Dredger&amp;lt;br&amp;gt;[[File:Blood Dredger.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sarnil&amp;lt;br&amp;gt;[[File:Sarnil.wharf.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Brimstone&amp;lt;br&amp;gt;[[File:Brimstone.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rypper&amp;lt;br&amp;gt;[[File:Rypper.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Used to be an [[Utixon Corp]] Gryp Reclaimer.&lt;br /&gt;
|-&lt;br /&gt;
| Manglor&amp;lt;br&amp;gt;[[File:Manglor.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| Used to be an [[Utixon Corp]] Vicerak Salvaging Barge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rockhound&amp;lt;br&amp;gt;[[File:Rockhound.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Pillager&amp;lt;br&amp;gt;[[File:Pillager.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wreckrat &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;β&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[File:Wreckrat.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paktar&amp;lt;br&amp;gt;[[File:Paktar.png|frameless|200px]]&lt;br /&gt;
| Carrack (5)&lt;br /&gt;
| Used to be an [[Utixon Corp]] Drometar Carrack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Custos_Arms&amp;diff=4065</id>
		<title>Custos Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Custos_Arms&amp;diff=4065"/>
		<updated>2026-09-07T14:05:11Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custos Arms are a [[Ship Manufacturers|ship manufacturer]] commonly associated with [[Canisec]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Custos Arms produces combat-oriented ships.&lt;br /&gt;
&lt;br /&gt;
Custos Arms ships have police/patrol influenced names.&lt;br /&gt;
&lt;br /&gt;
Their ships can not be bought, only boarded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Interceptor&amp;lt;br&amp;gt;[[File:Interceptor.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Cruiser&amp;lt;br&amp;gt;[[File:Cruiser.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Siren&amp;lt;br&amp;gt;[[File:Siren.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Siren Overseer&amp;lt;br&amp;gt;[[File:Siren Overseer.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Enforcer&amp;lt;br&amp;gt;[[File:Enforcer.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Utixon_Corp&amp;diff=4064</id>
		<title>Utixon Corp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Utixon_Corp&amp;diff=4064"/>
		<updated>2026-09-07T14:04:17Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utixon corp are a civilian [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Utixon corp produces a wide variery of non-combat ships, primarily for transport and salvage operations. Their ships have no discernable naming pattern.&lt;br /&gt;
&lt;br /&gt;
Their ships can be found in almost every shipyard, but their largest transports and salvagers can be bought from [[Intertrade Network]] and [[Steel Vultures]], respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bore&amp;lt;br&amp;gt;[[File:Bore.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Moxe&amp;lt;br&amp;gt;[[File:Moxe.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tugbit&amp;lt;br&amp;gt;[[File:Tugbit.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rekkem&amp;lt;br&amp;gt;[[File:Rekkem.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Exdyne&amp;lt;br&amp;gt;[[File:Exdyne.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fultor&amp;lt;br&amp;gt;[[File:Fultor.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Axcetor&amp;lt;br&amp;gt;[[File:Axcetor.png|frameless|200px]]&lt;br /&gt;
| Reclaimer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Gryp&amp;lt;br&amp;gt;[[File:Gryp.png|frameless|200px]]&lt;br /&gt;
| Reclaimer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Loxagar&amp;lt;br&amp;gt;[[File:Loxagar.png|frameless|200px]]&lt;br /&gt;
| Salvaging Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Vicerak&amp;lt;br&amp;gt;[[File:Vicerak.png|frameless|200px]]&lt;br /&gt;
| Salvaging Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Oxlo Mk I&amp;lt;br&amp;gt;[[File:Oxlo Mk I.png|frameless|200px]]&lt;br /&gt;
| Courier (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Oxlo Mk II&amp;lt;br&amp;gt;[[File:Oxlo Mk II.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Trundar&amp;lt;br&amp;gt;[[File:Trundar.png|frameless|200px]]&lt;br /&gt;
| Freighter (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Drometar&amp;lt;br&amp;gt;[[File:Drometar.png|frameless|200px]]&lt;br /&gt;
| Carrack (5)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Utixon_Corp&amp;diff=4063</id>
		<title>Utixon Corp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Utixon_Corp&amp;diff=4063"/>
		<updated>2026-09-07T14:04:10Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Ships Manufactured: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utixon corp are a civilian [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Utixon corp produces a wide variery of non-combat ships, primarily for transport and salvage operations. Their ships have no discernable naming pattern.&lt;br /&gt;
&lt;br /&gt;
Their ships can be found in almost every shipyard, but their largest transports and salvagers can be bought from [[Intertrade Network]] and [[Steel Vultures]], respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bore&amp;lt;br&amp;gt;[[File:Bore.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Moxe&amp;lt;br&amp;gt;[[File:Moxe.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tugbit&amp;lt;br&amp;gt;[[File:Tugbit.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rekkem&amp;lt;br&amp;gt;[[File:Rekkem.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Exdyne&amp;lt;br&amp;gt;[[File:Exdyne.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fultor&amp;lt;br&amp;gt;[[File:Fultor.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Axcetor&amp;lt;br&amp;gt;[[File:Axcetor.png|frameless|200px]]&lt;br /&gt;
| Reclaimer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Gryp&amp;lt;br&amp;gt;[[File:Gryp.png|frameless|200px]]&lt;br /&gt;
| Reclaimer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Loxagar&amp;lt;br&amp;gt;[[File:Loxagar.png|frameless|200px]]&lt;br /&gt;
| Salvaging Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Vicerak&amp;lt;br&amp;gt;[[File:Vicerak.png|frameless|200px]]&lt;br /&gt;
| Salvaging Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Oxlo Mk I&amp;lt;br&amp;gt;[[File:Oxlo Mk I.png|frameless|200px]]&lt;br /&gt;
| Courier (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Oxlo Mk II&amp;lt;br&amp;gt;[[File:Oxlo Mk II.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Trundar&amp;lt;br&amp;gt;[[File:Trundar.png|frameless|200px]]&lt;br /&gt;
| Freighter (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Drometar&amp;lt;br&amp;gt;[[File:Drometar.png|frameless|200px]]&lt;br /&gt;
| Carrack (5)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Frontier&amp;diff=4062</id>
		<title>Frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Frontier&amp;diff=4062"/>
		<updated>2026-09-07T14:03:42Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frontier are a [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Frontier produces a wide variety of small and medium ships. &lt;br /&gt;
&lt;br /&gt;
Their ship names do not have a discernible naming theme.&lt;br /&gt;
&lt;br /&gt;
Frontier ships can be found at almost every station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cudal&amp;lt;br&amp;gt;[[File:Cudal.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Margil&amp;lt;br&amp;gt;[[File:Margil.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tergal&amp;lt;br&amp;gt;[[File:Tergal.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sarnil&amp;lt;br&amp;gt;[[File:Sarnil.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Garnil&amp;lt;br&amp;gt;[[File:Garnil.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Delvir&amp;lt;br&amp;gt;[[File:Delvir.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bero&amp;lt;br&amp;gt;[[File:Bero.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cormel&amp;lt;br&amp;gt;[[File:Cormel.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Frontier&amp;diff=4061</id>
		<title>Frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Frontier&amp;diff=4061"/>
		<updated>2026-09-07T14:03:26Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frontier are a [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Frontier produces a wide variety of small and medium ships. &lt;br /&gt;
&lt;br /&gt;
Their ship names do not have a discernible naming theme.&lt;br /&gt;
&lt;br /&gt;
Frontier ships can be found at almost every station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cudal&amp;lt;br&amp;gt;[[File:Cudal.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Margil&amp;lt;br&amp;gt;[[File:Margil.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tergal&amp;lt;br&amp;gt;[[File:Tergal.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sarnil&amp;lt;br&amp;gt;[[File:Sarnil.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Garnil&amp;lt;br&amp;gt;[[File:Garnil.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Delvir&amp;lt;br&amp;gt;[[File:Delvir.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bero&amp;lt;br&amp;gt;[[File:Bero.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Cormel&amp;lt;br&amp;gt;[[File:Cormel.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Mindus_Manufacturing&amp;diff=4060</id>
		<title>Mindus Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Mindus_Manufacturing&amp;diff=4060"/>
		<updated>2026-09-07T14:03:00Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mindus Manufacturing are a [[Ship Manufacturers|ship manufacturer]], and a subsidiary of [[Mindus Holdings]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Mindus Manufacturing produces mostly mining-oriented ships, with a rare exception. Their ships are generally considered the best choice when it comes to mining asteroids&amp;lt;sup&amp;gt;(*)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Mindus Manufacturing ship names have a mining tool ring.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Mindus Holdings shipyards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;(*) Survey performed among 5000 randomly selected Mindus Holdings mining captains.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Mining =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Chisel Mk I&amp;lt;br&amp;gt;[[File:Chisel Mk I.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Chisel Mk II&amp;lt;br&amp;gt;[[File:Chisel Mk II.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Foreman&amp;lt;br&amp;gt;[[File:Foreman DC-2.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe&amp;lt;br&amp;gt;[[File:Pickaxe.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Auger ERC-2&amp;lt;br&amp;gt;[[File:Auger ERC-2.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Auger ERC-7&amp;lt;br&amp;gt;[[File:Auger ERC-7.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Warden&amp;lt;br&amp;gt;[[File:Warden DSF-3.png|frameless|200px]]&lt;br /&gt;
| Breaker (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Maul&amp;lt;br&amp;gt;[[File:Maul.png|frameless|200px]]&lt;br /&gt;
| Harvester (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sledge&amp;lt;br&amp;gt;[[File:Sledge.png|frameless|200px]]&lt;br /&gt;
| Harvester (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Assayer&amp;lt;br&amp;gt;[[File:Assayer.png|frameless|200px]]&lt;br /&gt;
| Mining Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
|-|Salvage =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Chisel Mk I SN&amp;lt;br&amp;gt;[[File:Chisel Mk I SN.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=RedStar_Forge&amp;diff=4059</id>
		<title>RedStar Forge</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=RedStar_Forge&amp;diff=4059"/>
		<updated>2026-09-07T14:01:54Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: added ships, out of beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RedStar Forge are a [[Ship Manufacturers|ship manufacturer]] commonly associated with [[Kolyatov Collective]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
RedStar Forge produces primarily combat-oriented ships, but have a wide selection of industrial ships as well. Their ships are notable by relying exclusively on armor and ignoring shields.&lt;br /&gt;
&lt;br /&gt;
Redstar Forge ship names have a Soviet ring to them.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Kolyatov Collective shipyards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Stilet&amp;lt;br&amp;gt;[[File:Stilet.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tesak&amp;lt;br&amp;gt;[[File:Tesak.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Berdysh&amp;lt;br&amp;gt;[[File:Berdysh.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Molot&amp;lt;br&amp;gt;[[File:Molot.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Bulav&amp;lt;br&amp;gt;[[File:Kamin.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Grom&amp;lt;br&amp;gt;[[File:Grom.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Varyag&amp;lt;br&amp;gt;[[File:Varyag.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Varyag-R&amp;lt;br&amp;gt;[[File:Varyag-R.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Bogatyr&amp;lt;br&amp;gt;[[File:Bogatyr.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bur&amp;lt;br&amp;gt;[[File:Bur.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Kailov&amp;lt;br&amp;gt;[[File:Kailov.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rudnik&amp;lt;br&amp;gt;[[File:Rudnik.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rezak&amp;lt;br&amp;gt;[[File:Skrap.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Otrub&amp;lt;br&amp;gt;[[File:Otrub.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Lom&amp;lt;br&amp;gt;[[File:Lom.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Kuvald&amp;lt;br&amp;gt;[[File:kuvald.png|frameless|200px]]&lt;br /&gt;
| Wrecker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Vagon&amp;lt;br&amp;gt;[[File:Vagon.png|frameless|200px]]&lt;br /&gt;
| Ferry (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Bremya&amp;lt;br&amp;gt;[[File:Bremya.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Spirit_Design&amp;diff=4058</id>
		<title>Spirit Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Spirit_Design&amp;diff=4058"/>
		<updated>2026-09-07T13:58:42Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spirit Design are a [[Ship Manufacturers|ship manufacturer]] commonly associated with [[Luminate Combine]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Spirit Design produces various ships, but with few exceptions almost all of their ships rely heavily on drones. As such, their ships are somewhat weaker on hardpoint count and size than competition, offsetting with a larger average drone bay size.&lt;br /&gt;
&lt;br /&gt;
