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	<updated>2026-07-09T06:52:47Z</updated>
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	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Aspects&amp;diff=3802</id>
		<title>Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Aspects&amp;diff=3802"/>
		<updated>2026-07-07T10:09:54Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Aspect List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gear.png|thumb|600px|right|Aspects on equipment]]&lt;br /&gt;
&lt;br /&gt;
Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Aspects&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.&lt;br /&gt;
&lt;br /&gt;
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.&lt;br /&gt;
&lt;br /&gt;
Aspects can be removed in the [[Workshop]], which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Generation chance&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
When items are randomly generated, chance for item slots is determined by their rarity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Normal || None ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|green|Enhanced}} ||Aspect 0-1 || &#039;&#039;25% chance of 1, 75% chance of 0&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|blue|High Grade}} ||Aspect 1 || &#039;&#039;25% chance of 1 Rare, 75% chance of 1 Common&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|purple|Exotic}} || Aspect 1-2||&#039;&#039;25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|orange|Legendary}} || Aspect 2||&#039;&#039;25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Rarity&lt;br /&gt;
: {{Color|agreen|Common}} &amp;amp;mdash; baseline aspect, drops on Enhanced+ items.&lt;br /&gt;
: {{Color|apurple|Rare}} &amp;amp;mdash; rarer roll, drops on Exotic+ items.&lt;br /&gt;
;Slot&lt;br /&gt;
: Weapons &amp;amp;mdash; turret hardpoints.&lt;br /&gt;
: Dronebay &amp;amp;mdash; drone-bay modules.&lt;br /&gt;
: Hull / Armor &amp;amp;mdash; the named module type.&lt;br /&gt;
: Scanner &amp;amp;mdash; the scanner module.&lt;br /&gt;
: All Modules &amp;amp;mdash; any non-weapon module slot.&lt;br /&gt;
: All Items &amp;amp;mdash; any equipment slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aspect List ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Weapons=&lt;br /&gt;
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Critical Attenuation.png|42x42px]] || {{Color|agreen|Critical Attenuation}} || Increases critical strike damage of this weapon by 25% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reload Subroutine.png|42x42px]] || {{Color|agreen|Reload Subroutine}} || Increases reload speed of the weapon by 25% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Firestarter.png|42x42px]] || {{Color|apurple|Firestarter}} || Deals an additional 15% Heat damage over 6 seconds || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frozen Core.png|42x42px]] || {{Color|apurple|Frozen Core}} || Deals an additional 10% Cold damage. Hits may slow the target&#039;s movement || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch Through.png|42x42px]] || {{Color|apurple|Punch Through}} || Deals an additional 10% Kinetic damage || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Dronebay=&lt;br /&gt;
Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Extended Drone Boy.png|42x42px]] || {{Color|agreen|Extended Drone Boy}} || Increases maximum drones by 1 || Dronebay&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oversized Drone Bay.png|42x42px]] || {{Color|apurple|Oversized Drone Bay}} || Increases maximum drones by 2 || Dronebay (M/L only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Scanner=&lt;br /&gt;
Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rangefinder.png|42x42px]] || {{Color|apurple|Rangefinder}} || Increases weapon range by 25% || Scanner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakpoint Scan.png|42x42px]] || {{Color|apurple|Weakpoint Scan}} || Increases critical chance by 5% || Scanner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Hull=&lt;br /&gt;
Aspects that attach to the hull module.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crisis Protocol.png|42x42px]] || {{Color|apurple|Crisis Protocol}} || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Armor=&lt;br /&gt;
Aspects that attach to armor modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardened Exterior.png|42x42px]] || {{Color|apurple|Hardened Exterior}} || Reduces damage taken by 5% || Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|All Modules=&lt;br /&gt;
Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Microgenerators.png|42x42px]] || {{Color|agreen|Microgenerators}} || Increases reactor energy by 10% || All Modules&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Microthruster Array.png|42x42px]] || {{Color|agreen|Microthruster Array}} || Increases Engine thrust by 10% || All Modules&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Repair Nanites.png|42x42px]] || {{Color|apurple|Repair Nanites}} || Armor slowly regenerates over time || All Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|All Items=&lt;br /&gt;
Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gamma Ward.png|42x42px]] || {{Color|agreen|Gamma Ward}} || Increases Energy and Radiation damage resistance by 5% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardened Plating.png|42x42px]] || {{Color|agreen|Hardened Plating}} || Increases Kinetic, Corrosive and Explosion damage resistance by 2% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Operational Reserves.png|42x42px]] || {{Color|agreen|Operational Reserves}} || Increases Power by 2% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shielding Subsystem.png|42x42px]] || {{Color|agreen|Shielding Subsystem}} || Increases Shield regeneration rate by 5% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solar Powered.png|42x42px]] || {{Color|agreen|Solar Powered}} || Does not require Reactor energy to function || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Structural Supports.png|42x42px]] || {{Color|agreen|Structural Supports}} || Increases Hull HP by 5% || All Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Boss Traps (Beta)=&lt;br /&gt;
[[Boss Traps]] powerful Boss Enemies Summon to Fight. Aspects that can drop.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some of these aspects appears to be Weapon Pacific. WIP&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Boss !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor breaker.png|42x42px]] || {{Color|apurple|Armor breaker}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Damage to armor increased by +10%. Critical damage increased by +5% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Space Horse.png|42x42px]] || {{Color|apurple|Space Horse}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Increases engine thrust by +20% ||Engines ?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || Has a 20% chance on hit to deal an additional 50% Heat damage over 6 seconds. Stacks up to 10 times || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || Increase Shields by +25% || Shields ?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Volatile Plasma.png|42x42px]] || {{Color|apurple|Volatile Plasma}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull Bonus.png|42x42px]] || {{Color|apurple|Hull Bonus}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II ||Increase Hull by +25% || Hull ?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II || Applies radiation dot on hit || Weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Aspects&amp;diff=3801</id>
		<title>Aspects</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Aspects&amp;diff=3801"/>
		<updated>2026-07-07T10:09:12Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Aspect List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gear.png|thumb|600px|right|Aspects on equipment]]&lt;br /&gt;
&lt;br /&gt;
Aspects are modifications to ship equipment that can add special benefits to the item the are modifying, or to the entire ship.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Aspects&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Aspects can fill the slot(s) underneath module items, and add special benefits like enhanced defense, critical chance, repair rates, added resistances etc.&lt;br /&gt;
&lt;br /&gt;
Depending on rarity of the item one can find different number of aspects, or none at all. Some Aspects can fit onto all gear, others can be applied to specific modules, and some only on a single one.&lt;br /&gt;
&lt;br /&gt;
Aspects can be removed in the [[Workshop]], which will destroy the item, but an extracted aspect can be applied onto another piece of equipment later.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Generation chance&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
When items are randomly generated, chance for item slots is determined by their rarity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Normal || None ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|green|Enhanced}} ||Aspect 0-1 || &#039;&#039;25% chance of 1, 75% chance of 0&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|blue|High Grade}} ||Aspect 1 || &#039;&#039;25% chance of 1 Rare, 75% chance of 1 Common&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|purple|Exotic}} || Aspect 1-2||&#039;&#039;25% chance of 2 items (1 Rare + 1 Common), 75% chance of 1 item (1 Rare)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Color|orange|Legendary}} || Aspect 2||&#039;&#039;25% chance of 2 Rare, 75% chance of 2 items (1 Rare + 1 Common)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Rarity&lt;br /&gt;
: {{Color|agreen|Common}} &amp;amp;mdash; baseline aspect, drops on Enhanced+ items.&lt;br /&gt;
