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	<id>https://wiki.vanguardgalaxy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fank</id>
	<title>Vanguard Galaxy Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vanguardgalaxy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fank"/>
	<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/Special:Contributions/Fank"/>
	<updated>2026-07-09T05:46:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Module:GameVersion&amp;diff=3408</id>
		<title>Module:GameVersion</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Module:GameVersion&amp;diff=3408"/>
		<updated>2026-06-05T23:37:47Z</updated>

		<summary type="html">&lt;p&gt;Fank: update beta to 0.8.1.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Single source of truth for the game version. Bump STABLE / BETA here on each&lt;br /&gt;
-- release; every {{Ver}} stamp re-evaluates on the next page parse.&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local STABLE = &amp;quot;0.8.0&amp;quot;&lt;br /&gt;
local BETA = &amp;quot;0.8.1.4&amp;quot;  -- &amp;quot;&amp;quot; if no beta is running&lt;br /&gt;
&lt;br /&gt;
local function parse(v)  -- &amp;quot;1.2.3&amp;quot; -&amp;gt; {1, 2, 3}&lt;br /&gt;
	local t = {}&lt;br /&gt;
	for n in tostring(v):gmatch(&amp;quot;%d+&amp;quot;) do&lt;br /&gt;
		t[#t + 1] = tonumber(n)&lt;br /&gt;
	end&lt;br /&gt;
	return t&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- -1 if a &amp;lt; b, 0 if equal, 1 if a &amp;gt; b&lt;br /&gt;
local function cmp(a, b)&lt;br /&gt;
	local pa, pb = parse(a), parse(b)&lt;br /&gt;
	for i = 1, math.max(#pa, #pb) do&lt;br /&gt;
		local x, y = pa[i] or 0, pb[i] or 0&lt;br /&gt;
		if x &amp;lt; y then return -1 end&lt;br /&gt;
		if x &amp;gt; y then return 1 end&lt;br /&gt;
	end&lt;br /&gt;
	return 0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- {{#invoke:GameVersion|stable}} / |beta&lt;br /&gt;
function p.stable() return STABLE end&lt;br /&gt;
function p.beta() return BETA end&lt;br /&gt;
&lt;br /&gt;
-- {{#invoke:GameVersion|status|&amp;lt;v&amp;gt;}} -&amp;gt; &amp;quot;current&amp;quot; | &amp;quot;beta&amp;quot; | &amp;quot;outdated&amp;quot; | &amp;quot;unknown&amp;quot;&lt;br /&gt;
function p.status(frame)&lt;br /&gt;
	local v = frame.args[1]&lt;br /&gt;
	if not v or v == &amp;quot;&amp;quot; then return &amp;quot;unknown&amp;quot; end&lt;br /&gt;
	local c = cmp(v, STABLE)&lt;br /&gt;
	if c &amp;lt; 0 then return &amp;quot;outdated&amp;quot; end&lt;br /&gt;
	if c == 0 then return &amp;quot;current&amp;quot; end&lt;br /&gt;
	return &amp;quot;beta&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- require(&#039;Module:GameVersion&#039;) accessors for other Lua modules&lt;br /&gt;
p.stableVersion = STABLE&lt;br /&gt;
p.betaVersion = BETA&lt;br /&gt;
p._cmp = cmp&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Module:GameVersion&amp;diff=3407</id>
		<title>Module:GameVersion</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Module:GameVersion&amp;diff=3407"/>
		<updated>2026-06-05T23:37:26Z</updated>

		<summary type="html">&lt;p&gt;Fank: Undo revision 3405 by Fank (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Single source of truth for the game version. Bump STABLE / BETA here on each&lt;br /&gt;