Spirit Design ship names have religious overtones, almost as if they belong to a cult.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Luminate Combine shipyards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte AC-1&amp;lt;br&amp;gt;[[File:Acolyte AC-1.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Votary&amp;lt;br&amp;gt;[[File:Votary.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter&amp;lt;br&amp;gt;[[File:Arbiter.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Confessor&amp;lt;br&amp;gt;[[File:Confessor.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Preceptor&amp;lt;br&amp;gt;[[File:Preceptor.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Exemplar&amp;lt;br&amp;gt;[[File:Exemplar.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic&amp;lt;br&amp;gt;[[File:Fanatic.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Penance&amp;lt;br&amp;gt;[[File:Penance.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Redeemer&amp;lt;br&amp;gt;[[File:Redeemer.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Inquisitor&amp;lt;br&amp;gt;[[File:Inquisitor.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Absolution&amp;lt;br&amp;gt;[[File:Absolution.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Redemption&amp;lt;br&amp;gt;[[File:Redemption.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Veinseeker&amp;lt;br&amp;gt;[[File:Veinseeker.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Devotee&amp;lt;br&amp;gt;[[File:Devotee.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Anotan&amp;lt;br&amp;gt;[[File:Anotan.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Reliqua&amp;lt;br&amp;gt;[[File:Reliqua.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Remnant&amp;lt;br&amp;gt;[[File:Remnant.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Elytra&amp;lt;br&amp;gt;[[File:Elytra.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sanctifier&amp;lt;br&amp;gt;[[File:Sanctifier.png|frameless|200px]]&lt;br /&gt;
| Wrecker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Vesper&amp;lt;br&amp;gt;[[File:Vesper.png|frameless|200px]]&lt;br /&gt;
| Courier (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Compline&amp;lt;br&amp;gt;[[File:Compline.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Stellar_Industries&amp;diff=4057</id>
		<title>Stellar Industries</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Stellar_Industries&amp;diff=4057"/>
		<updated>2026-09-07T13:58:23Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction&lt;br /&gt;
 | title = Stellar Industries&lt;br /&gt;
 | image = Stellar Industries Logo.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
 | name = Victor Hale&lt;br /&gt;
 | image = victor.hale.png&lt;br /&gt;
 | imagecaption = Victor Hale&lt;br /&gt;
 | affiliation  = Stellar Industries&lt;br /&gt;
 | title = Chief Conquest Officer&lt;br /&gt;
 | location = Conquest Headquarters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
 | name = Adeline Lorentz&lt;br /&gt;
 | image = adeline.lorentz.png&lt;br /&gt;
 | imagecaption = Adeline Lorentz&lt;br /&gt;
 | affiliation  = Stellar Industries&lt;br /&gt;
 | title = Station Commander&lt;br /&gt;
 | location = Conquest Embassy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stellar Industries are a major [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Corporate Structure&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Stellar Industries use a corporate structure, and can refer to the player as anything from lowly Associate all the way to Partner.&lt;br /&gt;
&lt;br /&gt;
Communication with their leaders is business-like and to the point.&lt;br /&gt;
&lt;br /&gt;
Within Conquest Sector, their effort is lead by Victor Hale.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stellar Industries Characters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Victor Hale]]&lt;br /&gt;
* [[Adeline Lorentz]]&lt;br /&gt;
* [[Brandon Wallace]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
As a megacorporation, they are also a [[Ship Manufacturers|manufacturer]] of their own ships.&lt;br /&gt;
&lt;br /&gt;
Stellar industry ships consist of a variety of combat vessels, and a solid selection of mining, salvage and transport ships. Their combat ships invest heavily into firepower.&lt;br /&gt;
&lt;br /&gt;
Stellar Industries ship names are reminiscent of Roman Empire.&lt;br /&gt;
&lt;br /&gt;
Their ships can be commonly bought in their own shipyards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sagitta&amp;lt;br&amp;gt;[[File:Sagitta.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Verutum&amp;lt;br&amp;gt;[[File:Verutum.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Phalanx&amp;lt;br&amp;gt;[[File:Phalanx.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Triarius&amp;lt;br&amp;gt;[[File:Triarius.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Maniple&amp;lt;br&amp;gt;[[File:Maniple.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&amp;lt;br&amp;gt;[[File:Tribune.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Centurion&amp;lt;br&amp;gt;[[File:Centurion.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sparta&amp;lt;br&amp;gt;[[File:Sparta.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Aquila&amp;lt;br&amp;gt;[[File:Aquila.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Aquila Nidus&amp;lt;br&amp;gt;[[File:Aquila Nidus.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dolabra&amp;lt;br&amp;gt;[[File:dolabra.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Carbo&amp;lt;br&amp;gt;[[File:Carbo.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Terebra&amp;lt;br&amp;gt;[[File:Terebra.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Ferrum&amp;lt;br&amp;gt;[[File:Ferrum.png|frameless|200px]]&lt;br /&gt;
| Breaker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lacinia&amp;lt;br&amp;gt;[[File:Lacinia.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rasura&amp;lt;br&amp;gt;[[File:Rasura.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Scoria&amp;lt;br&amp;gt;[[File:Scoria.png|frameless|200px]]&lt;br /&gt;
| Wrecker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Vectura&amp;lt;br&amp;gt;[[File:Vectura.png|frameless|200px]]&lt;br /&gt;
| Ferry (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Akai_Armory&amp;diff=4056</id>
		<title>Akai Armory</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Akai_Armory&amp;diff=4056"/>
		<updated>2026-09-07T13:58:03Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Ships Manufactured: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Akai Armory are a [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Akai Armory produces primarily combat ships, with a handful of salvage and mining oriented ships. Their ships are among the fastest ships of their class.&lt;br /&gt;
&lt;br /&gt;
Akai Armory ships are named by various winds.&lt;br /&gt;
&lt;br /&gt;
While their ships can be found in almost every shipyard, [[Orsanon Security]] offers their larger combat ships for sale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete listing.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Combat =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Raptor&amp;lt;br&amp;gt;[[File:Raptor.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr&amp;lt;br&amp;gt;[[File:Zephyr.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Shrike&amp;lt;br&amp;gt;[[File:Shrike.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&amp;lt;br&amp;gt;[[File:Cyclone.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&amp;lt;br&amp;gt;[[File:Tempest.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Hurricane&amp;lt;br&amp;gt;[[File:Hurricane.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&amp;lt;br&amp;gt;[[File:Typhoon.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Monsoon&amp;lt;br&amp;gt;[[File:Monsoon.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
|-|Mining =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Gale&amp;lt;br&amp;gt;[[File:Gale.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
|-|Salvage =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Squall&amp;lt;br&amp;gt;[[File:Squall.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Kite&amp;lt;br&amp;gt;[[File:Kite.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Osprey&amp;lt;br&amp;gt;[[File:Osprey.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Category:Ship_Manufacturers&amp;diff=4055</id>
		<title>Category:Ship Manufacturers</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Category:Ship_Manufacturers&amp;diff=4055"/>
		<updated>2026-09-07T13:55:47Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: Created page with &amp;quot;This is a category page listing all Ship Manufacturers, within Vanguard Galaxy.  Category:Game World&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a category page listing all Ship Manufacturers, within Vanguard Galaxy. &lt;br /&gt;
[[Category:Game World]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Spirit_Design&amp;diff=4054</id>
		<title>Spirit Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Spirit_Design&amp;diff=4054"/>
		<updated>2026-09-07T13:51:41Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spirit Design are a [[Ship Manufacturers|ship manufacturer]] commonly associated with [[Luminate Combine]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Spirit Design produces various ships, but with few exceptions almost all of their ships rely heavily on drones. As such, their ships are somewhat weaker on hardpoint count and size than competition, offsetting with a larger average drone bay size.&lt;br /&gt;
&lt;br /&gt;
Spirit Design ship names have religious overtones, almost as if they belong to a cult.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Luminate Combine shipyards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte AC-1&amp;lt;br&amp;gt;[[File:Acolyte AC-1.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Votary&amp;lt;br&amp;gt;[[File:Votary.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter&amp;lt;br&amp;gt;[[File:Arbiter.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Confessor&amp;lt;br&amp;gt;[[File:Confessor.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Preceptor&amp;lt;br&amp;gt;[[File:Preceptor.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Exemplar&amp;lt;br&amp;gt;[[File:Exemplar.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic&amp;lt;br&amp;gt;[[File:Fanatic.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Penance&amp;lt;br&amp;gt;[[File:Penance.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Redeemer&amp;lt;br&amp;gt;[[File:Redeemer.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Inquisitor&amp;lt;br&amp;gt;[[File:Inquisitor.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Absolution&amp;lt;br&amp;gt;[[File:Absolution.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Redemption&amp;lt;br&amp;gt;[[File:Redemption.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Veinseeker&amp;lt;br&amp;gt;[[File:Veinseeker.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Devotee&amp;lt;br&amp;gt;[[File:Devotee.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Anotan&amp;lt;br&amp;gt;[[File:Anotan.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Reliqua&amp;lt;br&amp;gt;[[File:Reliqua.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Remnant&amp;lt;br&amp;gt;[[File:Remnant.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Elytra&amp;lt;br&amp;gt;[[File:Elytra.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sanctifier&amp;lt;br&amp;gt;[[File:Sanctifier.png|frameless|200px]]&lt;br /&gt;
| Wrecker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Vesper&amp;lt;br&amp;gt;[[File:Vesper.png|frameless|200px]]&lt;br /&gt;
| Courier (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Compline&amp;lt;br&amp;gt;[[File:Compline.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Game World]][[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Stellar_Industries&amp;diff=4053</id>
		<title>Stellar Industries</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Stellar_Industries&amp;diff=4053"/>
		<updated>2026-09-07T13:47:05Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: added ships, out of beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction&lt;br /&gt;
 | title = Stellar Industries&lt;br /&gt;
 | image = Stellar Industries Logo.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
 | name = Victor Hale&lt;br /&gt;
 | image = victor.hale.png&lt;br /&gt;
 | imagecaption = Victor Hale&lt;br /&gt;
 | affiliation  = Stellar Industries&lt;br /&gt;
 | title = Chief Conquest Officer&lt;br /&gt;
 | location = Conquest Headquarters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
 | name = Adeline Lorentz&lt;br /&gt;
 | image = adeline.lorentz.png&lt;br /&gt;
 | imagecaption = Adeline Lorentz&lt;br /&gt;
 | affiliation  = Stellar Industries&lt;br /&gt;
 | title = Station Commander&lt;br /&gt;
 | location = Conquest Embassy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stellar Industries are a major [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Corporate Structure&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Stellar Industries use a corporate structure, and can refer to the player as anything from lowly Associate all the way to Partner.&lt;br /&gt;
&lt;br /&gt;
Communication with their leaders is business-like and to the point.&lt;br /&gt;
&lt;br /&gt;
Within Conquest Sector, their effort is lead by Victor Hale.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stellar Industries Characters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Victor Hale]]&lt;br /&gt;
* [[Adeline Lorentz]]&lt;br /&gt;
* [[Brandon Wallace]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
As a megacorporation, they are also a [[Ship Manufacturers|manufacturer]] of their own ships.&lt;br /&gt;
&lt;br /&gt;
Stellar industry ships consist of a variety of combat vessels, and a solid selection of mining, salvage and transport ships. Their combat ships invest heavily into firepower.&lt;br /&gt;
&lt;br /&gt;
Stellar Industries ship names are reminiscent of Roman Empire.&lt;br /&gt;
&lt;br /&gt;
Their ships can be commonly bought in their own shipyards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sagitta&amp;lt;br&amp;gt;[[File:Sagitta.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Verutum&amp;lt;br&amp;gt;[[File:Verutum.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Phalanx&amp;lt;br&amp;gt;[[File:Phalanx.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Triarius&amp;lt;br&amp;gt;[[File:Triarius.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Maniple&amp;lt;br&amp;gt;[[File:Maniple.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&amp;lt;br&amp;gt;[[File:Tribune.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Centurion&amp;lt;br&amp;gt;[[File:Centurion.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sparta&amp;lt;br&amp;gt;[[File:Sparta.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Aquila&amp;lt;br&amp;gt;[[File:Aquila.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Aquila Nidus&amp;lt;br&amp;gt;[[File:Aquila Nidus.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dolabra&amp;lt;br&amp;gt;[[File:dolabra.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Carbo&amp;lt;br&amp;gt;[[File:Carbo.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Terebra&amp;lt;br&amp;gt;[[File:Terebra.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Ferrum&amp;lt;br&amp;gt;[[File:Ferrum.png|frameless|200px]]&lt;br /&gt;
| Breaker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Lacinia&amp;lt;br&amp;gt;[[File:Lacinia.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rasura&amp;lt;br&amp;gt;[[File:Rasura.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Scoria&amp;lt;br&amp;gt;[[File:Scoria.png|frameless|200px]]&lt;br /&gt;
| Wrecker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Vectura&amp;lt;br&amp;gt;[[File:Vectura.png|frameless|200px]]&lt;br /&gt;
| Ferry (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game World]][[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Akai_Armory&amp;diff=4052</id>
		<title>Akai Armory</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Akai_Armory&amp;diff=4052"/>
		<updated>2026-09-07T13:42:31Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Akai Armory are a [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Akai Armory produces primarily combat ships, with a handful of salvage and mining oriented ships. Their ships are among the fastest ships of their class.&lt;br /&gt;