: {{Color|apurple|Rare}} &amp;amp;mdash; rarer roll, drops on Exotic+ items.&lt;br /&gt;
;Slot&lt;br /&gt;
: Weapons &amp;amp;mdash; turret hardpoints.&lt;br /&gt;
: Dronebay &amp;amp;mdash; drone-bay modules.&lt;br /&gt;
: Hull / Armor &amp;amp;mdash; the named module type.&lt;br /&gt;
: Scanner &amp;amp;mdash; the scanner module.&lt;br /&gt;
: All Modules &amp;amp;mdash; any non-weapon module slot.&lt;br /&gt;
: All Items &amp;amp;mdash; any equipment slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Aspect List ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Weapons=&lt;br /&gt;
Aspects that attach to turret hardpoints — damage modifiers, reload, and elemental riders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Critical Attenuation.png|42x42px]] || {{Color|agreen|Critical Attenuation}} || Increases critical strike damage of this weapon by 25% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reload Subroutine.png|42x42px]] || {{Color|agreen|Reload Subroutine}} || Increases reload speed of the weapon by 25% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Firestarter.png|42x42px]] || {{Color|apurple|Firestarter}} || Deals an additional 15% Heat damage over 6 seconds || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Frozen Core.png|42x42px]] || {{Color|apurple|Frozen Core}} || Deals an additional 10% Cold damage. Hits may slow the target&#039;s movement || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Punch Through.png|42x42px]] || {{Color|apurple|Punch Through}} || Deals an additional 10% Kinetic damage || Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Dronebay=&lt;br /&gt;
Aspects that go on drone-bay modules. The Mk2 variant is restricted to medium and large bays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Extended Drone Boy.png|42x42px]] || {{Color|agreen|Extended Drone Boy}} || Increases maximum drones by 1 || Dronebay&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Oversized Drone Bay.png|42x42px]] || {{Color|apurple|Oversized Drone Bay}} || Increases maximum drones by 2 || Dronebay (M/L only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Scanner=&lt;br /&gt;
Aspects that attach to the scanner module — sensors, range, and crit-chance enhancements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rangefinder.png|42x42px]] || {{Color|apurple|Rangefinder}} || Increases weapon range by 25% || Scanner&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Weakpoint Scan.png|42x42px]] || {{Color|apurple|Weakpoint Scan}} || Increases critical chance by 5% || Scanner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Hull=&lt;br /&gt;
Aspects that attach to the hull module.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Crisis Protocol.png|42x42px]] || {{Color|apurple|Crisis Protocol}} || Adds +30% Power for 10 seconds whenever you take hull damage. (Cooldown: 40 seconds) || Hull&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Armor=&lt;br /&gt;
Aspects that attach to armor modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardened Exterior.png|42x42px]] || {{Color|apurple|Hardened Exterior}} || Reduces damage taken by 5% || Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|All Modules=&lt;br /&gt;
Wildcard aspects that fit on any non-weapon module slot — reactor, thrust, and module-wide effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Microgenerators.png|42x42px]] || {{Color|agreen|Microgenerators}} || Increases reactor energy by 10% || All Modules&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Microthruster Array.png|42x42px]] || {{Color|agreen|Microthruster Array}} || Increases Engine thrust by 10% || All Modules&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Repair Nanites.png|42x42px]] || {{Color|apurple|Repair Nanites}} || Armor slowly regenerates over time || All Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|All Items=&lt;br /&gt;
Wildcard aspects that fit on any equipment slot, weapons included — broad defensive and resistance bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gamma Ward.png|42x42px]] || {{Color|agreen|Gamma Ward}} || Increases Energy and Radiation damage resistance by 5% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardened Plating.png|42x42px]] || {{Color|agreen|Hardened Plating}} || Increases Kinetic, Corrosive and Explosion damage resistance by 2% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Operational Reserves.png|42x42px]] || {{Color|agreen|Operational Reserves}} || Increases Power by 2% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shielding Subsystem.png|42x42px]] || {{Color|agreen|Shielding Subsystem}} || Increases Shield regeneration rate by 5% || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Solar Powered.png|42x42px]] || {{Color|agreen|Solar Powered}} || Does not require Reactor energy to function || All Items&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Structural Supports.png|42x42px]] || {{Color|agreen|Structural Supports}} || Increases Hull HP by 5% || All Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Boss Traps (Beta)=&lt;br /&gt;
[[Boss Traps]] powerful Boss Enemies Summon to Fight. Aspects that can drop.&lt;br /&gt;
Some of these aspects appears to be Weapon Pacific. WIP&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! !! Aspects !! Boss !! Description !! Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Armor breaker.png|42x42px]] || {{Color|apurple|Armor breaker}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Damage to armor increased by +10%. Critical damage increased by +5% || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Space Horse.png|42x42px]] || {{Color|apurple|Space Horse}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Increases engine thrust by +20% ||Engines ?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Split Payload.png|42x42px]] || {{Color|apurple|Split Payload}} || [[Boss_Traps|Rip]]&amp;lt;br&amp;gt;Corsair Trap I || Fires 2 projectiles at 40% damage each || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hugged By Flames.png|42x42px]] || {{Color|apurple|Hugged By Flames}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || Has a 20% chance on hit to deal an additional 50% Heat damage over 6 seconds. Stacks up to 10 times || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield X.png|42x42px]] || {{Color|apurple|Shield X}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || Increase Shields by +25% || Shields ?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Volatile Plasma.png|42x42px]] || {{Color|apurple|Volatile Plasma}}  || [[Boss_Traps|Phrog]]&amp;lt;br&amp;gt;Meridia Trap I || 5% chance on hit to trigger a plasma explosion, dealing 200% damage to nearby enemies || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hull Bonus.png|42x42px]] || {{Color|apurple|Hull Bonus}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II ||Increase Hull by +25% || Hull ?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Opening Blow.png|42x42px]] || {{Color|apurple|Opening Blow}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II || Deals 40% bonus damage to targets above 90% total HP || Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Radiation Burn.png|42x42px]] || {{Color|apurple|Radiation Burn}} || [[Boss_Traps|Heavy Bob]]&amp;lt;br&amp;gt;Meridia Trap II || Applies radiation dot on hit || Weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3798</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3798"/>
		<updated>2026-07-02T10:43:23Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Drone Bays and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield by 20% on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced/Utility (beta) Drone Access skill&lt;br /&gt;
![[File:Drone Skill unlocks.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay  Slots  Base off Sizes&lt;br /&gt;
|-&lt;br /&gt;
!Size&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center|Small]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center|Medium]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center|Large]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!Aspects&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!Hull Milestones&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Total Drones&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:Drone slots.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3797</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3797"/>
		<updated>2026-07-02T10:40:20Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Drone Bays and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield by 20% on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced/Utility (beta) Drone Access skill&lt;br /&gt;
![[File:Drone Skill unlocks.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay  Slots  Base off Sizes&lt;br /&gt;
|-&lt;br /&gt;
!Size&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center|Small]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center|Medium]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center|Large]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!Aspects&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!Hull Milestones&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Total Drones&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
 [[File:Drone slots.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Drone_slots.png&amp;diff=3796</id>
		<title>File:Drone slots.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Drone_slots.png&amp;diff=3796"/>
		<updated>2026-07-02T10:31:35Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;drone slots&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3795</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3795"/>