-- release; every {{Ver}} stamp re-evaluates on the next page parse.&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local STABLE = &amp;quot;0.8.0&amp;quot;&lt;br /&gt;
local BETA = &amp;quot;0.8.1.1&amp;quot;  -- &amp;quot;&amp;quot; if no beta is running&lt;br /&gt;
&lt;br /&gt;
local function parse(v)  -- &amp;quot;1.2.3&amp;quot; -&amp;gt; {1, 2, 3}&lt;br /&gt;
	local t = {}&lt;br /&gt;
	for n in tostring(v):gmatch(&amp;quot;%d+&amp;quot;) do&lt;br /&gt;
		t[#t + 1] = tonumber(n)&lt;br /&gt;
	end&lt;br /&gt;
	return t&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- -1 if a &amp;lt; b, 0 if equal, 1 if a &amp;gt; b&lt;br /&gt;
local function cmp(a, b)&lt;br /&gt;
	local pa, pb = parse(a), parse(b)&lt;br /&gt;
	for i = 1, math.max(#pa, #pb) do&lt;br /&gt;
		local x, y = pa[i] or 0, pb[i] or 0&lt;br /&gt;
		if x &amp;lt; y then return -1 end&lt;br /&gt;
		if x &amp;gt; y then return 1 end&lt;br /&gt;
	end&lt;br /&gt;
	return 0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- {{#invoke:GameVersion|stable}} / |beta&lt;br /&gt;
function p.stable() return STABLE end&lt;br /&gt;
function p.beta() return BETA end&lt;br /&gt;
&lt;br /&gt;
-- {{#invoke:GameVersion|status|&amp;lt;v&amp;gt;}} -&amp;gt; &amp;quot;current&amp;quot; | &amp;quot;beta&amp;quot; | &amp;quot;outdated&amp;quot; | &amp;quot;unknown&amp;quot;&lt;br /&gt;
function p.status(frame)&lt;br /&gt;
	local v = frame.args[1]&lt;br /&gt;
	if not v or v == &amp;quot;&amp;quot; then return &amp;quot;unknown&amp;quot; end&lt;br /&gt;
	local c = cmp(v, STABLE)&lt;br /&gt;
	if c &amp;lt; 0 then return &amp;quot;outdated&amp;quot; end&lt;br /&gt;
	if c == 0 then return &amp;quot;current&amp;quot; end&lt;br /&gt;
	return &amp;quot;beta&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- require(&#039;Module:GameVersion&#039;) accessors for other Lua modules&lt;br /&gt;
p.stableVersion = STABLE&lt;br /&gt;
p.betaVersion = BETA&lt;br /&gt;
p._cmp = cmp&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boosters&amp;diff=3406</id>
		<title>Boosters</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boosters&amp;diff=3406"/>
		<updated>2026-06-05T21:25:30Z</updated>

		<summary type="html">&lt;p&gt;Fank: Update to current state (Resonant Boosters) with reference values; add Ver stamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ver|0.8.1.4}}&lt;br /&gt;
[[File:Booster.png|thumb|500px|right|Combat Booster]]&lt;br /&gt;
&lt;br /&gt;
== Boosters ==&lt;br /&gt;
&lt;br /&gt;
Boosters are equipment fitted to your ship&#039;s &#039;&#039;&#039;booster slots&#039;&#039;&#039; (the number of slots depends on the ship — shown as &amp;quot;Boosters: N&amp;quot; on the ship info panel). Each booster gives an always-on bonus, plus a second &#039;&#039;&#039;resonant&#039;&#039;&#039; bonus that starts inactive and charges to full strength as you play.&lt;br /&gt;
&lt;br /&gt;
Equip boosters from the Personal Hangar (B in the ship view); equipped boosters appear in the Personal Hangar and the Ship Action Interface.&lt;br /&gt;
&lt;br /&gt;
[[File:Boosters.in.ship.png]]&lt;br /&gt;
&lt;br /&gt;
== Resonant bonus ==&lt;br /&gt;
&lt;br /&gt;
Each booster is tied to one activity. Performing it charges the booster&#039;s resonant bonus from 0% toward 100%; at full charge the bonus is permanent. Progress is saved on the booster and is not lost when you unequip it. Higher-level boosters need more activity to fully charge.&lt;br /&gt;