&lt;br /&gt;
Akai Armory ships are named by various winds.&lt;br /&gt;
&lt;br /&gt;
While their ships can be found in almost every shipyard, [[Orsanon Security]] offers their larger combat ships for sale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete listing.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Combat =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Raptor&amp;lt;br&amp;gt;[[File:Raptor.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr&amp;lt;br&amp;gt;[[File:Zephyr.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Shrike&amp;lt;br&amp;gt;[[File:Shrike.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Cyclone&amp;lt;br&amp;gt;[[File:Cyclone.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Tempest&amp;lt;br&amp;gt;[[File:Tempest.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Hurricane&amp;lt;br&amp;gt;[[File:Hurricane.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Typhoon&amp;lt;br&amp;gt;[[File:Typhoon.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Monsoon&amp;lt;br&amp;gt;[[File:Monsoon.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
|-|Mining =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Gale&amp;lt;br&amp;gt;[[File:Gale.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
|-|Salvage =&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Squall&amp;lt;br&amp;gt;[[File:Squall.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Kite&amp;lt;br&amp;gt;[[File:Kite.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Osprey&amp;lt;br&amp;gt;[[File:Osprey.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game World]][[Category:Ship Manufacturers]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=4051</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=4051"/>
		<updated>2026-09-07T13:36:14Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships trough [[Boarding]] those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp; &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
[[File:Refit.png|thumb|696x696px]]&lt;br /&gt;
&lt;br /&gt;
=== Refit ===&lt;br /&gt;
Ship refit lets you increase the number of hull upgrade slots of your ships. &lt;br /&gt;
&lt;br /&gt;
These are essential to get the maximum out of your hull upgrades. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The refit requires a hull alignment progress, which will be shown in the middle. After gathering the needed XP you also need Ship Type Upgrade Kits. Depending on the current ship type, these vary between 1, 10 or even more. Each Upgrade grants you 25+ more Hull Upgrade Slots.&lt;br /&gt;
&lt;br /&gt;
Hull upgrades are labeled as Type-A/B/C/X and S with a number. Example Type-C25 This means the ship has his hull upgraded to C ranking and currently 25 installed upgrades. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull Upgrades ===&lt;br /&gt;
Upgrading your Hull boosts or even add stats to your ships. The added stats vary between the types of numbers you want to boost. &lt;br /&gt;
[[File:Shiprefit.png|thumb|691x691px]]&lt;br /&gt;
You have the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Node Bonus&lt;br /&gt;
!Node 10&lt;br /&gt;
!Node 20&lt;br /&gt;
!Node 30&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 5% Weapong Range&lt;br /&gt;
+ 15% Critical Damage&lt;br /&gt;
| + 10% Combat Power&lt;br /&gt;
| + 20% Combat Power&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + x3 Ore on last chunk&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 50% Strange Dust from mining&lt;br /&gt;
| + 20% Mining Power&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 10% Ressource Yield&lt;br /&gt;
+ 100% Frame Upgrade chance&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 2% Hull Upgrade Kit per extraction&lt;br /&gt;
| + 20% Salvage Power&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 1 Drone&lt;br /&gt;
| + 15% Drone Damage reduction&lt;br /&gt;
| + 2 Drones&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 2% Damage Reduction&lt;br /&gt;
| + 10% Shield/Armor/Hull HP&lt;br /&gt;
| + 20% Shield/Armor/Hull HP&lt;br /&gt;
|-&lt;br /&gt;
|Milestone&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 100 Missions&lt;br /&gt;
Drones: 5M XP in Drone activities&lt;br /&gt;
Defense: 1M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 1000 Missions&lt;br /&gt;
Drones: 250M XP in Drone activities&lt;br /&gt;
Defense: 50M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 5000 Missions&lt;br /&gt;
Drones: 5B XP in Drone activities&lt;br /&gt;
Defense: 1B damage absorbed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Items mentioned for Refit and Hull Upgrades ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Hull Upgrade Kit.png|thumb|center]]&lt;br /&gt;
![[File:Ship Type Upgrade Kit.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Hull Upgrade Kit can be crafted in the [[Forge]]&lt;br /&gt;
!Ship Type Upgrade Kit can be crafted &lt;br /&gt;
in the [[Forge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4050</id>
		<title>Boss Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4050"/>
		<updated>2026-09-07T13:35:51Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Signal.boss.png|thumb]]&lt;br /&gt;
== What is a Boss Trap? ==&lt;br /&gt;
[[File:Signal.traps.png|thumb]]&lt;br /&gt;
With Boss Traps powerful Boss Enemies can be called in the System you are currently in. The POI will be shown with a red mark on the map in the system.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to acquire and what are Signal fragments? ==&lt;br /&gt;
Traps can be crafted at every [[Forge]]. To craft a Trap you need special items called Signal fragments.&amp;quot;These fragments can be farmed through combat and salvaging. &lt;br /&gt;
&lt;br /&gt;
When crafted, signal traps will be stored in the armory. To activate a signal trap, just right click it. &lt;br /&gt;
&lt;br /&gt;
First 3 trap blueprints are a from a quest &amp;lt;code&amp;gt;Corsair Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap II.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Signal fragment.png|thumb]]&lt;br /&gt;
[[File:Crafting traps.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Signal fragments - Boss info&lt;br /&gt;
!Trap&lt;br /&gt;
!Boss&lt;br /&gt;
!Ship&lt;br /&gt;
!Blueprint Acquisition&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Corsair Trap I|Corsair Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rip&lt;br /&gt;
|Manglor &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap I|Meridia Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Phrog&lt;br /&gt;
|Carkalon &#039;&#039;Destroyer&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap II|Meridia Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Heavy Bob&lt;br /&gt;
|Decrodan &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Luminate Trap I|Luminate Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hydron&lt;br /&gt;
|Redemption &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Drops from other Bosses&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Boss Drops&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |Luminate Trap I blueprint, Strange Dust ,Hull Upgrade Kit, Exotic Booster,Items with [[Aspects|Boss Aspects]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Blueprint not a 100% drop rate.  &amp;lt;br&amp;gt;The special Boss Aspects only drop from boss traps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Standard.core.boss.trap.png|thumb]]&lt;br /&gt;
=== Boss Cores ===&lt;br /&gt;
Boss Cores are needed to craft the Signal Trap. &lt;br /&gt;
&lt;br /&gt;
Currently there is the Standard Boss Core; with this core you can craft signal traps with a level +5 above yours. This means the Boss is always 5 levels above your current level.&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=User:Zemurin/Boarding_Guide&amp;diff=4049</id>
		<title>User:Zemurin/Boarding Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=User:Zemurin/Boarding_Guide&amp;diff=4049"/>
		<updated>2026-09-07T13:32:56Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: out of beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For schmu.&lt;br /&gt;
&lt;br /&gt;
[[File:boarded.destroyer.png|500px|thumb|right|Catch a Meriavex lately?]]&lt;br /&gt;
&lt;br /&gt;
So, you want to know how to board. No, you don&#039;t. You want to know how to board a Meriavex or a Carkalon, and pull it off. 90% prep, 10% execution. So let&#039;s get started.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;What&#039;s the issue with Meridia?&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Meridia&#039;s forces are special. They have several modifiers that make boarding their ships very difficult.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level&#039;&#039;&#039;: Meridia defenders are always 10 levels above the player. This factors into their grunts HP and damage values, always far outstripping yours.&lt;br /&gt;
* &#039;&#039;&#039;Never surrender&#039;&#039;&#039;: Their grunts will never surrender.&lt;br /&gt;
* &#039;&#039;&#039;Scuttle reactor&#039;&#039;&#039;: They will always try to scuttle their reactor and blow up the ship if requirements for this are met.&lt;br /&gt;
* &#039;&#039;&#039;Armory Blow&#039;&#039;&#039;: They will try to blow up the armory, destroying the ship if conditions for this are met.&lt;br /&gt;
* &#039;&#039;&#039;Vent airlocks&#039;&#039;&#039;: They will try to vent the airlock, killing your attackers inside and many of the nearby marines, as well as a portion of their own forces.&lt;br /&gt;
* &#039;&#039;&#039;Kamikaze&#039;&#039;&#039;: When panicked, their forces will go kamikaze, charge your forces in suicide rushes, doing more damage before dying.&lt;br /&gt;
* &#039;&#039;&#039;Alertness&#039;&#039;&#039;: Their defenders are 50% faster to become alert, meaning stealth approaches are not viable.&lt;br /&gt;
&lt;br /&gt;
All of this can be dealt with.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;What is needed?&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The shopping list is relatively simple:&lt;br /&gt;
&lt;br /&gt;
=== A slow damager ===&lt;br /&gt;
&lt;br /&gt;
A ship able to easily but &#039;&#039;&#039;slowly&#039;&#039;&#039; bring down a destroyer to 0%. Speed matters. Boarding checks start at 40% and happen every 15% after that. If you do 50% damage with a strong rail alpha strike, you&#039;ll skip the crucial milestone checks and more likely than not destroy the ship. You need a selection of weapons that don&#039;t do much critical damage, have low individual damage per shot, so the first low-damage hit after a milestone forces a boardable check without needlessly damaging the hull.&lt;br /&gt;
&lt;br /&gt;
=== EMP weapons ===&lt;br /&gt;
Every weapon has an EMP value, but some weapons are &#039;&#039;&#039;far&#039;&#039;&#039; better than others. Namely, plasma cannons. Plasma repeaters are also usable (especially since there are no plasma cannons in S-size). EMP starts to visibly accumulate only after armor and shields are depleted, and you have a limited window of time to do most EMP buildup you can until each check is rolled. &lt;br /&gt;
&lt;br /&gt;
For this reason best to avoid &#039;&#039;any&#039;&#039; sources of damage that don&#039;t carry EMP - such as drones, mercs or anything that might interfere in the process. Ideal conditions are an empty map, you, the target and your plasma weapons in between.&lt;br /&gt;
&lt;br /&gt;
=== Huge crew ===&lt;br /&gt;
A simple Meridia deckhand is worth 3 of your marines and will kill them 1-vs-3 without much issues. You need numbers. Forget taking down a destroyer with anything other than a size-5 vessel.&lt;br /&gt;
&lt;br /&gt;
=== Even more crew! ===&lt;br /&gt;
[[File:brig.png|500px|thumb|right|Brig]]&lt;br /&gt;
Having a full complement of marines may not be enough. Having people in the ship&#039;s brig will also help. Having people floating out in space in pods is also a good source to bodies to throw at them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Good&#039;&#039; crew ===&lt;br /&gt;
[[File:boarding.skills.png|500px|thumb|right|Boarding skills]]&lt;br /&gt;
This means skills. Primarily &#039;&#039;&#039;Assault Doctrine&#039;&#039;&#039;, and if you can, in any way, get officers (of combat or engineering category) that have both Assault Doctrine and Crew Conditioning skills in the first two slots. These are the only slots these two skills can appear - if you don&#039;t see them when hiring people, they won&#039;t get them later - so visit every Personnel center until you find at least one such unicorn!&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t get the unicorns, focus on assault doctrine so you reach 8/3. You&#039;ll need it.&lt;br /&gt;
&lt;br /&gt;
=== Other considerations ===&lt;br /&gt;
&lt;br /&gt;
# Ship can&#039;t be lvl 81+ - those never pass boarding checks.&lt;br /&gt;
# You have a stash of locator beacons - you will need at least one.&lt;br /&gt;
# You are not at war with Canisec - you will need a patrol run as Orsanon&#039;s Bounty Hunts won&#039;t generate destroyers as primary target so those are unreliable.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Ship&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:boarder.ship.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Ship selection matters. One might think combat vessels are go-to choice for boarding combat, but nope, destroyers only have room for 80 crew while reclaimers and harvesters have room for 96 (without skills), and much more is needed for a successful Meridia destroyer capture. Also, but less importantly, combat hulls boost critical damage, you don&#039;t want this. In fact, disable all skills that boost critical chance or damage.&lt;br /&gt;
&lt;br /&gt;
In addition, a ship with as many hardpoints as possible, to spread the combat power around and have each weapon do less damage individually. Also, no drones, no torpedoes, no distractions.&lt;br /&gt;
&lt;br /&gt;
We boil down to a selection between an Axcetor or a Sledge. Both will work - Sledge because of 4 turrets, exclusively plasma cannons, and Axcetor because of 5 turrets where 2 can be filled with S plasma repeaters.&lt;br /&gt;
&lt;br /&gt;
== The Deed ==&lt;br /&gt;
&lt;br /&gt;
Let&#039;s walk through every step of the way.&lt;br /&gt;
&lt;br /&gt;
=== Getting a destroyer boardable ===&lt;br /&gt;
&lt;br /&gt;
# Start a Patrol, on Extreme. If you reach lvl 80 ships and don&#039;t see a destroyer, reset your rank and retry.&lt;br /&gt;
# Once you spot a destroyer, &#039;&#039;&#039;save to slot 1&#039;&#039;&#039;.&lt;br /&gt;
# Shoot at it until it is boardable. If it is destroyed, reload &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Chances of a destroyer becoming boardable on a killing shot, assuming plasma weapons that manage to fill the EMP bar about halfway through, are &#039;&#039;measly 5.9%&#039;&#039;. To make it boardable at 40% hull - much less. This might take 10 or more attempts.&lt;br /&gt;
&lt;br /&gt;
=== Prep for boarding ===&lt;br /&gt;
&lt;br /&gt;
You managed to make it boardable. Make sure there are no distractions like remaining hostile ships. This is where we start boarding prep. Drop a locator beacon. Approach the ship.&lt;br /&gt;
&lt;br /&gt;
Once you are ready, &#039;&#039;&#039;save to slot 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Boarding.setup.png|500px|thumb|right|Boarding Setup]]&lt;br /&gt;
&lt;br /&gt;
For boarding, you want:&lt;br /&gt;
&lt;br /&gt;
* Aggressive&lt;br /&gt;
* Hollow&lt;br /&gt;
* No grenades&lt;br /&gt;
* No automove&lt;br /&gt;
* Yes to autobuy&lt;br /&gt;
* All marines (entire crew)&lt;br /&gt;
&lt;br /&gt;