		<updated>2026-07-02T09:50:11Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield by 20% on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced/Utility (beta) Drone Access skill&lt;br /&gt;
![[File:Drone Skill unlocks.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay  Slots  Base off Sizes&lt;br /&gt;
|-&lt;br /&gt;
!Size&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center|Small]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center|Medium]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center|Large]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!Aspects&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!Hull Milestones&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Total Drones&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3792</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3792"/>
		<updated>2026-07-02T08:20:20Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced/Utility (beta) Drone Access skill&lt;br /&gt;
![[File:Drone Skill unlocks.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3791</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3791"/>
		<updated>2026-07-02T08:19:47Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
|[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced/Utility (beta) Drone Access skill&lt;br /&gt;
![[File:Drone Skill unlocks.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Droneskilltree.png&amp;diff=3790</id>
		<title>File:Droneskilltree.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Droneskilltree.png&amp;diff=3790"/>
		<updated>2026-07-02T08:14:56Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drone Skill Tree&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Drone_Skill_unlocks.png&amp;diff=3789</id>
		<title>File:Drone Skill unlocks.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Drone_Skill_unlocks.png&amp;diff=3789"/>
		<updated>2026-07-02T08:07:24Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3788</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3788"/>
		<updated>2026-07-02T07:57:01Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Behaviour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced Drone Access skill&lt;br /&gt;
![[File:Drone Skill Tree.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3787</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3787"/>
		<updated>2026-07-02T07:54:47Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Drone types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced Drone Access skill&lt;br /&gt;
![[File:Drone Skill Tree.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Behaviour&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel. &lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise. &lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3785</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3785"/>
		<updated>2026-07-01T13:39:32Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret List β */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate and the ones they don&#039;t mostly have double the energy usage.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0 , M 2.3&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 6.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast, Moderate EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 4.5&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast, Moderate EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 0.3&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| Slow Projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast, Moderate EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S 1.0 , M 1.0 , L 1.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laser turret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, Best EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;if there any of note/tag were missing you and let us not on discord wiki channel &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beta Turret List {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|Homing.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams, Moderate EMP.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser Repeater&lt;br /&gt;
|Combat&lt;br /&gt;
|S 3.0 , M 3.6 , L 4.2&lt;br /&gt;
|Energy&lt;br /&gt;
|2x Energy Use&lt;br /&gt;
|Fast.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Drone_Types.png&amp;diff=3784</id>
		<title>File:Drone Types.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Drone_Types.png&amp;diff=3784"/>
		<updated>2026-07-01T11:58:13Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: Pinecone uploaded a new version of File:Drone Types.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3783</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3783"/>
		<updated>2026-07-01T11:52:19Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced Drone Access skill&lt;br /&gt;
![[File:Drone Skill Tree.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Behaviour&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel. &lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise. &lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3782</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3782"/>
		<updated>2026-07-01T11:48:49Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
&lt;br /&gt;
* Basic ones (mining laser, salvage laser, combat laser) are always available, &lt;br /&gt;
* Advanced drone types (mining core, salvage harpoon, combat missile) are unlocked by &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill,&lt;br /&gt;
* Utility drones (painter, scanner and shield repair drones) are unlocked by &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced Drone Access skill&lt;br /&gt;
![[File:Drone Skill Tree.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Behaviour&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel. &lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise. &lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3781</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3781"/>
		<updated>2026-07-01T11:33:07Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
&lt;br /&gt;
* Basic ones (mining laser, salvage laser, combat laser) are always available, &lt;br /&gt;
* Advanced drone types (mining core, salvage harpoon, combat missile) are unlocked by &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill,&lt;br /&gt;
* Utility drones (painter, scanner and shield repair drones) are unlocked by &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced Drone Access skill&lt;br /&gt;
![[File:Drone Skill Tree.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Behaviour&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel. &lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise. &lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3780</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3780"/>
		<updated>2026-07-01T11:28:35Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
&lt;br /&gt;
* Basic ones (mining laser, salvage laser, combat laser) are always available, &lt;br /&gt;
* Advanced drone types (mining core, salvage harpoon, combat missile) are unlocked by &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill,&lt;br /&gt;
* Utility drones (painter, scanner and shield repair drones) are unlocked by &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones [available with out Skills]&lt;br /&gt;
!Combat Laser&lt;br /&gt;
!Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced Drone Access skill&lt;br /&gt;
![[File:Drone Skill Tree.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Behaviour&#039;&#039;&#039; ==&lt;br /&gt;
 &lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel. &lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise. &lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3778</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3778"/>
		<updated>2026-07-01T09:23:07Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate and the ones they don&#039;t mostly have double the energy usage.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0 , M 2.3&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 6.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast, Moderate EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 4.5&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast, Moderate EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 0.3&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| Slow Projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast, Moderate EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S 1.0 , M 1.0 , L 1.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laser turret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, Best EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;if there any of note/tag were missing you and let us not on discord wiki channel &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beta Turret List {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|Homing.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser Repeater&lt;br /&gt;
|Combat&lt;br /&gt;
|S 3.0 , M 3.6 , L 4.2&lt;br /&gt;
|Energy&lt;br /&gt;
|2x Energy Use&lt;br /&gt;
|Fast.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3777</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3777"/>
		<updated>2026-07-01T09:09:08Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate and the ones they don&#039;t mostly have double the energy usage.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0 , M 2.3&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 6.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 4.5&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 0.3&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| Slow Projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S 1.0 , M 1.0 , L 1.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laser turret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret List {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|Homing.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser Repeater&lt;br /&gt;