&lt;br /&gt;
== Booster list ==&lt;br /&gt;
&lt;br /&gt;
Always-on values below are at &#039;&#039;&#039;Enhanced&#039;&#039;&#039; rarity (the minimum boosters roll at); each is an approximate midpoint — actual rolls vary by a few percent, and higher rarities scale up (roughly +10% at High Grade, +25% at Exotic).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Booster !! Always-on bonus (L10 / L30 / L60) !! Charges from !! Resonant bonus (rolls one)&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Combat Booster || Combat Power ~+83 / +234 / +1,113 || Enemies Killed || Combat Power, Drone Power, Crit Chance, Attack Speed, Reload Speed&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Drone Booster || Drone Power ~+83 / +234 / +1,113 || Enemies Killed || Drone Power, Combat Power, Attack Speed&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Torpedo Booster || Torpedo Power ~+83 / +234 / +1,113 || Enemies Killed || Torpedo Power, Combat Power, Reload Speed&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Officer Booster || Officer Passive Bonus ~+1.2% / +2.0% / +4.1% || Enemies Killed || Officer Passive Bonus, Cargo Capacity, Power&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Mining Booster || Mining Power ~+83 / +234 / +1,113 || Ore Mined || Mining Power, Yield, Ore Upgrade Chance, Cargo Capacity, Drone Power&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Salvage Booster || Salvage Power ~+83 / +234 / +1,113 || Scrap Salvaged || Salvage Power, Yield, Cargo Capacity, Drone Power&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Trade Booster || Cargo Capacity ~+3.0% / +3.9% / +5.5% || Trade Profit || Cargo Capacity, Power, Yield&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Armor Booster || Armor HP ~+32 / +74 / +259 || Damage Absorbed || Armor HP, Damage Reduction, Kinetic / Explosive / Corrosion Resist&lt;br /&gt;
|-&lt;br /&gt;
| Resonant Shield Booster || Shield HP ~+24 / +55 / +190 || Damage Absorbed || Shield HP, Energy / Radiation Resist&lt;br /&gt;
|-&lt;br /&gt;
| Hazard Protection Booster || −50% environmental hazard damage (and stops auto-evade) || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resonant bonus values ==&lt;br /&gt;
&lt;br /&gt;
The rolled resonant bonus at Enhanced rarity (L10 / L30 / L60):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resonant bonus !! L10 !! L30 !! L60&lt;br /&gt;
|-&lt;br /&gt;
| Power stat (Combat / Drone / Mining / Salvage / Torpedo / Power) || +2.3% || +3.0% || +4.2%&lt;br /&gt;
|-&lt;br /&gt;
| Cargo Capacity || +3.1% || +3.9% || +5.6%&lt;br /&gt;
|-&lt;br /&gt;
| Yield (Mining / Salvage) || +3.4% || +4.8% || +8.2%&lt;br /&gt;
|-&lt;br /&gt;
| Yield (Trade) || +2.8% || +3.7% || +5.6%&lt;br /&gt;
|-&lt;br /&gt;
| Ore Upgrade Chance || +1.6% || +2.1% || +3.2%&lt;br /&gt;
|-&lt;br /&gt;
| Resist (Kinetic / Energy / Radiation / Explosive / Corrosion) || +1.3% || +1.6% || +2.5%&lt;br /&gt;
|-&lt;br /&gt;
| Damage Reduction || +0.3% || +0.5% || +1.0%&lt;br /&gt;
|-&lt;br /&gt;
| Crit Chance / Attack Speed / Reload Speed || +0.6% || +0.8% || +1.4%&lt;br /&gt;
|-&lt;br /&gt;
| Officer Passive Bonus || +1.3% || +2.0% || +4.1%&lt;br /&gt;
|-&lt;br /&gt;
| Armor HP || ~+33 || +76 || +264&lt;br /&gt;
|-&lt;br /&gt;
| Shield HP || ~+29 || +66 || +229&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquiring boosters ==&lt;br /&gt;