Start the boarding, and do nothing. Check the compartments, count the hazards. If you have 20% structural integrity, and see 2 or more hazards in compartments, &#039;&#039;&#039;load 2&#039;&#039;&#039;. You can wing this with a single hazard if you start at 20% integrity, but optimally no hazards (which can happen on 30% attempts).&lt;br /&gt;
&lt;br /&gt;
For starting events - there are events that make the attempt easier, but &#039;&#039;none are mandatory&#039;&#039;. Sure - a disabled reactor will prevent them from blowing up the ship, but the strategy does not hinge on this. In fact, one of the best events is a negative one - where entire enemy crew starts alerted.&lt;br /&gt;
&lt;br /&gt;
=== The Grim and Gritty ===&lt;br /&gt;
&lt;br /&gt;
[[File:boarding.destroyer.png|500px|thumb|right|Boarding a Carkalon]]&lt;br /&gt;
&lt;br /&gt;
You start at the airlock. Airlock is a not a safe space, but it&#039;s best of the bad choices. Whatever they throw at you while you hold the airlock will eventually die, as long as you have boarders offscreen or in staging area so they can cycle wounded for fresh troops.&lt;br /&gt;
&lt;br /&gt;
The room right next to the airlock is the &#039;&#039;&#039;CORRIDOR OF DEATH&#039;&#039;&#039; (COD). Whatever &#039;&#039;&#039;you&#039;&#039;&#039; throw into that corridor will die.&lt;br /&gt;
&lt;br /&gt;
Understanding how these two rooms function is critical.&lt;br /&gt;
&lt;br /&gt;
=== The supporting fire mechanic ===&lt;br /&gt;
&lt;br /&gt;
This is where you need to learn about supporting fire. People in rooms adjacent to a room where combat is happening will help out by firing into the room, if they are alerted to the situation (red circle on a room).&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;airlock&#039;&#039; you have the advantage because you have 8 marines in there, along with &#039;&#039;&#039;100+ marines offscreen&#039;&#039;&#039;, all of which are can cycle to replace your wounded. These offscreen marined &#039;&#039;&#039;do not&#039;&#039;&#039; provide cover fire, just fresh meat.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;corridor of death&#039;&#039;, the enemy has the advantage, because they have 8 guys there, and quite likely another 20-30 more in 4 adjacent rooms, all of which are firing into your marines, and additionally, every one of their guys is 2-3x stronger than your marines. You cannot take the COD, and you &#039;&#039;&#039;should not&#039;&#039;&#039; attempt to.&lt;br /&gt;
&lt;br /&gt;
=== Drawing hostiles into airlock ===&lt;br /&gt;
&lt;br /&gt;
Instead, send 2 marines into the COD. They will die instantly (unless you retreat them when wounded) - but this will flag the defenders of that room for a counterattack onto the airlock. So sit tight, and wait until all but one of the COD-hostiles tries to take over the airlock and dies.&lt;br /&gt;
&lt;br /&gt;
The last man in a room (any room) will never leave it, so ideally you lost or retreated the initial sacrificial lambs, and possibly some airlock defenders, but they lost their entire COD garrison, minus the one remaining. This is what we&#039;ll do from now on - getting their people into COD, and then to hit you in the airlock, while you suffer minimal losses of the sacrificial grunts.&lt;br /&gt;
&lt;br /&gt;
Fighting in the airlock from now on will provide the enemy only with support fire from the single enemy they have in the COD, and not 30 guys in all adjacent rooms. This will make fights easier, but still nowhere fair.&lt;br /&gt;
&lt;br /&gt;
=== Panic ===&lt;br /&gt;
&lt;br /&gt;
When Meridia&#039;s forces panic, they will inevitably go kamikaze, rush your troops and die, while dealing damage to your people. Often, they will flee combat and go to another room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Never chase them&#039;&#039;&#039;. In that room, they will &#039;&#039;still&#039;&#039; go kamikaze, and die, but deal no damage to you, and also - since you were not the one who killed them - there will be no structural integrity loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Structural integrity loss is tied to &#039;&#039;&#039;your&#039;&#039;&#039; kills of the defenders - 1.5 points per kill if hollow ammunition, up to 2.5 points per kill for armor piercing ammo.&lt;br /&gt;
&lt;br /&gt;
Always check nearby rooms for panicked soldiers that fled your combats, and &#039;&#039;&#039;do nothing&#039;&#039;&#039; until all of them self-immolate.&lt;br /&gt;
&lt;br /&gt;
=== Back to the COD ===&lt;br /&gt;
&lt;br /&gt;
There is a single COD defender, but the 4 rooms adjacent to it are filled. You need to draw them out. If the defender is not a gunner or marine (those are armored and do more damage), send 3 marines. If the defender is a gunner or marine, send 4. All these you send will die - unless you retreat fast and in time.&lt;br /&gt;
&lt;br /&gt;
When they engage the single defender - enemies from nearby alerted rooms will come rushing to help and hopefully (!) overwhelm you by sending 4-5 people. This is the ideal scenario which often happens. Once your guys are gone (dead or retreated), all but one enemies will rush the airlock - and die here. This way we&#039;re trading more or less 1:1, which is the goal as they only have up to 80 defenders, while we started with 120+.&lt;br /&gt;
&lt;br /&gt;
Eventually you will have drained:&lt;br /&gt;
# The COD&lt;br /&gt;
# The 3 adjacent rooms&lt;br /&gt;
# The COD2&lt;br /&gt;
from all defenders but a single one.&lt;br /&gt;
&lt;br /&gt;
This still leaves a lot of defenders in the armory, reactor and bridge.&lt;br /&gt;
&lt;br /&gt;
=== Running out of meat? ===&lt;br /&gt;
&lt;br /&gt;
You have prisoners. Go recruit them in your ship&#039;s Toolbar/Crew tab, then click the cogwheel and deploy everything you can scrounge up. Every gun matters. If there were people floating in space, they will be collected by now (if they are far away, fly to them, grab them), and then push everyone into service via the cogwheel button.&lt;br /&gt;
&lt;br /&gt;
=== The COD2 push ===&lt;br /&gt;
&lt;br /&gt;
[[file:Boarding.cod2.png|800px|thumb|right|Clearing out the COD2]]&lt;br /&gt;
&lt;br /&gt;
Take a full squad, kill the last COD defender, and then move the squad (only the 8 guys, not 11 or however many is possible to move) to COD2. There, you will kill the single COD2 defender, and will be rushed by forces from Bridge, Reactor, Armory, and Storage once they alert to full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do nothing&#039;&#039;&#039; to help your guys out, get them out of the fight as soon as they have drawn enough enemies to COD2. The more people they bring out, the better.&lt;br /&gt;
&lt;br /&gt;
Send nothing to the empty COD, either! You need the room so your marines can fall back to the airlock.&lt;br /&gt;
&lt;br /&gt;
Once your guys are out, all but one of COD2 enemies will rush COD, and then all but one of COD enemies will rush the airlock - and die there.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat, carefully, with ever smaller sacrificial squads, until nothing but one defender remains in all rooms except the COD and COD2.&lt;br /&gt;
&lt;br /&gt;
=== Blowing up the reactor and you ===&lt;br /&gt;
&lt;br /&gt;
If at any point you hold 55% rooms or more, the enemy will:&lt;br /&gt;
&lt;br /&gt;
# Blow the reactor, destroying the ship, unless reactor is disabled but the random starting event.&lt;br /&gt;
# Blow up the armory, causing 35% structural damage, which you are &#039;&#039;really&#039;&#039; unlikely to be able to afford, thus destroying the ship.&lt;br /&gt;
&lt;br /&gt;
However, we hold only airlock and 2 CODs, so we&#039;re nowhere close to 55%, and they have 7 guys left, one in each room. This is why &#039;&#039;&#039;we didn&#039;t touch any other room so far&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If you&#039;re somehow reading this and &#039;&#039;&#039;not&#039;&#039;&#039; fighting Meridia but someone normal and reasonable - no they won&#039;t blow up anything, they aren&#039;t fanatics.&lt;br /&gt;
&lt;br /&gt;
Now. &#039;&#039;&#039;Save 3&#039;&#039;&#039;. Rush both armory and reactor simultaneously with as much people you can. You will take them, and this is where danger is gone and you won.&lt;br /&gt;
&lt;br /&gt;
=== Wrapup ===&lt;br /&gt;
&lt;br /&gt;
Clear out the remaining holdouts and do the final room investigations.&lt;br /&gt;
&lt;br /&gt;
If you structural integrity is low, leave the final hazard (if any) for last. There is a chance the EXTRACT button will appear before the last hazard blows the ship up, so spam-click the green extract button if you&#039;re in danger of losing the ship. Once you click the button, you&#039;re done, and a proud owner of a brand-new Meriavex or Carkalon.&lt;br /&gt;
&lt;br /&gt;
GG.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides and Tutorials]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Varlis_Construct&amp;diff=4048</id>
		<title>Varlis Construct</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Varlis_Construct&amp;diff=4048"/>
		<updated>2026-09-07T13:31:56Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Varlis Construct are an obscure [[Ship Manufacturers|ship manufacturer]] associated with [[Meridia&#039;s Chosen]].&lt;br /&gt;
&lt;br /&gt;
While nothing is known about them, their ships have an almost-alien aesthetics.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Varlis Construct builds a mix of mining and combat ships for [[Meridia&#039;s Chosen]]. As there are no neutral or friendly Meridia&#039;s Chosen stations, their vessels are not available for purchase, only boardable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Nevaros&amp;lt;br&amp;gt;[[File:Nevaros.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Valdrax&amp;lt;br&amp;gt;[[File:Valdrax.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Carkalon&amp;lt;br&amp;gt;[[File:Carkalon.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Decrodan&amp;lt;br&amp;gt;[[File:Decrodan.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Belvak&amp;lt;br&amp;gt;[[File:Belvak.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Corsix&amp;lt;br&amp;gt;[[File:Corsix.png|frameless|120x120px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Tarc&amp;lt;br&amp;gt;[[File:Tarc.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|-&lt;br /&gt;
| Cratovac&amp;lt;br&amp;gt;[[File:Cratovac.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| Board to Obtain&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game World]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Marade_Wharf&amp;diff=4047</id>
		<title>Marade Wharf</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Marade_Wharf&amp;diff=4047"/>
		<updated>2026-09-07T13:28:30Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marade Wharf are a [[Ship Manufacturers|ship manufacturer]]&amp;lt;sup&amp;gt;(1)&amp;lt;/sup&amp;gt; commonly associated with [[Corsair Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;(1) There has been some debate whether Marade Wharf is a legitimate company or a collection of ragtag chop-shops spread across the Syndicate territories.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Marade Wharf &amp;quot;produces&amp;quot; various ships, by repurposing stolen vessels. For example, their Rypper destroyer is nothing but a Gryp with far more firepower bolted onto the hull, and the Paktar transport is just a stolen Drometar repainted red.&lt;br /&gt;
&lt;br /&gt;
Marade Wharf ship names have pirate/reaver overtones.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Corsair Syndicate shipyards, which do not exist prior to Conquest sector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Buzzard&amp;lt;br&amp;gt;[[File:Buzzard.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Cudal&amp;lt;br&amp;gt;[[File:Cudal.wharf.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Margil&amp;lt;br&amp;gt;[[File:Margil.wharf.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Stinger&amp;lt;br&amp;gt;[[File:Stinger.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr&amp;lt;br&amp;gt;[[File:Zephyr.wharf.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| Original manufacturer is [[Akai Armory]].&lt;br /&gt;
|-&lt;br /&gt;
| Outrider&amp;lt;br&amp;gt;[[File:Outrider.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Shrike&amp;lt;br&amp;gt;[[File:Shrike.wharf.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Original manufacturer is [[Akai Armory]].&lt;br /&gt;
|-&lt;br /&gt;
| Tergal&amp;lt;br&amp;gt;[[File:Tergal.wharf.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Blood Dredger&amp;lt;br&amp;gt;[[File:Blood Dredger.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sarnil&amp;lt;br&amp;gt;[[File:Sarnil.wharf.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| Original manufacturer is [[Frontier]].&lt;br /&gt;
|-&lt;br /&gt;
| Brimstone&amp;lt;br&amp;gt;[[File:Brimstone.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rypper&amp;lt;br&amp;gt;[[File:Rypper.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| Used to be an [[Utixon Corp]] Gryp Reclaimer.&lt;br /&gt;
|-&lt;br /&gt;
| Manglor&amp;lt;br&amp;gt;[[File:Manglor.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| Used to be an [[Utixon Corp]] Vicerak Salvaging Barge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Rockhound&amp;lt;br&amp;gt;[[File:Rockhound.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Pillager&amp;lt;br&amp;gt;[[File:Pillager.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wreckrat &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;β&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[File:Wreckrat.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Paktar&amp;lt;br&amp;gt;[[File:Paktar.png|frameless|200px]]&lt;br /&gt;
| Carrack (5)&lt;br /&gt;
| Used to be an [[Utixon Corp]] Drometar Carrack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game World]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Spirit_Design&amp;diff=4046</id>
		<title>Spirit Design</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Spirit_Design&amp;diff=4046"/>
		<updated>2026-09-07T13:27:42Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spirit Design are a [[Ship Manufacturers|ship manufacturer]] commonly associated with [[Luminate Combine]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Spirit Design produces various ships, but with few exceptions almost all of their ships rely heavily on drones. As such, their ships are somewhat weaker on hardpoint count and size than competition, offsetting with a larger average drone bay size.&lt;br /&gt;
&lt;br /&gt;
Spirit Design ship names have religious overtones, almost as if they belong to a cult.&lt;br /&gt;
&lt;br /&gt;
Their ships can be bought only in Luminate Combine shipyards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Combat=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Acolyte AC-1&amp;lt;br&amp;gt;[[File:Acolyte AC-1.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Votary&amp;lt;br&amp;gt;[[File:Votary.png|frameless|200px]]&lt;br /&gt;
| Cutter (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter&amp;lt;br&amp;gt;[[File:Arbiter.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Confessor&amp;lt;br&amp;gt;[[File:Confessor.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Preceptor&amp;lt;br&amp;gt;[[File:Preceptor.png|frameless|200px]]&lt;br /&gt;
| Gunship (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Exemplar&amp;lt;br&amp;gt;[[File:Exemplar.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic&amp;lt;br&amp;gt;[[File:Fanatic.png|frameless|200px]]&lt;br /&gt;
| Corvette (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Penance&amp;lt;br&amp;gt;[[File:Penance.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Redeemer&amp;lt;br&amp;gt;[[File:Redeemer.png|frameless|200px]]&lt;br /&gt;