|Combat&lt;br /&gt;
|S 3.0 , M 3.6 , L 4.2&lt;br /&gt;
|Energy&lt;br /&gt;
|2x Energy Use&lt;br /&gt;
|Fast.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Vanguard_Galaxy_Wiki&amp;diff=3775</id>
		<title>Vanguard Galaxy Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Vanguard_Galaxy_Wiki&amp;diff=3775"/>
		<updated>2026-06-30T20:18:35Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mainpage-columns&amp;quot; style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; padding-right:20px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[File:VG Banner.png|frameless|border|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A relaxing game about space exploration that can be played full screen or at the bottom of your screen. Trade, fight, mine and salvage your way through a procedurally generated galaxy. Let the game idle while your autopilot handles business and builds your fortune.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== [[:Category:General Information|General Information]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - The game, what to expect&lt;br /&gt;
* [[UI]] - Basics of the UI&lt;br /&gt;
* [[Game Music]] - OST available now!&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Concepts|Game Concepts]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Captain]] - Starting the game, backgrounds&lt;br /&gt;
** [[XP]] - Gaining XP, levels, level caps&lt;br /&gt;
** [[Skills]] - Skill points, loadouts, bonus points [[File:Bonus.skillpoint.png|x25px|link=Skills]]&lt;br /&gt;
** [[Leadership]] {{beta}} - Leading grunts to their deaths.&lt;br /&gt;
** [[Mastery]] - Skill masteries&lt;br /&gt;
* [[Ships]] - Ships overview, ship roles and modules [[File:stinger.png|x25px|link=Ships]]&lt;br /&gt;
** [[Ship List]] {{beta}} - All known ships, compare and plan ahead [[File:Warden DSF-3.png|x25px|link=Ship List]]&lt;br /&gt;
** [[Ship Decoration]] - Decals!&lt;br /&gt;
** [[Crew]] {{beta}} - Grunts and professions, Officers and abilities&lt;br /&gt;
** [[Officer Skills]] {{beta}} - Officer abilities and classes.&lt;br /&gt;
* [[Items]] - Items, types, rarities, sizes, storage [[File:Dormant Metafiber.png|x25px|link=Items]]&lt;br /&gt;
** [[Substats]] - Item bonuses&lt;br /&gt;
* [[Navigation]] - Map, navigation, gates and keys&lt;br /&gt;
* [[ECHO]] - The autopilot / idle mode [[file:Echo.png|x25px|link=ECHO]]&lt;br /&gt;
* Activity types:  &lt;br /&gt;
** [[Combat]] - Fighting other ships [[File:tempest.png|x25px|link=Combat]]&lt;br /&gt;
** [[Mining]] - Mining asteroids for ore [[File:Auger ERC-2.png|x25px|link=Mining]] &lt;br /&gt;
** [[Salvage]] - Salvaging wrecks for scrap [[File:exdyne.png|x25px|link=Salvage]] &lt;br /&gt;
** [[Trade]] - Trading Bulks for profit [[File:Trundar.png|x25px|link=Trade]] &lt;br /&gt;
** [[Boarding]] {{beta}} - Boarding ships and bases for glory!&lt;br /&gt;
** [[Boss Traps]] {{beta}} - Summon Bosses for LOOT!&lt;br /&gt;
* [[Stations]] - Stations and services&lt;br /&gt;
** [[Workshop]] - Workshop operations&lt;br /&gt;
** [[Refinery]] - Refinery operations&lt;br /&gt;
** [[Forge]] - Forging new items, crafting&lt;br /&gt;
** [[Personnel Center]] {{beta}} - Recruitment and officer training&lt;br /&gt;
** [[Drydock]] {{beta}} - Drydock operations&lt;br /&gt;
* [[Power]] - How Power works&lt;br /&gt;
* [[Drones]] - How Drones work&lt;br /&gt;
* [[Precision]] - Precision and critical hits&lt;br /&gt;
* [[Energy]] - Reactor output and effects&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== [[:Category:Game World|The World]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Great Gate]] - What is known&lt;br /&gt;
* [[Credits]] - The short and short of it [[File:Credit.png|x25px|link=Credits]]&lt;br /&gt;
* [[Factions]] - Various factions and their goals [[File:Factions.png|x25px|link=Factions]]&lt;br /&gt;
** [[Faction Currencies]] - Tokens [[File:Mars Commendation.png|x25px|link=Faction Currencies]]&lt;br /&gt;
** [[Faction Reputation]] - Reputations and bonuses&lt;br /&gt;
** [[Conquest Reputation]] - Reputations and bonuses&lt;br /&gt;
** [[Conquest Zone]] - Ara Martis, &#039;&#039;The Conquest&#039;&#039;&lt;br /&gt;
* [[Ship Manufacturers]] - People building ships [[File:Margil.png|x25px|link=Ship Manufacturers]] &lt;br /&gt;
* [[:Category:Characters|Characters]] - Friends we made (enemies) along the way [[File:Brenda.diamond.png|x25px|link=Category:Characters]] &lt;br /&gt;
* [[Missions]] - General mission overview&lt;br /&gt;
** [[Skill Missions]] - Missions unlocking skills and skill points&lt;br /&gt;
** [[Patrol]] - Patrol Mission&lt;br /&gt;
** [[Bounty Hunt]] - Bounty Hunt Mission&lt;br /&gt;
** [[Industrial Ops]] - Industrial Ops mission&lt;br /&gt;
** [[Umbral Missions]] - Umbral missions and infections&lt;br /&gt;
&lt;br /&gt;
* Spoiler Territory!&lt;br /&gt;
** [[Story Thus Far]] - Story spoilers&lt;br /&gt;
** [[Story Missions]] - Story Arc Missions&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Lists|Useful Lists]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Ship List]] {{Beta}} - All known ships, compare and plan ahead [[File:Warden DSF-3.png|x25px|link=Ship List]]&lt;br /&gt;
* Items overview&lt;br /&gt;
** [[Boosters]] {{beta}} - New Boosters [[File:Booster Module.png|x25px|link=Boosters]]&lt;br /&gt;
** [[Consumables]] - Deployables included [[File:Plasma.fuel.cell.png|x25px|link=Consumables]]&lt;br /&gt;
** [[Modules]] - Ship components&lt;br /&gt;
** [[Turrets]] {{Beta}} - Ship turrets&lt;br /&gt;
** [[Ammo]] - Food for ship turrets&lt;br /&gt;
** [[Picture of a Space Ship]] - The most critical of all items [[File:Picture of a Spaceship.png|x25px|link=Picture of a Space Ship]]&lt;br /&gt;
** [[Aspects]] {{beta}} - Module Aspects list  [[File:Aspects.png|x25px|link=Aspects]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== Latest Patch ==&lt;br /&gt;
&lt;br /&gt;
* 2026.06.20 - [https://store.steampowered.com/news/app/3471800/view/704397413072243764 Beta Hotfix 0.8.1.13]&lt;br /&gt;
&lt;br /&gt;
== Game News ==&lt;br /&gt;
&lt;br /&gt;
* 2026.06.22 - [https://store.steampowered.com/news/app/3471800/view/704397413072245055 Roadmap Update]&lt;br /&gt;
* 2026.05.29 - [https://store.steampowered.com/news/app/3471800/view/719032209192781124 New Beta Update 0.8.1]&lt;br /&gt;
* 2026.05.06 - [https://store.steampowered.com/news/app/3471800/view/666113010538905949 Soundtrack release]&lt;br /&gt;
* 2026.04.21 - [https://store.steampowered.com/news/app/3471800/view/571535612595667783 Supporter Pack DLC]&lt;br /&gt;
* 2026.04.10 - [https://store.steampowered.com/news/app/3471800/view/532128384944177807 Early Access Plans]&lt;br /&gt;
* 2026.03.17 - [https://store.steampowered.com/news/app/3471800/view/523118649476645863 Update 0.8 Conquest]&lt;br /&gt;
* 2026.01.23 - [https://store.steampowered.com/news/app/3471800/view/528743713148503601 Conquest: The next beta release is coming soon]&lt;br /&gt;
* 2025.12.16 - [https://store.steampowered.com/news/app/3471800/view/599671687785481605 Update 0.7.5 Gathering Storm]&lt;br /&gt;
* 2025.10.30 - [https://store.steampowered.com/news/app/3471800/view/814714767715336235 Vanguard Galaxy released in Early Access]&lt;br /&gt;
* 2025.10.28 - [https://store.steampowered.com/news/app/3471800/view/524231866419514258 Early Access Roadmap]&lt;br /&gt;
* 2025.09.25 - [https://store.steampowered.com/news/app/3471800/view/533236528800858490 Release Date and Demo Update]&lt;br /&gt;
* 2025.09.03 - [https://store.steampowered.com/news/app/3471800/view/542241191160185678 Closed Beta Test has begun]&lt;br /&gt;
* 2025.06.30 - [https://store.steampowered.com/news/app/3471800/view/542235483178009586 Our plans for Vanguard Galaxy]&lt;br /&gt;
* 2025.05.08 - [https://store.steampowered.com/news/app/3471800/view/542231043576431974 Vanguard Galaxy Demo now available!]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Guides and Tutorials|Guides and Tutorials]] ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Zemurin/Best Ships|The Best Ship?]] - &amp;quot;Best&amp;quot; ships at various stages of the game.&lt;br /&gt;
* [[User:Zemurin/Challenges|Challenges]] - &amp;quot;Fun!&amp;quot; challenges to try at home.&lt;br /&gt;
* [[User:Zemurin/Boarding_Guide|Boarding a Meriavex]] - Dealing with the impossible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
====== {{beta}} - Pages with content from active Beta playtest. ======&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{{Infobox&lt;br /&gt;
  | title=Vanguard Galaxy Wiki&lt;br /&gt;
  | image1=Vanguard.logo.small.png&lt;br /&gt;
  | caption-image1=Vanguard Galaxy&lt;br /&gt;
  | discord=https://discord.com/invite/DJ7JtSQZWK&lt;br /&gt;
  | steam=https://store.steampowered.com/app/3471800/Vanguard_Galaxy/&lt;br /&gt;
  | reddit=https://www.reddit.com/r/VanguardGalaxyGame/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Quick Tips ===&lt;br /&gt;
* The game runs on the Steam Deck. &lt;br /&gt;
* There is no &amp;quot;Offline&amp;quot; Idle. &lt;br /&gt;
* Currently, the Max Level Cap for the Player and Crew is 60. &lt;br /&gt;
* Skill Point cap is 120.&lt;br /&gt;
* Distinguished is the max Reputation Rank attainable (30.000 Rep).&lt;br /&gt;
* The Savefiles  / Savegame for Windows are saved under &lt;br /&gt;