&lt;br /&gt;
Boosters are not crafted. They are sold at station shops (different shops stock different boosters), and also drop as loot, as operation rewards, and on captured ships. They roll at Enhanced rarity or higher, up to Exotic at higher levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Module:GameVersion&amp;diff=3405</id>
		<title>Module:GameVersion</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Module:GameVersion&amp;diff=3405"/>
		<updated>2026-06-05T21:25:30Z</updated>

		<summary type="html">&lt;p&gt;Fank: Bump STABLE to 0.8.1.4, clear BETA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Single source of truth for the game version. Bump STABLE / BETA here on each&lt;br /&gt;
-- release; every {{Ver}} stamp re-evaluates on the next page parse.&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local STABLE = &amp;quot;0.8.1.4&amp;quot;&lt;br /&gt;
local BETA = &amp;quot;&amp;quot;  -- &amp;quot;&amp;quot; if no beta is running&lt;br /&gt;
&lt;br /&gt;
local function parse(v)  -- &amp;quot;1.2.3&amp;quot; -&amp;gt; {1, 2, 3}&lt;br /&gt;
	local t = {}&lt;br /&gt;
	for n in tostring(v):gmatch(&amp;quot;%d+&amp;quot;) do&lt;br /&gt;
		t[#t + 1] = tonumber(n)&lt;br /&gt;
	end&lt;br /&gt;
	return t&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- -1 if a &amp;lt; b, 0 if equal, 1 if a &amp;gt; b&lt;br /&gt;
local function cmp(a, b)&lt;br /&gt;
	local pa, pb = parse(a), parse(b)&lt;br /&gt;
	for i = 1, math.max(#pa, #pb) do&lt;br /&gt;
		local x, y = pa[i] or 0, pb[i] or 0&lt;br /&gt;
		if x &amp;lt; y then return -1 end&lt;br /&gt;
		if x &amp;gt; y then return 1 end&lt;br /&gt;
	end&lt;br /&gt;
	return 0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- {{#invoke:GameVersion|stable}} / |beta&lt;br /&gt;
function p.stable() return STABLE end&lt;br /&gt;
function p.beta() return BETA end&lt;br /&gt;
&lt;br /&gt;
-- {{#invoke:GameVersion|status|&amp;lt;v&amp;gt;}} -&amp;gt; &amp;quot;current&amp;quot; | &amp;quot;beta&amp;quot; | &amp;quot;outdated&amp;quot; | &amp;quot;unknown&amp;quot;&lt;br /&gt;
function p.status(frame)&lt;br /&gt;
	local v = frame.args[1]&lt;br /&gt;
	if not v or v == &amp;quot;&amp;quot; then return &amp;quot;unknown&amp;quot; end&lt;br /&gt;
	local c = cmp(v, STABLE)&lt;br /&gt;
	if c &amp;lt; 0 then return &amp;quot;outdated&amp;quot; end&lt;br /&gt;
	if c == 0 then return &amp;quot;current&amp;quot; end&lt;br /&gt;
	return &amp;quot;beta&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- require(&#039;Module:GameVersion&#039;) accessors for other Lua modules&lt;br /&gt;
p.stableVersion = STABLE&lt;br /&gt;
p.betaVersion = BETA&lt;br /&gt;
p._cmp = cmp&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Vanguard_Galaxy_Wiki&amp;diff=3404</id>
		<title>Vanguard Galaxy Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Vanguard_Galaxy_Wiki&amp;diff=3404"/>
		<updated>2026-06-05T19:23:40Z</updated>

		<summary type="html">&lt;p&gt;Fank: Removed deleted ship comparision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mainpage-columns&amp;quot; style=&amp;quot;width:100%; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100%; padding-right:20px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