| Frigate (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Inquisitor&amp;lt;br&amp;gt;[[File:Inquisitor.png|frameless|200px]]&lt;br /&gt;
| Destroyer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Absolution&amp;lt;br&amp;gt;[[File:Absolution.png|frameless|200px]]&lt;br /&gt;
| Battlecruiser (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Veinseeker&amp;lt;br&amp;gt;[[File:Veinseeker.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Devotee&amp;lt;br&amp;gt;[[File:Devotee.png|frameless|200px]]&lt;br /&gt;
| Hewer (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Anotan&amp;lt;br&amp;gt;[[File:Anotan.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Reliqua&amp;lt;br&amp;gt;[[File:Reliqua.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Remnant&amp;lt;br&amp;gt;[[File:Remnant.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Elytra&amp;lt;br&amp;gt;[[File:Elytra.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Sanctifier&amp;lt;br&amp;gt;[[File:Sanctifier.png|frameless|200px]]&lt;br /&gt;
| Wrecker (4)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Vesper&amp;lt;br&amp;gt;[[File:Vesper.png|frameless|200px]]&lt;br /&gt;
| Courier (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Compline&amp;lt;br&amp;gt;[[File:Compline.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Game World]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Utixon_Corp&amp;diff=4045</id>
		<title>Utixon Corp</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Utixon_Corp&amp;diff=4045"/>
		<updated>2026-09-07T13:27:11Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utixon corp are a civilian [[Ship Manufacturers|ship manufacturer]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Ships Manufactured&#039;&#039;&#039;: ==&lt;br /&gt;
&lt;br /&gt;
Utixon corp produces a wide variery of non-combat ships, primarily for transport and salvage operations. Their ships have no discernable naming pattern.&lt;br /&gt;
&lt;br /&gt;
Their ships can be found in almost every shipyard, but their largest transports and salvagers can be bought from [[Intertrade Network]] and [[Steel Vultures]], respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Ship List#Column legend|Ship List]] for complete list.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;|-|Mining=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Bore&amp;lt;br&amp;gt;[[File:Bore.png|frameless|200px]]&lt;br /&gt;
| Mining Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Moxe&amp;lt;br&amp;gt;[[File:Moxe.png|frameless|200px]]&lt;br /&gt;
| Dredger (3)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Salvage=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tugbit&amp;lt;br&amp;gt;[[File:Tugbit.png|frameless|200px]]&lt;br /&gt;
| Salvage Skiff (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Rekkem&amp;lt;br&amp;gt;[[File:Rekkem.png|frameless|200px]]&lt;br /&gt;
| Scow (2)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Exdyne&amp;lt;br&amp;gt;[[File:Exdyne.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Fultor&amp;lt;br&amp;gt;[[File:Fultor.png|frameless|200px]]&lt;br /&gt;
| Scrapper (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Axcetor&amp;lt;br&amp;gt;[[File:Axcetor.png|frameless|200px]]&lt;br /&gt;
| Reclaimer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Gryp&amp;lt;br&amp;gt;[[File:Gryp.png|frameless|200px]]&lt;br /&gt;
| Reclaimer (5)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Loxagar&amp;lt;br&amp;gt;[[File:Loxagar.png|frameless|200px]]&lt;br /&gt;
| Salvaging Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Vicerak&amp;lt;br&amp;gt;[[File:Vicerak.png|frameless|200px]]&lt;br /&gt;
| Salvaging Barge (6)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Transport=&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
! Ships !! Class (Size) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Oxlo Mk I&amp;lt;br&amp;gt;[[File:Oxlo Mk I.png|frameless|200px]]&lt;br /&gt;
| Courier (1)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Oxlo Mk II&amp;lt;br&amp;gt;[[File:Oxlo Mk II.png|frameless|200px]]&lt;br /&gt;
| Hauler (3)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Trundar&amp;lt;br&amp;gt;[[File:Trundar.png|frameless|200px]]&lt;br /&gt;
| Freighter (4)&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| Drometar&amp;lt;br&amp;gt;[[File:Drometar.png|frameless|200px]]&lt;br /&gt;
| Carrack (5)&lt;br /&gt;
| —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game World]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Template:Beta&amp;diff=4044</id>
		<title>Template:Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Template:Beta&amp;diff=4044"/>
		<updated>2026-09-07T13:24:19Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;β&amp;lt;/span&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Beta content]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Vanguard_Galaxy_Wiki&amp;diff=4043</id>
		<title>Vanguard Galaxy Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Vanguard_Galaxy_Wiki&amp;diff=4043"/>
		<updated>2026-09-07T13:21:43Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mainpage-columns&amp;quot; style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; padding-right:20px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[File:VG Banner.png|frameless|border|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A relaxing game about space exploration that can be played full screen or at the bottom of your screen. Trade, fight, mine and salvage your way through a procedurally generated galaxy. Let the game idle while your autopilot handles business and builds your fortune.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== [[:Category:General Information|General Information]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - The game, what to expect&lt;br /&gt;
* [[UI]] - Basics of the UI&lt;br /&gt;
* [[Game Music]] - OST available now!&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Concepts|Game Concepts]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Captain]] - Starting the game, backgrounds&lt;br /&gt;
** [[XP]] - Gaining XP, levels, level caps&lt;br /&gt;
** [[Skills]] - Skill points, loadouts, bonus points [[File:Bonus.skillpoint.png|x25px|link=Skills]]&lt;br /&gt;
** [[Leadership]] - Leading grunts to their deaths.&lt;br /&gt;
** [[Mastery]] - Skill masteries&lt;br /&gt;
** [[Escalation]] - Game difficulty modes&lt;br /&gt;
* [[Ships]] - Ships overview, ship roles and modules [[File:stinger.png|x25px|link=Ships]]&lt;br /&gt;
** [[Ship List]] - All known ships, compare and plan ahead [[File:Warden DSF-3.png|x25px|link=Ship List]]&lt;br /&gt;
** [[Ship Decoration]] - Decals!&lt;br /&gt;
** [[Crew]] - Grunts and professions, Officers and abilities&lt;br /&gt;
** [[Officer Skills]] - Officer abilities and classes.&lt;br /&gt;
* [[Items]] - Items, types, rarities, sizes, storage [[File:Dormant Metafiber.png|x25px|link=Items]]&lt;br /&gt;
** [[Substats]] - Item bonuses&lt;br /&gt;
* [[Navigation]] - Map, navigation, gates and keys&lt;br /&gt;
* [[ECHO]] - The autopilot / idle mode [[file:Echo.png|x25px|link=ECHO]]&lt;br /&gt;
* Activity types:  &lt;br /&gt;
** [[Combat]] - Fighting other ships [[File:tempest.png|x25px|link=Combat]]&lt;br /&gt;
** [[Mining]] - Mining asteroids for ore [[File:Auger ERC-2.png|x25px|link=Mining]] &lt;br /&gt;
** [[Salvage]] - Salvaging wrecks for scrap [[File:exdyne.png|x25px|link=Salvage]] &lt;br /&gt;
** [[Trade]] - Trading Bulks for profit [[File:Trundar.png|x25px|link=Trade]] &lt;br /&gt;
** [[Boarding]] - Boarding ships and bases for glory!&lt;br /&gt;
** [[Boss Traps]] - Summon Bosses for LOOT!&lt;br /&gt;
* [[Stations]] - Stations and services&lt;br /&gt;
** [[Workshop]] - Workshop operations&lt;br /&gt;
** [[Refinery]] - Refinery operations&lt;br /&gt;
** [[Forge]] - Forging new items, crafting&lt;br /&gt;
** [[Personnel Center]] - Recruitment and officer training&lt;br /&gt;
** [[Drydock]] - Drydock operations&lt;br /&gt;
* [[Power]] - How Power works&lt;br /&gt;
* [[Drones]] - How Drones work&lt;br /&gt;
* [[Precision]] - Precision and critical hits&lt;br /&gt;
* [[Energy]] - Reactor output and effects&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== [[:Category:Game World|The World]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Great Gate]] - What is known&lt;br /&gt;
* [[Credits]] - The short and short of it [[File:Credit.png|x25px|link=Credits]]&lt;br /&gt;
* [[Factions]] - Various factions and their goals [[File:Factions.png|x25px|link=Factions]]&lt;br /&gt;
** [[Vanguard Marks|Vanguard marks]] - Vanguard marks [[File:Vanguard.mark.icon.png|25x25px]]&lt;br /&gt;
** [[Faction Reputation]] - Reputations and bonuses&lt;br /&gt;
** [[Conquest Reputation]] - Reputations and bonuses&lt;br /&gt;
** [[Conquest Zone]] - Ara Martis, &#039;&#039;The Conquest&#039;&#039;&lt;br /&gt;
* [[Historical Records]] - Chronological history of the world&lt;br /&gt;
* [[Ship Manufacturers]] - People building ships [[File:Margil.png|x25px|link=Ship Manufacturers]] &lt;br /&gt;
* [[:Category:Characters|Characters]] - Friends we made (enemies) along the way [[File:Brenda.diamond.png|x25px|link=Category:Characters]] &lt;br /&gt;
* [[Missions]] - General mission overview&lt;br /&gt;
** [[Skill Missions]] - Missions unlocking skills and skill points&lt;br /&gt;
** [[Patrol]] - Patrol Mission&lt;br /&gt;
** [[Bounty Hunt]] - Bounty Hunt Mission&lt;br /&gt;
** [[Industrial Ops]] - Industrial Ops mission&lt;br /&gt;
** [[Umbral Missions]] - Umbral missions and infections&lt;br /&gt;
&lt;br /&gt;
* Spoiler Territory!&lt;br /&gt;
** [[Story Thus Far]] - Story spoilers&lt;br /&gt;
** [[Story Missions]] - Story Arc Missions&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Lists|Useful Lists]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Ship List]] - All known ships, compare and plan ahead [[File:Warden DSF-3.png|x25px|link=Ship List]]&lt;br /&gt;
* Items overview&lt;br /&gt;
** [[Boosters]] - New Boosters [[File:Booster Module.png|x25px|link=Boosters]]&lt;br /&gt;
** [[Consumables]] - Deployables included [[File:Plasma.fuel.cell.png|x25px|link=Consumables]]&lt;br /&gt;
** [[Modules]] - Ship components&lt;br /&gt;
** [[Turrets]] - Ship turrets&lt;br /&gt;
** [[Ammo]] - Food for ship turrets&lt;br /&gt;
** [[Picture of a Space Ship]] - The most critical of all items [[File:Picture of a Spaceship.png|x25px|link=Picture of a Space Ship]]&lt;br /&gt;
** [[Aspects]] - Module Aspects list  [[File:Aspects.png|x25px|link=Aspects]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== Latest Patch ==&lt;br /&gt;
&lt;br /&gt;
* 2026.09.02 - [https://store.steampowered.com/news/app/3471800/view/679634590732648470 Update 0.8.2.3]&lt;br /&gt;
&lt;br /&gt;
== Game News ==&lt;br /&gt;
&lt;br /&gt;
* 2026.08.27 - [https://store.steampowered.com/news/app/3471800/view/679633956871602483 Update 0.8.2 Reinforcements]&lt;br /&gt;
* 2026.06.22 - [https://store.steampowered.com/news/app/3471800/view/704397413072245055 Roadmap Update]&lt;br /&gt;
* 2026.05.29 - [https://store.steampowered.com/news/app/3471800/view/719032209192781124 New Beta Update 0.8.1]&lt;br /&gt;
* 2026.05.06 - [https://store.steampowered.com/news/app/3471800/view/666113010538905949 Soundtrack release]&lt;br /&gt;
* 2026.04.21 - [https://store.steampowered.com/news/app/3471800/view/571535612595667783 Supporter Pack DLC]&lt;br /&gt;
* 2026.04.10 - [https://store.steampowered.com/news/app/3471800/view/532128384944177807 Early Access Plans]&lt;br /&gt;
* 2026.03.17 - [https://store.steampowered.com/news/app/3471800/view/523118649476645863 Update 0.8 Conquest]&lt;br /&gt;
* 2026.01.23 - [https://store.steampowered.com/news/app/3471800/view/528743713148503601 Conquest: The next beta release is coming soon]&lt;br /&gt;
* 2025.12.16 - [https://store.steampowered.com/news/app/3471800/view/599671687785481605 Update 0.7.5 Gathering Storm]&lt;br /&gt;
* 2025.10.30 - [https://store.steampowered.com/news/app/3471800/view/814714767715336235 Vanguard Galaxy released in Early Access]&lt;br /&gt;
* 2025.10.28 - [https://store.steampowered.com/news/app/3471800/view/524231866419514258 Early Access Roadmap]&lt;br /&gt;
* 2025.09.25 - [https://store.steampowered.com/news/app/3471800/view/533236528800858490 Release Date and Demo Update]&lt;br /&gt;
* 2025.09.03 - [https://store.steampowered.com/news/app/3471800/view/542241191160185678 Closed Beta Test has begun]&lt;br /&gt;
* 2025.06.30 - [https://store.steampowered.com/news/app/3471800/view/542235483178009586 Our plans for Vanguard Galaxy]&lt;br /&gt;
* 2025.05.08 - [https://store.steampowered.com/news/app/3471800/view/542231043576431974 Vanguard Galaxy Demo now available!]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Guides and Tutorials|Guides and Tutorials]] ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Zemurin/Best Ships|The Best Ship?]] - &amp;quot;Best&amp;quot; ships at various stages of the game.&lt;br /&gt;
* [[User:Zemurin/Challenges|Challenges]] - &amp;quot;Fun!&amp;quot; challenges to try at home.&lt;br /&gt;
* [[User:Zemurin/Boarding_Guide|Boarding a Meriavex]] - Dealing with the impossible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;β&amp;lt;/span&amp;gt; - Pages with content from active Beta playtest. ======&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{{Infobox&lt;br /&gt;
  | title=Vanguard Galaxy Wiki&lt;br /&gt;
  | image1=Vanguard.logo.small.png&lt;br /&gt;
  | caption-image1=Vanguard Galaxy&lt;br /&gt;
  | discord=https://discord.com/invite/DJ7JtSQZWK&lt;br /&gt;
  | steam=https://store.steampowered.com/app/3471800/Vanguard_Galaxy/&lt;br /&gt;
  | reddit=https://www.reddit.com/r/VanguardGalaxyGame/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Quick Tips ===&lt;br /&gt;
* The game runs on the Steam Deck. &lt;br /&gt;
* There is no &amp;quot;Offline&amp;quot; Idle. &lt;br /&gt;
* Currently, the Max Level Cap for the Player and Crew is 60. &lt;br /&gt;
* Skill Point cap is 120.&lt;br /&gt;
* Distinguished is the max Reputation Rank attainable (30.000 Rep).&lt;br /&gt;
* The Savefiles  / Savegame for Windows are saved under &lt;br /&gt;
** &amp;lt;code&amp;gt;C:\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳Users\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳[username]\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳AppData\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳LocalLow\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳Bat Roost Games\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳VanguardGalaxy\&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:{{SITENAME}}]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Signal.traps.png&amp;diff=4042</id>
		<title>File:Signal.traps.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Signal.traps.png&amp;diff=4042"/>
		<updated>2026-09-07T12:52:43Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: Pinecone uploaded a new version of File:Signal.traps.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4041</id>
		<title>Boss Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4041"/>
		<updated>2026-09-07T12:48:56Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Signal.boss.png|thumb]]&lt;br /&gt;
== What is a Boss Trap? ==&lt;br /&gt;
[[File:Signal.traps.png|thumb]]&lt;br /&gt;
With Boss Traps powerful Boss Enemies can be called in the System you are currently in. The POI will be shown with a red mark on the map in the system.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to acquire and what are Signal fragments? ==&lt;br /&gt;
Traps can be crafted at every [[Forge]]. To craft a Trap you need special items called Signal fragments.&amp;quot;These fragments can be farmed through combat and salvaging. &lt;br /&gt;
&lt;br /&gt;