** &amp;lt;code&amp;gt;C:\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳Users\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳[username]\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳AppData\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳LocalLow\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳Bat Roost Games\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳VanguardGalaxy\&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:{{SITENAME}}]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3774</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3774"/>
		<updated>2026-06-30T17:39:09Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate and the ones they don&#039;t mostly have double the energy usage.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0 , M 2.3&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 6.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 4.5&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 0.3&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| Slow Projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S 1.0 , M 1.0 , L 1.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laser turret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret List {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|Homing.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser Repeater&lt;br /&gt;
|Combat&lt;br /&gt;
|S 3.0 , M 3.6 , L 4.2&lt;br /&gt;
|Energy&lt;br /&gt;
|2x Energy Use&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3773</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3773"/>
		<updated>2026-06-30T17:37:38Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate and the ones they don&#039;t mostly have double the energy usage.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0 , M 2.3&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 6.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 4.5&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 0.3&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| Slow Projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S 1.0 , M 1.0 , L 1.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laser turret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 ,L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret List {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|Homing.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser Repeater&lt;br /&gt;
|Combat&lt;br /&gt;
|S 3.0 , M 3.6 , L 4.2&lt;br /&gt;
|Energy&lt;br /&gt;
|2x Energy Use&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3772</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3772"/>
		<updated>2026-06-30T17:30:28Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0 , M 2.3&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 6.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 4.5&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 0.3&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| Slow Projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S 1.0 , M 1.0 , L 1.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laser turret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 ,L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret List {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|Homing.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser Repeater&lt;br /&gt;
|Combat&lt;br /&gt;
|S 3.0 , M 3.6 , L 4.2&lt;br /&gt;
|Energy&lt;br /&gt;
|2x Energy Use&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3771</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3771"/>
		<updated>2026-06-30T17:26:14Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0 , M 2.3&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 6.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 4.5&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 0.3&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| Slow Projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S 1.0 , M 1.0 , L 1.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laser turret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 ,L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret List {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|Homing.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser Repeater&lt;br /&gt;
|Combat&lt;br /&gt;
|S 3.0 , M 3.6 , L 4.2&lt;br /&gt;
|Energy&lt;br /&gt;
|2x Energy Use&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3770</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3770"/>
		<updated>2026-06-30T17:25:24Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret β */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0 , M 2.3&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 6.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 4.5&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 0.3&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| Slow Projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S 1.0 , M 1.0 , L 1.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laser turret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 ,L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret List {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|Homing.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser Repeater&lt;br /&gt;
|Combat&lt;br /&gt;
|S 3.0 , M 3.6 , L 4.2&lt;br /&gt;
|Energy&lt;br /&gt;
|2x Energy Use&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3769</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3769"/>
		<updated>2026-06-30T17:21:07Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0 , M 2.3&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 6.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 4.5&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L 0.3&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| Slow Projectiles.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S 1.0 , M 1.0 , L 1.0&lt;br /&gt;
| Explosive&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| Homing.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laserturret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining, AoE.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 ,L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|Homing.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Laser Repeater&lt;br /&gt;
|Combat&lt;br /&gt;
|S 3.0 , M 3.6 , L 4.2&lt;br /&gt;
|Energy&lt;br /&gt;
|2x Energy Use&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3768</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3768"/>
		<updated>2026-06-30T16:41:48Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, 2.0/s&amp;lt;br&amp;gt;M, 2.3/s&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L 7.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Fast.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laserturret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 ,L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3767</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3767"/>
		<updated>2026-06-30T16:40:15Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, 2.0/s&amp;lt;br&amp;gt;M, 2.3/s&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.8 , L 0.8&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S 0.3 , M 0.3 , L 0.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Accurate, (M and L) can penetrate, Long range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 16.1&lt;br /&gt;
| Kinetic&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Very Fast, Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laserturret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 ,L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3766</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3766"/>
		<updated>2026-06-30T16:27:46Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, 2.0/s&amp;lt;br&amp;gt;M, 2.3/s&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laserturret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S 2.1 , M 2.1&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, Good EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M 0.5 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.1&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.6 , L 0.8&lt;br /&gt;
| Explosive&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S 1.4&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L 1.9&lt;br /&gt;
| Kinetic&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface Mining.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S 0.5 , M 0.5 , L 0.5&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M 0.7 , L 0.4&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface Mining, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.3 , M 0.3 ,L 0.3 &lt;br /&gt;
| Kinetic&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S 0.5 , M 0.4 , L 0.4 &lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 60% Yield, Core Salvage, Cannot Miss.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3765</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3765"/>
		<updated>2026-06-30T15:46:33Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, 2.0/s&amp;lt;br&amp;gt;M, 2.3/s&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laserturret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&lt;br /&gt;
| &lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L, 0.1/s&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&lt;br /&gt;
| &lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M, 0.7/s&amp;lt;br&amp;gt;L, 0.4/s&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0 &lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Beams. Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S 0.7 , M 1.0&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.3 , M 3.3&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S 2.0 , M 2.0&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|Beams.&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L 0.2&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3764</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3764"/>
		<updated>2026-06-30T14:39:51Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, 2.0/s&amp;lt;br&amp;gt;M, 2.3/s&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Burst Railgun|Item Aliases: BX-Railcaster}}&lt;br /&gt;