[[File:VG Banner.png|frameless|border|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A relaxing game about space exploration that can be played full screen or at the bottom of your screen. Trade, fight, mine and salvage your way through a procedurally generated galaxy. Let the game idle while your autopilot handles business and builds your fortune.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== [[:Category:General Information|General Information]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - The game, what to expect&lt;br /&gt;
* [[UI]] - Basics of the UI&lt;br /&gt;
* [[Game Music]] - OST available now!&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Concepts|Game Concepts]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Captain]] - Starting the game, backgrounds&lt;br /&gt;
** [[XP]] - Gaining XP, levels, level caps&lt;br /&gt;
** [[Skills]] - Skill points, loadouts, bonus points [[File:Bonus.skillpoint.png|x25px|link=Skills]]&lt;br /&gt;
** [[Mastery]] - Skill masteries&lt;br /&gt;
* [[Ships]] - Ships overview, ship roles and modules [[File:stinger.png|x25px|link=Ships]]&lt;br /&gt;
** [[Ship List]] - All known ships, compare and plan ahead [[File:Warden DSF-3.png|x25px|link=Ship List]]&lt;br /&gt;
** [[Ship Decoration]] - Decals!&lt;br /&gt;
* [[Items]] - Items, types, rarities, sizes, storage [[File:Dormant Metafiber.png|x25px|link=Items]]&lt;br /&gt;
** [[Substats]] - Item bonuses&lt;br /&gt;
* [[Navigation]] - Map, navigation, gates and keys&lt;br /&gt;
* [[ECHO]] - The autopilot / idle mode [[file:Echo.png|x25px|link=ECHO]]&lt;br /&gt;
* Activity types:  &lt;br /&gt;
** [[Combat]] - Fighting other ships [[File:tempest.png|x25px|link=Combat]]&lt;br /&gt;
** [[Mining]] - Mining asteroids for ore [[File:Auger ERC-2.png|x25px|link=Mining]] &lt;br /&gt;
** [[Salvage]] - Salvaging wrecks for scrap [[File:exdyne.png|x25px|link=Salvage]] &lt;br /&gt;
** [[Trade]] - Trading Bulks for profit [[File:Trundar.png|x25px|link=Trade]] &lt;br /&gt;
* [[Stations]] - Stations and services&lt;br /&gt;
** [[Workshop]] - Workshop operations&lt;br /&gt;
** [[Refinery]] - Refinery operations&lt;br /&gt;
** [[Forge]] - Forging new items, crafting&lt;br /&gt;
* [[Power]] - How Power works&lt;br /&gt;
* [[Drones]] - How Drones work&lt;br /&gt;
* [[Damage and mitigation]] - How damage is calculated and mitigated&lt;br /&gt;
* [[Precision]] - Precision and critical hits&lt;br /&gt;
* [[Energy]] - Reactor output and effects&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== [[:Category:Game World|The World]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Great Gate]] - What is known&lt;br /&gt;
* [[Credits]] - The short and short of it [[File:Credit.png|x25px|link=Credits]]&lt;br /&gt;
* [[Factions]] - Various factions and their goals [[File:Factions.png|x25px|link=Factions]]&lt;br /&gt;
** [[Faction Currencies]] - Tokens [[File:Mars Commendation.png|x25px|link=Faction Currencies]]&lt;br /&gt;
** [[Faction Reputation]] - Reputations and bonuses&lt;br /&gt;
** [[Conquest Reputation]] - Reputations and bonuses&lt;br /&gt;
** [[Conquest Zone]] - Ara Martis, &#039;&#039;The Conquest&#039;&#039;&lt;br /&gt;
* [[Ship Manufacturers]] - People building ships [[File:Margil.png|x25px|link=Ship Manufacturers]] &lt;br /&gt;
* [[:Category:Characters|Characters]] - Friends we made (enemies) along the way [[File:Brenda.diamond.png|x25px|link=Category:Characters]] &lt;br /&gt;