When crafted, signal traps will be stored in the armory. To activate a signal trap, just right click it. &lt;br /&gt;
&lt;br /&gt;
First 3 trap blueprints are a from a quest &amp;lt;code&amp;gt;Corsair Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap II.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Signal fragment.png|thumb]]&lt;br /&gt;
[[File:Crafting traps.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Signal fragments - Boss info&lt;br /&gt;
!Trap&lt;br /&gt;
!Boss&lt;br /&gt;
!Ship&lt;br /&gt;
!Blueprint Acquisition&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Corsair Trap I|Corsair Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rip&lt;br /&gt;
|Manglor &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap I|Meridia Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Phrog&lt;br /&gt;
|Carkalon &#039;&#039;Destroyer&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap II|Meridia Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Heavy Bob&lt;br /&gt;
|Decrodan &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Luminate Trap I|Luminate Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hydron&lt;br /&gt;
|Redemption &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Drops from other Bosses&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Boss Drops&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |Luminate Trap I blueprint, Strange Dust ,Hull Upgrade Kit, Exotic Booster,Items with [[Aspects|Boss Aspects]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Blueprint not a 100% drop rate.  &amp;lt;br&amp;gt;The special Boss Aspects only drop from boss traps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Standard.core.boss.trap.png|thumb]]&lt;br /&gt;
=== Boss Cores ===&lt;br /&gt;
Boss Cores are needed to craft the Signal Trap. &lt;br /&gt;
&lt;br /&gt;
Currently there is the Standard Boss Core; with this core you can craft signal traps with a level +5 above yours. This means the Boss is always 5 levels above your current level.&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4040</id>
		<title>Boss Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4040"/>
		<updated>2026-09-07T12:48:35Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Signal.boss.png|thumb]]&lt;br /&gt;
== What is a Boss Trap? ==&lt;br /&gt;
[[File:Signal.traps.png|thumb]]&lt;br /&gt;
With Boss Traps powerful Boss Enemies can be called in the System you are currently in. The POI will be shown with a red mark on the map in the system.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to acquire and what are Signal fragments? ==&lt;br /&gt;
Traps can be crafted at every [[Forge]]. To craft a Trap you need special items called Signal fragments.&amp;quot;These fragments can be farmed through combat and salvaging. &lt;br /&gt;
&lt;br /&gt;
When crafted, signal traps will be stored in the armory. To activate a signal trap, just right click it. &lt;br /&gt;
&lt;br /&gt;
First 3 trap blueprints are a from a quest &amp;lt;code&amp;gt;Corsair Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap II.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Signal fragment.png|thumb]]&lt;br /&gt;
[[File:Crafting traps.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Signal fragments - Boss info&lt;br /&gt;
!Trap&lt;br /&gt;
!Boss&lt;br /&gt;
!Ship&lt;br /&gt;
!Blueprint Acquisition&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Corsair Trap I|Corsair Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rip&lt;br /&gt;
|Manglor &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap I|Meridia Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Phrog&lt;br /&gt;
|Carkalon &#039;&#039;Destroyer&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap II|Meridia Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Heavy Bob&lt;br /&gt;
|Decrodan &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Luminate Trap I|Luminate Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hydron&lt;br /&gt;
|Redemption &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Drops from other Bosses&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Boss Drops&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |Luminate Trap I blueprint, Strange Dust ,Hull Upgrade Kit, Exotic Booster,Items with [[Aspects|Boss Aspects]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Nots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Blueprint not a 100% drop rate.  &amp;lt;br&amp;gt;The special Boss Aspects only drop from boss traps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Standard.core.boss.trap.png|thumb]]&lt;br /&gt;
=== Boss Cores ===&lt;br /&gt;
Boss Cores are needed to craft the Signal Trap. &lt;br /&gt;
&lt;br /&gt;
Currently there is the Standard Boss Core; with this core you can craft signal traps with a level +5 above yours. This means the Boss is always 5 levels above your current level.&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4039</id>
		<title>Boss Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4039"/>
		<updated>2026-09-07T12:47:58Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* How to acquire and what are Signal fragments? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Signal.boss.png|thumb]]&lt;br /&gt;
== What is a Boss Trap? ==&lt;br /&gt;
[[File:Signal.traps.png|thumb]]&lt;br /&gt;
With Boss Traps powerful Boss Enemies can be called in the System you are currently in. The POI will be shown with a red mark on the map in the system.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to acquire and what are Signal fragments? ==&lt;br /&gt;
Traps can be crafted at every [[Forge]]. To craft a Trap you need special items called Signal fragments.&amp;quot;These fragments can be farmed through combat and salvaging. &lt;br /&gt;
&lt;br /&gt;
When crafted, signal traps will be stored in the armory. To activate a signal trap, just right click it. &lt;br /&gt;
&lt;br /&gt;
First 3 trap blueprints are a from a quest &amp;lt;code&amp;gt;Corsair Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap II.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Signal fragment.png|thumb]]&lt;br /&gt;
[[File:Crafting traps.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Signal fragments - Boss info&lt;br /&gt;
!Trap&lt;br /&gt;
!Boss&lt;br /&gt;
!Ship&lt;br /&gt;
!Blueprint Acquisition&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Corsair Trap I|Corsair Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rip&lt;br /&gt;
|Manglor &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap I|Meridia Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Phrog&lt;br /&gt;
|Carkalon &#039;&#039;Destroyer&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap II|Meridia Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Heavy Bob&lt;br /&gt;
|Decrodan &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Luminate Trap I|Luminate Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hydron&lt;br /&gt;
|Redemption &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Drops from other Bosses&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Boss Drops&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; |Luminate Trap I blueprint, Strange Dust ,Hull Upgrade Kit, Exotic Booster,Items with [[Aspects|Boss Aspects]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Nots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Blueprint not 100% drop rate.  &amp;lt;br&amp;gt;The special Boss Aspects only drop from boss traps.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Standard.core.boss.trap.png|thumb]]&lt;br /&gt;
=== Boss Cores ===&lt;br /&gt;
Boss Cores are needed to craft the Signal Trap. &lt;br /&gt;
&lt;br /&gt;
Currently there is the Standard Boss Core; with this core you can craft signal traps with a level +5 above yours. This means the Boss is always 5 levels above your current level.&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4038</id>
		<title>Boss Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4038"/>
		<updated>2026-09-07T12:36:08Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Signal.boss.png|thumb]]&lt;br /&gt;
== What is a Boss Trap? ==&lt;br /&gt;
[[File:Signal.traps.png|thumb]]&lt;br /&gt;
With Boss Traps powerful Boss Enemies can be called in the System you are currently in. The POI will be shown with a red mark on the map in the system.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to acquire and what are Signal fragments? ==&lt;br /&gt;
Traps can be crafted at every [[Forge]]. To craft a Trap you need special items called Signal fragments.&amp;quot;These fragments can be farmed through combat and salvaging. &lt;br /&gt;
&lt;br /&gt;
When crafted, signal traps will be stored in the armory. To activate a signal trap, just right click it. &lt;br /&gt;
&lt;br /&gt;
First 3 trap blueprints are a from a quest &amp;lt;code&amp;gt;Corsair Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap II.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Signal fragment.png|thumb]]&lt;br /&gt;
[[File:Crafting traps.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Signal fragments - Boss info&lt;br /&gt;
!Trap&lt;br /&gt;
!Boss&lt;br /&gt;
!Ship&lt;br /&gt;
!Blueprint Acquisition&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Corsair Trap I|Corsair Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rip&lt;br /&gt;
|Manglor &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap I|Meridia Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Phrog&lt;br /&gt;
|Carkalon &#039;&#039;Destroyer&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap II|Meridia Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Heavy Bob&lt;br /&gt;
|Decrodan &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Luminate Trap I|Luminate Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hydron&lt;br /&gt;
|Redemption &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Drops from other Bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Standard.core.boss.trap.png|thumb]]&lt;br /&gt;
=== Boss Cores ===&lt;br /&gt;
Boss Cores are needed to craft the Signal Trap. &lt;br /&gt;
&lt;br /&gt;
Currently there is the Standard Boss Core; with this core you can craft signal traps with a level +5 above yours. This means the Boss is always 5 levels above your current level.      &lt;br /&gt;
&lt;br /&gt;
== Boss loot drops ==&lt;br /&gt;
When defeated, the Boss will drop the following in random quantities:&lt;br /&gt;
&lt;br /&gt;
Luminate Trap I blueprint, Strange Dust ,Hull Upgrade Kit, Exotic Booster,Items with special [[Aspects|Boss Aspects]]&lt;br /&gt;
&lt;br /&gt;
The special Boss Aspects are located on the Items, don&#039;t throw them away!&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4037</id>
		<title>Boss Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4037"/>
		<updated>2026-09-07T12:33:59Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Signal.boss.png|thumb]]&lt;br /&gt;
== What is a Boss Trap? ==&lt;br /&gt;
[[File:Signal.traps.png|thumb]]&lt;br /&gt;
With Boss Traps powerful Boss Enemies can be called in the System you are currently in. The POI will be shown with a red mark on the map in the system.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to acquire and what are Signal fragments? ==&lt;br /&gt;
Traps can be crafted at every [[Forge]]. To craft a Trap you need special items called Signal fragments.&amp;quot;These fragments can be farmed through combat and salvaging. &lt;br /&gt;
&lt;br /&gt;
When crafted, signal traps will be stored in the armory. To activate a signal trap, just right click it. &lt;br /&gt;
&lt;br /&gt;
First 3 trap blueprints are a from a quest &amp;lt;code&amp;gt;Corsair Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap II.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Signal fragment.png|thumb]]&lt;br /&gt;
[[File:Crafting traps.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Signal fragments - Boss info&lt;br /&gt;
!Trap&lt;br /&gt;
!Boss&lt;br /&gt;
!Ship&lt;br /&gt;
!Blueprint Acquisition&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Corsair Trap I|Corsair Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rip&lt;br /&gt;
|Manglor &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap I|Meridia Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Phrog&lt;br /&gt;
|Carkalon &#039;&#039;Destroyer&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap II|Meridia Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Heavy Bob&lt;br /&gt;
|Decrodan &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Luminate Trap I|Luminate Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hydron&lt;br /&gt;
|Redemption &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Drops from other Bosses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Standard.core.boss.trap.png|thumb]]&lt;br /&gt;
=== Boss Cores ===&lt;br /&gt;
Boss Cores are needed to craft the Signal Trap. &lt;br /&gt;
&lt;br /&gt;
Currently there is the Standard Boss Core; with this core you can craft signal traps with a level +5 above yours. This means the Boss is always 5 levels above your current level.      &lt;br /&gt;
&lt;br /&gt;
== Boss loot drops ==&lt;br /&gt;
When defeated, the Boss will drop the following in random quantities:&lt;br /&gt;
&lt;br /&gt;
Luminate Trap I blueprint, Strange Dust ,Hull Upgrade Kit, Exotic Booster, Special [[Aspects|Boss Aspects]]&lt;br /&gt;
&lt;br /&gt;
The special Boss Aspects are located on the Items, don&#039;t throw them away!&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4036</id>
		<title>Boss Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=4036"/>
		<updated>2026-09-07T12:32:50Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Signal.boss.png|thumb]]&lt;br /&gt;
== What is a Boss Trap? ==&lt;br /&gt;
[[File:Signal.traps.png|thumb]]&lt;br /&gt;
With Boss Traps powerful Boss Enemies can be called in the System you are currently in. The POI will be shown with a red mark on the map in the system.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to acquire and what are Signal fragments? ==&lt;br /&gt;
Traps can be crafted at every [[Forge]]. To craft a Trap you need special items called Signal fragments.&amp;quot;These fragments can be farmed through combat and salvaging. &lt;br /&gt;
&lt;br /&gt;
When crafted, signal traps will be stored in the armory. To activate a signal trap, just right click it. &lt;br /&gt;
&lt;br /&gt;
First 3 trap blueprints are a from a quest &amp;lt;code&amp;gt;Corsair Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap I&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Meridia Trap II.&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Signal fragment.png|thumb]]&lt;br /&gt;
[[File:Crafting traps.png|thumb]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Signal fragments - Boss info&lt;br /&gt;
!Trap&lt;br /&gt;
!Boss&lt;br /&gt;
!Ship&lt;br /&gt;
!Blueprint Acquisition&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Corsair Trap I|Corsair Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rip&lt;br /&gt;
|Manglor &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap I|Meridia Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Phrog&lt;br /&gt;
|Carkalon &#039;&#039;Destroyer&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Meridia Trap II|Meridia Trap 2}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Heavy Bob&lt;br /&gt;
|Decrodan &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Quest&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;{{tooltip|Luminate Trap I|Luminate Trap 1}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Hydron&lt;br /&gt;
|Redemption &#039;&#039;Battlecruiser&#039;&#039;&lt;br /&gt;
|Drops from other Bosses&lt;br /&gt;
|}&lt;br /&gt;
[[File:Standard.core.boss.trap.png|thumb]]&lt;br /&gt;
=== Boss Cores ===&lt;br /&gt;