| Combat&lt;br /&gt;
| M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Double Gatling|Item Aliases: Shredder}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Hailfire M-Launcher|Item Aliases: Hailfire Launcher}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser|Item Aliases: Laserturret}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Laser Shotgun|Item Aliases: Scatterbeam}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Plasma Repeater|Item Aliases: Plasma Spitter / Plasma Repeater}}&lt;br /&gt;
| Combat&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&lt;br /&gt;
| &lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| L, 0.1/s&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&lt;br /&gt;
| &lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Launcher|Item Aliases: Core Breaker / Core Buster}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Mining Laser|Item Aliases: Cutter / Mining Beam}}&lt;br /&gt;
| Mining&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining&lt;br /&gt;
| M, 0.7/s&amp;lt;br&amp;gt;L, 0.4/s&lt;br /&gt;
| Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Salvage Laser|Item Aliases: Salvage Cutter}}&lt;br /&gt;
| Salvage&lt;br /&gt;
| S&amp;lt;br&amp;gt;M&amp;lt;br&amp;gt;L&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L, 0.2/s&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3763</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3763"/>
		<updated>2026-06-30T14:31:55Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, 2.0/s&amp;lt;br&amp;gt;M, 2.3/s&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| L, 0.1/s&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tooltip|Twin Mining Laser|Item Aliases: Mining Twin Slicer}}&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| M, 0.7/s &lt;br /&gt;
L, 0.4/s&lt;br /&gt;
|Energy&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L, 0.2/s&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3762</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3762"/>
		<updated>2026-06-30T14:10:45Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, 2.0/s&amp;lt;br&amp;gt;M, 2.3/s&lt;br /&gt;
| Kinetic&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| L, 0.1/s&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L, 0.2/s&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3761</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3761"/>
		<updated>2026-06-30T14:06:51Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| L, 0.1/s&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L, 0.2/s&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3760</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3760"/>
		<updated>2026-06-30T14:05:44Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret {{beta}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Size&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| L, 0.1/s&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! {{tooltip|Size/ASP|Size and Attacks per second}}&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L, 0.2/s&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3759</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3759"/>
		<updated>2026-06-30T14:03:38Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Size&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|AO Cannon|Item Aliases: Asteroid Obliterator}}&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| L, 0.1/s&lt;br /&gt;
| Explosive&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L, 0.2/s&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3758</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3758"/>
		<updated>2026-06-30T13:40:56Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Turret List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Size&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M&lt;br /&gt;
|&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M&lt;br /&gt;
|&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| Core Buster&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| L&lt;br /&gt;
|&lt;br /&gt;
| SAB Round&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| S, M, L&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L, 0.2/s&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3757</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3757"/>
		<updated>2026-06-30T13:37:57Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret β */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Ammo&lt;br /&gt;
! Damage&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| Core Buster&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|Good Vs Armor.&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L, 0.2/s&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3756</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3756"/>
		<updated>2026-06-30T13:33:57Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret β */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Ammo&lt;br /&gt;
! Damage&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| Core Buster&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rad Cannon&lt;br /&gt;
|Combat&lt;br /&gt;
|L, 0.2/s&lt;br /&gt;
|Radiation&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Items&amp;diff=3754</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Items&amp;diff=3754"/>
		<updated>2026-06-30T12:40:41Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Item Mk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Items.armory.png|500px|thumb|right|Items in an Armory]]&lt;br /&gt;
&lt;br /&gt;
Items are a core concept of Vanguard Galaxy.&lt;br /&gt;
&lt;br /&gt;
Items can be gained through any activity - mined, salvaged, looted, bought, rewarded as part of mission rewards, gained by quests and similar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Items in Vanguard Galaxy come in standard categories:&lt;br /&gt;
* &#039;&#039;&#039;[[Turrets]]&#039;&#039;&#039;: Any weapon or tool meant for combat or industrial activities, mounted on ship hardpoints.&lt;br /&gt;
* &#039;&#039;&#039;[[Modules]]&#039;&#039;&#039;: Ship modules which can be installed into appropriate slots in Personal Hangar. Eg. reactors, engines.&lt;br /&gt;
* &#039;&#039;&#039;[[Boosters]]&#039;&#039;&#039;: Related to ship modules, boosters boost activities&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables]]&#039;&#039;&#039;: Items used over time (eg. Warp Fuel), instantly (eg. Bonus Skillpoint) or through deployment (eg. Shield Pylon)&lt;br /&gt;
* &#039;&#039;&#039;[[Ammo]]&#039;&#039;&#039;: Used for all types of turrets and modules (such as torpedoes)&lt;br /&gt;
* &#039;&#039;&#039;Refined Materials&#039;&#039;&#039;: Craftable items used in construction of turrrets, modules, ammo or consumables&lt;br /&gt;
* &#039;&#039;&#039;[[Picture of a Space Ship|Junk]]&#039;&#039;&#039;: Special items of extreme value&lt;br /&gt;
* &#039;&#039;&#039;Ores&#039;&#039;&#039;: Typically mined from asteroids, to be sold or refined into refined materials&lt;br /&gt;
* &#039;&#039;&#039;Scrap&#039;&#039;&#039;: Typically salvaged from wrecks, to be sold or refined into refined materials&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Rarity&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gear.png|500px|thumb|right|Rare modules offer more benefits]]&lt;br /&gt;
&lt;br /&gt;
All items come in the following rarities:&lt;br /&gt;
* &#039;&#039;&#039;White&#039;&#039;&#039;: Standard&lt;br /&gt;
* {{Color|green|Green}}: Enhanced&lt;br /&gt;
* {{Color|blue|Blue}}: High grade&lt;br /&gt;
* {{Color|purple|Purple}}: Exotic&lt;br /&gt;
* {{Color|orange|Orange}}: Legendary&lt;br /&gt;
&lt;br /&gt;
Rarities have myriad effects - sometimes they change item name (green Warp Fuel = Plasma Fuel, blue Warp Fuel = Ion Fuel), sometimes they affect the item abilities (rarer modules have more subsstats and offer more [[Aspects|aspect]] slots, or increase item value in terms of refined materials gained (ores, scrap).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Mk&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Mk&lt;br /&gt;
! Item Level Range&lt;br /&gt;
|-&lt;br /&gt;
| Mk.0&lt;br /&gt;
| Level 0&lt;br /&gt;
|-&lt;br /&gt;
| Mk.I&lt;br /&gt;
| Level 1–4&lt;br /&gt;
|-&lt;br /&gt;
| Mk.II&lt;br /&gt;
| Level 5–8&lt;br /&gt;
|-&lt;br /&gt;
| Mk.III&lt;br /&gt;
| Level 9–12&lt;br /&gt;
|-&lt;br /&gt;
| Mk.IV&lt;br /&gt;
| Level 13–16&lt;br /&gt;
|-&lt;br /&gt;
| Mk.V&lt;br /&gt;
| Level 17–20&lt;br /&gt;
|-&lt;br /&gt;
| Mk.VI&lt;br /&gt;
| Level 21–24&lt;br /&gt;
|-&lt;br /&gt;
| Mk.VII&lt;br /&gt;
| Level 25–28&lt;br /&gt;
|-&lt;br /&gt;
| Mk.VIII&lt;br /&gt;
| Level 29–32&lt;br /&gt;
|-&lt;br /&gt;
| Mk.IX&lt;br /&gt;
| Level 33–36&lt;br /&gt;
|-&lt;br /&gt;
| Mk.X&lt;br /&gt;
| Level 37–40&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XI&lt;br /&gt;
| Level 41–44&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XII&lt;br /&gt;
| Level 45–48&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XIII&lt;br /&gt;
| Level 49–52&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XIV&lt;br /&gt;
| Level 53–56&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XV&lt;br /&gt;
| Level 57–60&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XVI&lt;br /&gt;
| Level 61–64&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XVII&lt;br /&gt;
| Level 65–68&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XVIII&lt;br /&gt;
| Level 69–72&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XIX&lt;br /&gt;
| Level 73–76&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XX&lt;br /&gt;
| Level 77–80+ (capped)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret Color Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Small Laser Turret.png|200px|thumb|right|Combat turret is colored red]]&lt;br /&gt;
&lt;br /&gt;
Turrets in particular have their own color coding:&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Mining&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Combat&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Salvage&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Module/Turret Sizes&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Item dosent Match Size.png|200px|thumb|right|Module size needs to match the ship, otherwise item is highlighted in red]]&lt;br /&gt;
&lt;br /&gt;
Ship modules and turrets also come in different sizes:&lt;br /&gt;
* &#039;&#039;&#039;Module Size Small&#039;&#039;&#039;: Fits small ships - sizes 1 and 2&lt;br /&gt;
* &#039;&#039;&#039;Module Size Medium&#039;&#039;&#039;: Fits medium ships - sizes 3 and 4&lt;br /&gt;
* &#039;&#039;&#039;Module Size Large&#039;&#039;&#039;: Fits large ships - sizes 5+&lt;br /&gt;
&lt;br /&gt;
Exceptions always exist, as larger ships can normally have smaller module slots - eg. Torpedo Bays (M) on a Large (L) ship, Drone Bays (s) on a Medium on Large ship etc.&lt;br /&gt;
&lt;br /&gt;
Turrets follow generally the same rules, but various ships have vastly different hardpoint sizes. Some small ships will be able to equip medium-sized turrets, and one can always equip a smaller turret onto a larger hardpoint (placing M-sized turret onto an L-sized hardpoint for example). &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Storage&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Different types of items can be stored in different locations:&lt;br /&gt;
&lt;br /&gt;
* Cargo Bay - all items&lt;br /&gt;
* Armory - modules, turrets, consumables, ammo, boosters, junk&lt;br /&gt;
* Materials Bay (Storage) - ores, scrap, refined products&lt;br /&gt;
* Data Storage - Stores Data Sheets and unlearned Blueprints.&lt;br /&gt;
&lt;br /&gt;
Cargo Bay is specific to the ship in question. When swapping ships, all non-essential items will be transferred to armory and/or materials bay.&lt;br /&gt;
&lt;br /&gt;
Armory is &#039;&#039;&#039;global&#039;&#039;&#039;. It can be accessed from any station.&lt;br /&gt;
&lt;br /&gt;
Materials Bay is &#039;&#039;&#039;local&#039;&#039;&#039;. It is tied to the station and transferring items to another station needs to be performed via ship&#039;s cargo and traveling.&lt;br /&gt;
&lt;br /&gt;
Data Storage is &#039;&#039;&#039;global&#039;&#039;&#039;. It can be accessed from any station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:itemtooltiplegend.png]]&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Item Legend&#039;&#039;&#039;&lt;br /&gt;
! NO !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Main Stats&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sub Stats &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Aspects&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Energy Use&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Range&lt;br /&gt;
|-&lt;br /&gt;
| 7 || EMP&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Items&amp;diff=3753</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Items&amp;diff=3753"/>
		<updated>2026-06-30T12:38:45Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Items.armory.png|500px|thumb|right|Items in an Armory]]&lt;br /&gt;
&lt;br /&gt;
Items are a core concept of Vanguard Galaxy.&lt;br /&gt;
&lt;br /&gt;
Items can be gained through any activity - mined, salvaged, looted, bought, rewarded as part of mission rewards, gained by quests and similar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Items in Vanguard Galaxy come in standard categories:&lt;br /&gt;
* &#039;&#039;&#039;[[Turrets]]&#039;&#039;&#039;: Any weapon or tool meant for combat or industrial activities, mounted on ship hardpoints.&lt;br /&gt;
* &#039;&#039;&#039;[[Modules]]&#039;&#039;&#039;: Ship modules which can be installed into appropriate slots in Personal Hangar. Eg. reactors, engines.&lt;br /&gt;
* &#039;&#039;&#039;[[Boosters]]&#039;&#039;&#039;: Related to ship modules, boosters boost activities&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables]]&#039;&#039;&#039;: Items used over time (eg. Warp Fuel), instantly (eg. Bonus Skillpoint) or through deployment (eg. Shield Pylon)&lt;br /&gt;
* &#039;&#039;&#039;[[Ammo]]&#039;&#039;&#039;: Used for all types of turrets and modules (such as torpedoes)&lt;br /&gt;
* &#039;&#039;&#039;Refined Materials&#039;&#039;&#039;: Craftable items used in construction of turrrets, modules, ammo or consumables&lt;br /&gt;
* &#039;&#039;&#039;[[Picture of a Space Ship|Junk]]&#039;&#039;&#039;: Special items of extreme value&lt;br /&gt;
* &#039;&#039;&#039;Ores&#039;&#039;&#039;: Typically mined from asteroids, to be sold or refined into refined materials&lt;br /&gt;
* &#039;&#039;&#039;Scrap&#039;&#039;&#039;: Typically salvaged from wrecks, to be sold or refined into refined materials&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Rarity&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gear.png|500px|thumb|right|Rare modules offer more benefits]]&lt;br /&gt;
&lt;br /&gt;
All items come in the following rarities:&lt;br /&gt;
* &#039;&#039;&#039;White&#039;&#039;&#039;: Standard&lt;br /&gt;
* {{Color|green|Green}}: Enhanced&lt;br /&gt;
* {{Color|blue|Blue}}: High grade&lt;br /&gt;
* {{Color|purple|Purple}}: Exotic&lt;br /&gt;
* {{Color|orange|Orange}}: Legendary&lt;br /&gt;
&lt;br /&gt;
Rarities have myriad effects - sometimes they change item name (green Warp Fuel = Plasma Fuel, blue Warp Fuel = Ion Fuel), sometimes they affect the item abilities (rarer modules have more subsstats and offer more [[Aspects|aspect]] slots, or increase item value in terms of refined materials gained (ores, scrap).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Mk&#039;&#039;&#039; ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Mk&lt;br /&gt;
! Item Level Range&lt;br /&gt;
|-&lt;br /&gt;
| Mk.0&lt;br /&gt;
| Level 0&lt;br /&gt;
|-&lt;br /&gt;
| Mk.I&lt;br /&gt;
| Level 1–4&lt;br /&gt;
|-&lt;br /&gt;
| Mk.II&lt;br /&gt;
| Level 5–8&lt;br /&gt;
|-&lt;br /&gt;
| Mk.III&lt;br /&gt;
| Level 9–12&lt;br /&gt;
|-&lt;br /&gt;
| Mk.IV&lt;br /&gt;
| Level 13–16&lt;br /&gt;
|-&lt;br /&gt;
| Mk.V&lt;br /&gt;
| Level 17–20&lt;br /&gt;
|-&lt;br /&gt;
| Mk.VI&lt;br /&gt;
| Level 21–24&lt;br /&gt;
|-&lt;br /&gt;
| Mk.VII&lt;br /&gt;
| Level 25–28&lt;br /&gt;
|-&lt;br /&gt;
| Mk.VIII&lt;br /&gt;
| Level 29–32&lt;br /&gt;
|-&lt;br /&gt;
| Mk.IX&lt;br /&gt;
| Level 33–36&lt;br /&gt;
|-&lt;br /&gt;
| Mk.X&lt;br /&gt;
| Level 37–40&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XI&lt;br /&gt;
| Level 41–44&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XII&lt;br /&gt;
| Level 45–48&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XIII&lt;br /&gt;
| Level 49–52&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XIV&lt;br /&gt;
| Level 53–56&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XV&lt;br /&gt;
| Level 57–60&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XVI&lt;br /&gt;
| Level 61–64&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XVII&lt;br /&gt;
| Level 65–68&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XVIII&lt;br /&gt;
| Level 69–72&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XIX&lt;br /&gt;
| Level 73–76&lt;br /&gt;
|-&lt;br /&gt;
| Mk.XX&lt;br /&gt;
| Level 77–80+ (capped)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret Color Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Small Laser Turret.png|200px|thumb|right|Combat turret is colored red]]&lt;br /&gt;
&lt;br /&gt;
Turrets in particular have their own color coding:&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Mining&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Combat&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Salvage&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Module/Turret Sizes&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Item dosent Match Size.png|200px|thumb|right|Module size needs to match the ship, otherwise item is highlighted in red]]&lt;br /&gt;
&lt;br /&gt;
Ship modules and turrets also come in different sizes:&lt;br /&gt;
* &#039;&#039;&#039;Module Size Small&#039;&#039;&#039;: Fits small ships - sizes 1 and 2&lt;br /&gt;
* &#039;&#039;&#039;Module Size Medium&#039;&#039;&#039;: Fits medium ships - sizes 3 and 4&lt;br /&gt;
* &#039;&#039;&#039;Module Size Large&#039;&#039;&#039;: Fits large ships - sizes 5+&lt;br /&gt;
&lt;br /&gt;
Exceptions always exist, as larger ships can normally have smaller module slots - eg. Torpedo Bays (M) on a Large (L) ship, Drone Bays (s) on a Medium on Large ship etc.&lt;br /&gt;
&lt;br /&gt;
Turrets follow generally the same rules, but various ships have vastly different hardpoint sizes. Some small ships will be able to equip medium-sized turrets, and one can always equip a smaller turret onto a larger hardpoint (placing M-sized turret onto an L-sized hardpoint for example). &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Storage&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Different types of items can be stored in different locations:&lt;br /&gt;
&lt;br /&gt;
* Cargo Bay - all items&lt;br /&gt;
* Armory - modules, turrets, consumables, ammo, boosters, junk&lt;br /&gt;
* Materials Bay (Storage) - ores, scrap, refined products&lt;br /&gt;
* Data Storage - Stores Data Sheets and unlearned Blueprints.&lt;br /&gt;
&lt;br /&gt;
Cargo Bay is specific to the ship in question. When swapping ships, all non-essential items will be transferred to armory and/or materials bay.&lt;br /&gt;
&lt;br /&gt;
Armory is &#039;&#039;&#039;global&#039;&#039;&#039;. It can be accessed from any station.&lt;br /&gt;
&lt;br /&gt;
Materials Bay is &#039;&#039;&#039;local&#039;&#039;&#039;. It is tied to the station and transferring items to another station needs to be performed via ship&#039;s cargo and traveling.&lt;br /&gt;