Boss Cores are needed to craft the Signal Trap. &lt;br /&gt;
&lt;br /&gt;
Currently there is the Standard Boss Core; with this core you can craft signal traps with a level +5 above yours. This means the Boss is always 5 levels above your current level.      &lt;br /&gt;
&lt;br /&gt;
== Boss loot drops ==&lt;br /&gt;
When defeated, the Boss will drop the following in random quantities:&lt;br /&gt;
&lt;br /&gt;
Luminate Trap I blueprint, Strange Dust ,Hull Upgrade Kit, Exotic Booster, Special [[Aspects|Boss Aspects]]&lt;br /&gt;
&lt;br /&gt;
The special Boss Aspects are located on the Items, don&#039;t throw them away!&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Combat&amp;diff=4032</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Combat&amp;diff=4032"/>
		<updated>2026-09-02T08:40:53Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Enemy ship classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.pre-combat.png|400px|thumb|right|A combat cutter surrounded by seven Luminate Combine warships]]&lt;br /&gt;
&lt;br /&gt;
Ship-to-ship combat is one of the core Vanguard Galaxy activities. It involves the player navigating to a location with hostile (or friendly!) ships and/or stations, and then engaging in combat until one side withdraws or is destroyed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Means of Destruction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While any ship can participate in combat - voluntarily or not - combat-oriented ships serve this role better than others. See [[Ships]] for more information. However, it is possible (and in the beginning of the game, quite expected) for the player to mount a combat Turret onto any ship they own and perform combat missions successfully.&lt;br /&gt;
&lt;br /&gt;
Combat turrets come in many forms and sizes - some use energy-based attacks, some use projectiles. Some are able to hit without fail, some need extensive ammo expenditure to inflict significant damage. Some turrets are designed for close, medium or long-range combat exclusively. Player has free reign on weapon selection and loadout customization.&lt;br /&gt;
&lt;br /&gt;
Other than using combat turrets, player can equip combat drones if they have access to a ship with a Drone Bay. Drones can be deployed in any configuration, so running a mining ship with mining turrets, but a handful of drones dedicated to defense is perfectly viable.&lt;br /&gt;
&lt;br /&gt;
Available combat drones , for example, are laser drones and with the &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill in Drone skill tree, the Missile drones also become available.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
[[File:Drone Types.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons of War&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Any turret not specifically intended for mining or salvaging is a combat turret. &lt;br /&gt;
&lt;br /&gt;
[[File:Turret.list.1.png]]&lt;br /&gt;
[[File:Turret.list.2.png]]&lt;br /&gt;
[[File:Turret.list.3.png]]&lt;br /&gt;
[[File:Turret.list.4.png]]&lt;br /&gt;
[[File:Turret.list.5.png]]&lt;br /&gt;
[[File:Turret.list.6.png]]&lt;br /&gt;
&lt;br /&gt;
Thus, in the list above, anything not prefixed as Mining- (&#039;&#039;which includes AO - Asteroid Obliterator&#039;&#039;) or Salvage- is a weapon.&lt;br /&gt;
&lt;br /&gt;
There is no consensus on what weapon is best (*), as each weapon has their own benefits and use-cases (*), and the final selection is up to the player, or to chance - when looting powerful weapons off enemy ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;* These are bold-faced lies. Railguns are the best. Many weapons have no use-cases. Hopefully game will be re-balanced so this changes.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon.example.png|500px|thumb|right|Example Weapon]]&lt;br /&gt;
&lt;br /&gt;
Weapons have their Combat Power rating. In simplified terms, the total combat power generated by all weapons (and other modules) is added together, general &#039;&#039;Power&#039;&#039; is added to this, then the number is modified by skills and other bonuses to reach a final &amp;quot;Combat Power&amp;quot; score. This score is divided by 5, and that is how much damage per second (DPS) the weapons are expected to produce. Many other factors are relevant here, see [[Power]] for power calculations, [[Damage]] for damage calculations, [[Precision]] for critical hits, [[Energy]] for bonus multipliers, to name a few. Also [[Drones]] are relevant for combat as well.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Combat&#039;&#039;&#039; Skill tree deals with combat exclusively - causing damage and critical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skills.combat.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The majority of Combat skill tree is applicable for any activity type - mining or salvaging included, as critical hits are critical hits no matter if the turret deals combat or mining damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Means of Survival&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cutter.post-combat.png|400px|thumb|right|A combat cutter surrounded by seven Luminate Combine wrecks]]&lt;br /&gt;
&lt;br /&gt;
Ships can withstand only so much punishment. They have three primary defense tracks:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Shields&#039;&#039;&#039;: Not all ships have shields. Shields take damage first, and can regenerate during combat if the player pilots the ship away from hostiles to catch a breath.&lt;br /&gt;
# &#039;&#039;&#039;Armor&#039;&#039;&#039;: Armor is the second line of defense, and not all ships have armor. Armor can regenerate during combat even while damage is still incoming, but this process is much slower than shields unless extensive customization is done to ship gear.&lt;br /&gt;
# &#039;&#039;&#039;Hull&#039;&#039;&#039;: Hull is the third and final damage track - once hull is depleted the player ship will perform an &#039;&#039;&#039;Emergency Jump&#039;&#039;&#039; - and withdraw to safe confines of the closest friendly station to begin repairs. NPC ships can attempt the jump, but often will not get the opportunity&lt;br /&gt;
&lt;br /&gt;
Example of Chisel Mk. II Mining Skiff with Hull and Armor tracks:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chisel.ii.hangar.png]]&lt;br /&gt;
&lt;br /&gt;
Defense modules such as Armor and Shields are not the only provider of Armor and Shields - any module or turret may have their own Armor and Shield scores, which grant the ship defenses, however those will not be multiplied by the &#039;&#039;Armor Plating&#039;&#039; or &#039;&#039;Shield Generator&#039;&#039; module multipliers.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Defense&#039;&#039;&#039; Skill tree deals with defense - recovering from damage and mitigating it entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skills.defense.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The majority of Defense skill tree is applicable for any activity type - mining or salvaging included, Damage is damage, no matter if caused by missiles or radiation.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Withdrawing from Combat&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Emergency.jump.png|800px|thumb|right|Emergency Jump Initiated]]&lt;br /&gt;
&lt;br /&gt;
Often the player takes a larger bite than they can chew. When this happens, nothing is lost - except time. Ships with drained hull will initiate an &#039;&#039;&#039;Emergency Jump&#039;&#039;&#039; to the closest station.&lt;br /&gt;
&lt;br /&gt;
There are no downside to retreating and then coming back with a vengeance, unless the player was performing one of the special missions that do not allow for retreat, such as [[Patrol]], [[Bounty Hunt]] or [[Industrial Ops]]. In that case the mission will abort, and will likely cost the player a single point of Rank.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Combat Missions and Encounters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Looking for trouble is easy - any Mission Board (even at pacifists like [[Steel Vultures]], [[Mindus Holdings]] or [[Intertrade Network]]) offers a wide variety of missions, some of which include combat. Even simple mining and salvage missions at higher rarity levels (colors) feature some adversary - usually automated defenses, small drones, or even full-fledged flotillas. In such cases it&#039;s best to go ahead with a combat ship (or at least a combat layout on current ship), clear the hostiles, and then return with a workhorse to mine or salvage in peace.&lt;br /&gt;
&lt;br /&gt;
Combat mission example:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Combat.mission.board.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Combat.poi.random.png|400px|thumb|right|Random timed Combat POI]]&lt;br /&gt;
&lt;br /&gt;
Outside of Missions, one can encounter random map POIs that are geared towards combat, such as Pirate activities - marked with a red crosshairs on map, and the goal is to clear out all hostiles there.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enemy ship classes&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Hostile combat ships come in five hull classes: Cutter, Gunship, Corvette, Frigate and Destroyer. Which class an encounter can field is set by the enemy level - larger hulls only appear once enemy levels are high enough:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Appears from enemy level ~&lt;br /&gt;
|-&lt;br /&gt;
| Cutter || 1&lt;br /&gt;
|-&lt;br /&gt;
| Gunship || 10&lt;br /&gt;
|-&lt;br /&gt;
| Corvette || 20&lt;br /&gt;
|-&lt;br /&gt;
| Frigate || 45&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 75&lt;br /&gt;
|-&lt;br /&gt;
|Battlecruiser&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Destroyer-class enemies appear in standard mission waves from enemy level ~75, or as the target of a high-level [[Boarding|Capture Ship]] mission from around level 50. They can also be found as derelict wrecks at battle-debris salvage sites.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warzones and Dread Ports&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
These are special systems within the &#039;&#039;Frontier&#039;&#039; (see [[Navigation]]) that are designed for combat activities. Once the player gets a gate key for those systems (by fighting and looting pirates for Dread Ports, or purchasing from [[Factions|faction]] controlling the gate to a Warzone), the player will run through a gauntlet of combat situations, escalating to an all-out station offense mission. The reward for these are Bonus skillpoints, so everyone should participate if able.&lt;br /&gt;
&lt;br /&gt;
Combat POIs and the target station inside a Warzone below. Dread Ports are similar.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Combat.pois.png]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Outside Assistance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are two types of help the player may receive during a combat situation - random and planned.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Patrols and Mercenaries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A squad of [[Canisec]] patrol craft may be passing by while player is engaged in combat, and will help out. This happens entirely randomly and player has no control over this. Also, very rarely, when the player takes damage, a helpful mercenary (see [[Omnitac Agency]]) may decide to help out and joins the fray.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hiring Mercenaries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A well prepared player will know that hired help is just a fistful of Credits away - and hire a mercenary to fight alongside them, over at any [[Omnitac Agency]] station. Mercenaries will hang around for as long as their contract lasts, and if their ship is defeated, they will withdraw, repair, and then return once repairs are finished - even to the same combat if it lasts more than a few minutes. &lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Aspects&amp;diff=4029</id>
		<title>Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Aspects&amp;diff=4029"/>
		<updated>2026-09-01T15:58:47Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Aspect List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gear.png|thumb|600px|right|Aspects on equipment]]&lt;br /&gt;
&lt;br /&gt;
Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Aspects&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.&lt;br /&gt;
&lt;br /&gt;
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.&lt;br /&gt;
&lt;br /&gt;
Aspects can be removed in the [[Workshop]], which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Generation chance&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
When items are randomly generated, chance for item slots is determined by their rarity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Normal || None ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|green|Enhanced}} ||Aspect 0-1 || &#039;&#039;25% chance of 1, 75% chance of 0&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|blue|High Grade}} ||Aspect 1 || &#039;&#039;25% chance of 1 Rare, 75% chance of 1 Common&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|purple|Exotic}} || Aspect 1-2||&#039;&#039;25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|orange|Legendary}} || Aspect 2||&#039;&#039;25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Rarity&lt;br /&gt;
: {{Color|agreen|Common}} &amp;amp;mdash; baseline aspect, drops on Enhanced+ items.&lt;br /&gt;
: {{Color|apurple|Rare}} &amp;amp;mdash; rarer roll, drops on Exotic+ items.&lt;br /&gt;
;Slot&lt;br /&gt;
: Weapons &amp;amp;mdash; turret hardpoints.&lt;br /&gt;
: Dronebay &amp;amp;mdash; drone-bay modules.&lt;br /&gt;
: Hangar — hangar bay module for fighters.&lt;br /&gt;
: Hull / Armor &amp;amp;mdash; the named module type.&lt;br /&gt;
: Scanner &amp;amp;mdash; the scanner module.&lt;br /&gt;
: All Modules &amp;amp;mdash; any non-weapon module slot.&lt;br /&gt;
: All Items &amp;amp;mdash; any equipment slot.&lt;br /&gt;
&lt;br /&gt;
== Aspect List ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Weapons =&lt;br /&gt;
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Critical Attenuation.png|42x42px]] || {{Color|agreen|Critical Attenuation}} || Increases critical strike damage of this weapon by 25% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reload Subroutine.png|42x42px]] || {{Color|agreen|Reload Subroutine}} || Increases reload speed of the weapon by 25% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Firestarter.png|42x42px]] || {{Color|apurple|Firestarter}} || Deals an additive 15% Heat damage over 6 seconds || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frozen Core.png|42x42px]] || {{Color|apurple|Frozen Core}} || Deals an additive 10% Cold damage. Hits may slow the target&#039;s movement || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch Through.png|42x42px]] || {{Color|apurple|Punch Through}} || Deals an additive 10% Kinetic damage || Weapons&lt;br /&gt;
|}&lt;br /&gt;
|-|Dronebay =&lt;br /&gt;
Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Extended Drone Boy.png|42x42px]] || {{Color|agreen|Extended Drone Boy}} || Increases maximum drones by 1 || Dronebay&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oversized Drone Bay.png|42x42px]] || {{Color|apurple|Oversized Drone Bay}} || Increases maximum drones by 2 || Dronebay (M/L only)&lt;br /&gt;
|}&lt;br /&gt;
|-|Scanner =&lt;br /&gt;
Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rangefinder.png|42x42px]] || {{Color|apurple|Rangefinder}} || Increases weapon range by 25% || Scanner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakpoint Scan.png|42x42px]] || {{Color|apurple|Weakpoint Scan}} || Increases critical chance by 5% || Scanner&lt;br /&gt;