&lt;br /&gt;
Data Storage is &#039;&#039;&#039;global&#039;&#039;&#039;. It can be accessed from any station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:itemtooltiplegend.png]]&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Item Legend&#039;&#039;&#039;&lt;br /&gt;
! NO !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Main Stats&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sub Stats &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Aspects&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Energy Use&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Range&lt;br /&gt;
|-&lt;br /&gt;
| 7 || EMP&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3752</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3752"/>
		<updated>2026-06-30T11:27:47Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret β */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Ammo&lt;br /&gt;
! Damage&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| Core Buster&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| 2x Energy Use&lt;br /&gt;
|Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Beam&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Cell&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3751</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3751"/>
		<updated>2026-06-30T11:15:10Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret β */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Ammo&lt;br /&gt;
! Damage&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| Core Buster&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3750</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3750"/>
		<updated>2026-06-30T11:13:28Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret {{beta}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Ammo&lt;br /&gt;
! Damage&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| Core Buster&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0/s Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|Cannot miss, Double energy usage.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3749</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3749"/>
		<updated>2026-06-30T11:12:23Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret β */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Ammo&lt;br /&gt;
! Damage&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| Core Buster&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
!EMP&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Cryo Lance&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0 Beam&lt;br /&gt;
|Cold&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|Cannot miss, Double energy usage.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Microcell Swarm|Item Aliases: Microcell Swarm Launcher}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.3/s&amp;lt;br&amp;gt;M, 3.3/s&lt;br /&gt;
|Energy&lt;br /&gt;
|&lt;br /&gt;
|Plasma Microcell&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3748</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3748"/>
		<updated>2026-06-30T10:59:37Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret β */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Ammo&lt;br /&gt;
! Damage&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| Core Buster&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Cryo Lance|Item Aliases: Cryo Lance}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0/s Beam&amp;lt;br&amp;gt;M, 2.0 Beam&lt;br /&gt;
| Cold&lt;br /&gt;
| -&lt;br /&gt;
|Cannot miss, Double energy usage.&lt;br /&gt;
|-&lt;br /&gt;
|Corropult&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 0.7/s&amp;lt;br&amp;gt;M, 1.0/s&lt;br /&gt;
|Corrosion&lt;br /&gt;
|NUC-3 Round&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3747</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3747"/>
		<updated>2026-06-30T10:45:12Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret {{beta}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Ammo&lt;br /&gt;
! Damage&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| Core Buster&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Cryo Lance|Item Aliases: Cryo Lance}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0 Beam&amp;lt;br&amp;gt;M, 2.0 Beam&lt;br /&gt;
| Cold&lt;br /&gt;
| -&lt;br /&gt;
|Cannot miss, Double energy usage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3746</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Turrets&amp;diff=3746"/>
		<updated>2026-06-30T10:39:10Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: /* Beta Turret β */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret.list.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
Turrets are the &#039;&#039;&#039;business end&#039;&#039;&#039; of any [[Ships|ship]]. Turrets are placed onto a ship&#039;s &#039;&#039;&#039;hardpoint&#039;&#039;&#039;. Hardpoints come in several sizes (small, medium large), and can hold any turret up to their nominal size.&lt;br /&gt;
&lt;br /&gt;
While not all ships have turrets, a vast majority do. Many turrets require [[Ammo]] to operate.&lt;br /&gt;
&lt;br /&gt;
Turrets can be used for [[Combat]], [[Mining]] or [[Salvage]].&lt;br /&gt;
&lt;br /&gt;
Some turrets are limited in sizes - only small, only large, or only some available sizes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret List&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Item Name&lt;br /&gt;
! Type&lt;br /&gt;
! Ammo&lt;br /&gt;
! Damage&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Triple Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Twin Autocannon&lt;br /&gt;
| Combat&lt;br /&gt;
| PAC Round&lt;br /&gt;
| &lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burst Railgun&lt;br /&gt;
| BX-Railcaster&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Extremely rarely misses, (L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Railgun&lt;br /&gt;
| Railgun&lt;br /&gt;
| Combat&lt;br /&gt;
| ARM-7 Slug&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Very rarely misses, (M and L only) can penetrate multiple targets, extreme range.&lt;br /&gt;
|-&lt;br /&gt;
| Cannon&lt;br /&gt;
| Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Double Gatling&lt;br /&gt;
| Shredder&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range.&lt;br /&gt;
|-&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| DT Chaingun&lt;br /&gt;
| Combat&lt;br /&gt;
| Shatter Shell Clip&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hailfire M-Launcher&lt;br /&gt;
| Hailfire Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Missile Launcher&lt;br /&gt;
| Combat&lt;br /&gt;
| Havoc Missile&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Laserturret&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Shotgun&lt;br /&gt;
| Scatterbeam&lt;br /&gt;
| Combat&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| Short range, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Plasma Battery&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Repeater&lt;br /&gt;
| Plasma Spitter / Plasma Repeater&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Microcell&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| Fast Firing, Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Combat&lt;br /&gt;
| Plasma Cell&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| Slow Projectiles, High EMP.&lt;br /&gt;
|-&lt;br /&gt;
| AO Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Effects Surface and Core.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Cannon&lt;br /&gt;
| Asteroid Obliterator&lt;br /&gt;
| Mining&lt;br /&gt;
| Obliterator Bomb&lt;br /&gt;
| &lt;br /&gt;
| S, M&lt;br /&gt;
| 45% Yield.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Launcher&lt;br /&gt;
| Core Breaker / Core Buster&lt;br /&gt;
| Mining&lt;br /&gt;
| Core Buster&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 40% Yield, Core, Cannot Miss.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| S&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining LR Autocannon&lt;br /&gt;
| Mining&lt;br /&gt;
| SAB Round&lt;br /&gt;
| &lt;br /&gt;
| L&lt;br /&gt;
| 40% Yield, Surface.&lt;br /&gt;
|-&lt;br /&gt;
| Mining Laser&lt;br /&gt;
| Cutter / Mining Beam&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Twin Mining Laser&lt;br /&gt;
| Mining Twin Slicer&lt;br /&gt;
| Mining&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| M, L&lt;br /&gt;
| 50% Yield, Surface, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage Grinder&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Structure.&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Laser&lt;br /&gt;
| Salvage Cutter&lt;br /&gt;
| Salvage&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| S, M, L&lt;br /&gt;
| 60% Yield, Cannot Miss, Double Energy Usage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beta Turret {{beta}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Listing&lt;br /&gt;
! Type&lt;br /&gt;
! Size/ASP&lt;br /&gt;
! Damage&lt;br /&gt;
! Ammo&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|{{tooltip|Cryo Lance|Cryo Lance}}&lt;br /&gt;
|Combat&lt;br /&gt;
|S, 2.0 Beam&amp;lt;br&amp;gt;M, 2.0 Beam&lt;br /&gt;
| Cold&lt;br /&gt;
| -&lt;br /&gt;
|Cannot miss, Double energy usage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Template:Tooltip&amp;diff=3745</id>
		<title>Template:Tooltip</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Template:Tooltip&amp;diff=3745"/>
		<updated>2026-06-30T10:14:05Z</updated>

		<summary type="html">&lt;p&gt;Pinecone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span title=&amp;quot;{{{2}}}&amp;quot; style=&amp;quot;border-bottom: 1px dashed #666; cursor: help;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pinecone</name></author>
	</entry>
</feed>