|}&lt;br /&gt;
|-|Hull =&lt;br /&gt;
Aspects that attach to the hull module.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crisis Protocol.png|42x42px]] || {{Color|apurple|Crisis Protocol}} || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull&lt;br /&gt;
|}&lt;br /&gt;
|-|Armor =&lt;br /&gt;
Aspects that attach to armor modules.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardened Exterior.png|42x42px]] || {{Color|apurple|Hardened Exterior}} || Reduces damage taken by 5% || Armor&lt;br /&gt;
|}&lt;br /&gt;
|-|All Modules =&lt;br /&gt;
Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Microgenerators.png|42x42px]] || {{Color|agreen|Microgenerators}} || Increases reactor energy by 10% || All Modules&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Microthruster Array.png|42x42px]] || {{Color|agreen|Microthruster Array}} || Increases Engine thrust by 10% || All Modules&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Repair Nanites.png|42x42px]] || {{Color|apurple|Repair Nanites}} || Armor slowly regenerates over time || All Modules&lt;br /&gt;
|}&lt;br /&gt;
|-|All Items =&lt;br /&gt;
Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gamma Ward.png|42x42px]] || {{Color|agreen|Gamma Ward}} || Increases Energy and Radiation damage resistance by 5% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardened Plating.png|42x42px]] || {{Color|agreen|Hardened Plating}} || Increases Kinetic, Corrosive and Explosion damage resistance by 2% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Operational Reserves.png|42x42px]] || {{Color|agreen|Operational Reserves}} || Increases Power by 2% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shielding Subsystem.png|42x42px]] || {{Color|agreen|Shielding Subsystem}} || Increases Shield regeneration rate by 5% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solar Powered.png|42x42px]] || {{Color|agreen|Solar Powered}} || Does not require Reactor energy to function || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Structural Supports.png|42x42px]] || {{Color|agreen|Structural Supports}} || Increases Hull HP by 5% || All Items&lt;br /&gt;
|}&lt;br /&gt;
|-|Boss Traps=&lt;br /&gt;
[[Boss Traps]] powerful Boss Enemies Summon to Fight. Aspects that can drop.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Boss !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor breaker.png|42x42px]] || {{Color|apurple|Armor breaker}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Damage to armor increased by +10%. Critical damage increased by +5% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Space Horse.png|42x42px]] || {{Color|apurple|Space Horse}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Increases engine thrust by +20% ||Engines&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drone_Durability.png|42x42px]] || {{Color|apurple|Drone Durability}} || [[Boss_Traps|Hydron]]&amp;lt;br&amp;gt;Luminate Trap I || Increases drone Hull by +100% || Dronebay&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Massive Drone Bay.png|42x42px]] || {{Color|apurple|Massive Drone Bay}} || [[Boss_Traps|Hydron]]&amp;lt;br&amp;gt;Luminate Trap I || Increases maximum drones by 3 || Dronebay (L only)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rebuild.png|42x42px]] || {{Color|apurple|Hangar Rebuild Speed}} || [[Boss_Traps|Hydron]]&amp;lt;br&amp;gt;Luminate Trap I || Increases fighter rebuild and repair speed by +25% || Hangar&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || Has a 20% chance on hit to deal an additive 50% Heat damage over 6 seconds. Stacks up to 10 times || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || Increase Shields by +10% || Shields&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Volatile Plasma.png|42x42px]] || {{Color|apurple|Volatile Plasma}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull Bonus.png|42x42px]] || {{Color|apurple|Hull Bonus}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II ||Increase Hull by +25% || Hull&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II || Applies radiation dot on hit || Weapons&lt;br /&gt;
&amp;lt;/tabber&amp;gt;Example additive: 100 Kinetic Damage and 15% heat is 115 damage: 100 kinetic and 15 heat.&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Aspects&amp;diff=4028</id>
		<title>Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Aspects&amp;diff=4028"/>
		<updated>2026-09-01T15:58:09Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Aspect List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gear.png|thumb|600px|right|Aspects on equipment]]&lt;br /&gt;
&lt;br /&gt;
Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Aspects&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.&lt;br /&gt;
&lt;br /&gt;
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.&lt;br /&gt;
&lt;br /&gt;
Aspects can be removed in the [[Workshop]], which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Generation chance&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
When items are randomly generated, chance for item slots is determined by their rarity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Normal || None ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|green|Enhanced}} ||Aspect 0-1 || &#039;&#039;25% chance of 1, 75% chance of 0&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|blue|High Grade}} ||Aspect 1 || &#039;&#039;25% chance of 1 Rare, 75% chance of 1 Common&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|purple|Exotic}} || Aspect 1-2||&#039;&#039;25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|orange|Legendary}} || Aspect 2||&#039;&#039;25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Rarity&lt;br /&gt;
: {{Color|agreen|Common}} &amp;amp;mdash; baseline aspect, drops on Enhanced+ items.&lt;br /&gt;
: {{Color|apurple|Rare}} &amp;amp;mdash; rarer roll, drops on Exotic+ items.&lt;br /&gt;
;Slot&lt;br /&gt;
: Weapons &amp;amp;mdash; turret hardpoints.&lt;br /&gt;
: Dronebay &amp;amp;mdash; drone-bay modules.&lt;br /&gt;
: Hangar — hangar bay module for fighters.&lt;br /&gt;
: Hull / Armor &amp;amp;mdash; the named module type.&lt;br /&gt;
: Scanner &amp;amp;mdash; the scanner module.&lt;br /&gt;
: All Modules &amp;amp;mdash; any non-weapon module slot.&lt;br /&gt;
: All Items &amp;amp;mdash; any equipment slot.&lt;br /&gt;
&lt;br /&gt;
== Aspect List ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Weapons =&lt;br /&gt;
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Critical Attenuation.png|42x42px]] || {{Color|agreen|Critical Attenuation}} || Increases critical strike damage of this weapon by 25% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reload Subroutine.png|42x42px]] || {{Color|agreen|Reload Subroutine}} || Increases reload speed of the weapon by 25% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Firestarter.png|42x42px]] || {{Color|apurple|Firestarter}} || Deals an additive 15% Heat damage over 6 seconds || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frozen Core.png|42x42px]] || {{Color|apurple|Frozen Core}} || Deals an additive 10% Cold damage. Hits may slow the target&#039;s movement || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch Through.png|42x42px]] || {{Color|apurple|Punch Through}} || Deals an additive 10% Kinetic damage || Weapons&lt;br /&gt;
|}&lt;br /&gt;
|-|Dronebay =&lt;br /&gt;
Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Extended Drone Boy.png|42x42px]] || {{Color|agreen|Extended Drone Boy}} || Increases maximum drones by 1 || Dronebay&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oversized Drone Bay.png|42x42px]] || {{Color|apurple|Oversized Drone Bay}} || Increases maximum drones by 2 || Dronebay (M/L only)&lt;br /&gt;
|}&lt;br /&gt;
|-|Scanner =&lt;br /&gt;
Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rangefinder.png|42x42px]] || {{Color|apurple|Rangefinder}} || Increases weapon range by 25% || Scanner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakpoint Scan.png|42x42px]] || {{Color|apurple|Weakpoint Scan}} || Increases critical chance by 5% || Scanner&lt;br /&gt;
|}&lt;br /&gt;
|-|Hull =&lt;br /&gt;
Aspects that attach to the hull module.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crisis Protocol.png|42x42px]] || {{Color|apurple|Crisis Protocol}} || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull&lt;br /&gt;
|}&lt;br /&gt;
|-|Armor =&lt;br /&gt;
Aspects that attach to armor modules.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardened Exterior.png|42x42px]] || {{Color|apurple|Hardened Exterior}} || Reduces damage taken by 5% || Armor&lt;br /&gt;
|}&lt;br /&gt;
|-|All Modules =&lt;br /&gt;
Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Microgenerators.png|42x42px]] || {{Color|agreen|Microgenerators}} || Increases reactor energy by 10% || All Modules&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Microthruster Array.png|42x42px]] || {{Color|agreen|Microthruster Array}} || Increases Engine thrust by 10% || All Modules&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Repair Nanites.png|42x42px]] || {{Color|apurple|Repair Nanites}} || Armor slowly regenerates over time || All Modules&lt;br /&gt;
|}&lt;br /&gt;
|-|All Items =&lt;br /&gt;
Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gamma Ward.png|42x42px]] || {{Color|agreen|Gamma Ward}} || Increases Energy and Radiation damage resistance by 5% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardened Plating.png|42x42px]] || {{Color|agreen|Hardened Plating}} || Increases Kinetic, Corrosive and Explosion damage resistance by 2% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Operational Reserves.png|42x42px]] || {{Color|agreen|Operational Reserves}} || Increases Power by 2% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shielding Subsystem.png|42x42px]] || {{Color|agreen|Shielding Subsystem}} || Increases Shield regeneration rate by 5% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solar Powered.png|42x42px]] || {{Color|agreen|Solar Powered}} || Does not require Reactor energy to function || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Structural Supports.png|42x42px]] || {{Color|agreen|Structural Supports}} || Increases Hull HP by 5% || All Items&lt;br /&gt;
|}&lt;br /&gt;
|-|Boss Traps=&lt;br /&gt;
[[Boss Traps]] powerful Boss Enemies Summon to Fight. Aspects that can drop.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Boss !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor breaker.png|42x42px]] || {{Color|apurple|Armor breaker}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Damage to armor increased by +10%. Critical damage increased by +5% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Space Horse.png|42x42px]] || {{Color|apurple|Space Horse}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Increases engine thrust by +20% ||Engines&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drone_Durability.png|42x42px]] || {{Color|apurple|Drone Durability}} || [[Boss_Traps|Hydron]]&amp;lt;br&amp;gt;Luminate Trap I || Increases drone Hull by +100% || Dronebay&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Massive Drone Bay.png|42x42px]] || {{Color|apurple|Massive Drone Bay}} || [[Boss_Traps|Hydron]]&amp;lt;br&amp;gt;Luminate Trap I || Increases maximum drones by 3 || Dronebay L&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rebuild.png|42x42px]] || {{Color|apurple|Hangar Rebuild Speed}} || [[Boss_Traps|Hydron]]&amp;lt;br&amp;gt;Luminate Trap I || Increases fighter rebuild and repair speed by +25% || Hangar&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || Has a 20% chance on hit to deal an additive 50% Heat damage over 6 seconds. Stacks up to 10 times || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || Increase Shields by +10% || Shields&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Volatile Plasma.png|42x42px]] || {{Color|apurple|Volatile Plasma}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull Bonus.png|42x42px]] || {{Color|apurple|Hull Bonus}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II ||Increase Hull by +25% || Hull&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II || Applies radiation dot on hit || Weapons&lt;br /&gt;
&amp;lt;/tabber&amp;gt;Example additive: 100 Kinetic Damage and 15% heat is 115 damage: 100 kinetic and 15 heat.&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=4027</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=4027"/>
		<updated>2026-09-01T15:54:47Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Drone Bays and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available types depend on the skills unlocked in the Drone Tree. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Long range missile Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Drills into the Core of the Asteroid, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoons onto Wreckage, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility Drones (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield by 20% on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Repair Beam, restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced/Utility Drone Access skill&lt;br /&gt;
![[File:Drone Skill unlocks.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power UPDATED IN 0.8.1.23&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, each drone fights with its own attack power built from three sources by a per-turret formula [[Power]]:&lt;br /&gt;
&lt;br /&gt;
*   The drone&#039;s own Power,  the rating of the turret loaded on that individual drone.&lt;br /&gt;
*   The ship&#039;s matching activity Power (Combat/Mining/Salvage) - added in as a per-turret share, normalized by the ship&#039;s own turret count.&lt;br /&gt;
*   The ship&#039;s &amp;quot;Drone Power&amp;quot; stat - split into an equal share per drone.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
*   Each drone keeps its own loaded turret Power in full, plus a share of the ship&#039;s activity Power, plus an equal slice of the ship&#039;s Drone Power. It is not one big pool that gets divided up between all drones - a strong drone stays strong.&lt;br /&gt;
*   Adding more drone slots adds firepower overall. Only the slice of the ship&#039;s &amp;quot;Drone Power&amp;quot; stat gets thinner as more drones share it; a drone&#039;s own turret Power and its activity Power share do not drop.&lt;br /&gt;
*   The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is a live computed sum of these sources, not a fixed cosmetic number.&lt;br /&gt;
*   Drone shots feed off the ship&#039;s matching activity Power (a mining drone would use Mining Power). The reverse is not true - drones&#039; own Power does &#039;&#039;&#039;not&#039;&#039;&#039; contribute to ship turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay  Slots  Base off Sizes&lt;br /&gt;
|-&lt;br /&gt;
!Size&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center|Small]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center|Medium]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center|Large]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!Aspects&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x &#039;&#039;&#039;Massive Drone Bay&#039;&#039;&#039; +3: +6&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!Hull Milestones&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Total Drones&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:Drone slots.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 3 Drone Bay exclusive [[Aspects]] that increase the maximum amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
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