* [[Missions]] - General mission overview&lt;br /&gt;
** [[Skill Missions]] - Missions unlocking skills and skill points&lt;br /&gt;
** [[Patrol]] - Patrol Mission&lt;br /&gt;
** [[Bounty Hunt]] - Bounty Hunt Mission&lt;br /&gt;
** [[Industrial Ops]] - Industrial Ops mission&lt;br /&gt;
** [[Umbral Missions]] - Umbral missions and infections&lt;br /&gt;
&lt;br /&gt;
* Spoiler Territory!&lt;br /&gt;
** [[Story Thus Far]] - Story spoilers&lt;br /&gt;
** [[Story Missions]] - Story Arc Missions&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Lists|Useful Lists]] ==&lt;br /&gt;
&lt;br /&gt;
* [[Ship List]] - All known ships, compare and plan ahead [[File:Warden DSF-3.png|x25px|link=Ship List]]&lt;br /&gt;
* Items overview&lt;br /&gt;
** [[Boosters]] [[File:Booster Module.png|x25px|link=Boosters]]&lt;br /&gt;
** [[Consumables]] - Deployables included [[File:Plasma.fuel.cell.png|x25px|link=Consumables]]&lt;br /&gt;
** [[Modules]] - Ship components&lt;br /&gt;
** [[Turrets]] - Ship turrets&lt;br /&gt;
** [[Ammo]] - Food for ship turrets&lt;br /&gt;
** [[Picture of a Space Ship]] - The most critical of all items [[File:Picture of a Spaceship.png|x25px|link=Picture of a Space Ship]]&lt;br /&gt;
** [[Aspects]] - Module Aspects list [[File:Aspects.png|x25px|link=Aspects]]&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
== Latest Patch ==&lt;br /&gt;
&lt;br /&gt;
* 2026.05.30 - [https://store.steampowered.com/news/app/3471800/view/719032209192781662 Beta Hotfix 0.8.1.3]&lt;br /&gt;
&lt;br /&gt;
== Game News ==&lt;br /&gt;
&lt;br /&gt;
* 2026.05.29 - [https://store.steampowered.com/news/app/3471800/view/719032209192781124 New Beta Update 0.8.1]&lt;br /&gt;
* 2026.05.06 - [https://store.steampowered.com/news/app/3471800/view/666113010538905949 Soundtrack release]&lt;br /&gt;
* 2026.04.21 - [https://store.steampowered.com/news/app/3471800/view/571535612595667783 Supporter Pack DLC]&lt;br /&gt;
* 2026.04.10 - [https://store.steampowered.com/news/app/3471800/view/532128384944177807 Early Access Plans]&lt;br /&gt;
* 2026.03.17 - [https://store.steampowered.com/news/app/3471800/view/523118649476645863 Update 0.8 Conquest]&lt;br /&gt;
* 2026.01.23 - [https://store.steampowered.com/news/app/3471800/view/528743713148503601 Conquest: The next beta release is coming soon]&lt;br /&gt;
* 2025.12.16 - [https://store.steampowered.com/news/app/3471800/view/599671687785481605 Update 0.7.5 Gathering Storm]&lt;br /&gt;
* 2025.10.30 - [https://store.steampowered.com/news/app/3471800/view/814714767715336235 Vanguard Galaxy released in Early Access]&lt;br /&gt;
* 2025.10.28 - [https://store.steampowered.com/news/app/3471800/view/524231866419514258 Early Access Roadmap]&lt;br /&gt;
* 2025.09.25 - [https://store.steampowered.com/news/app/3471800/view/533236528800858490 Release Date and Demo Update]&lt;br /&gt;
* 2025.09.03 - [https://store.steampowered.com/news/app/3471800/view/542241191160185678 Closed Beta Test has begun]&lt;br /&gt;
* 2025.06.30 - [https://store.steampowered.com/news/app/3471800/view/542235483178009586 Our plans for Vanguard Galaxy]&lt;br /&gt;
* 2025.05.08 - [https://store.steampowered.com/news/app/3471800/view/542231043576431974 Vanguard Galaxy Demo now available!]&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Guides and Tutorials|Guides and Tutorials]] ==&lt;br /&gt;
&lt;br /&gt;
* [[User:Zemurin/Best Ships|The Best Ship?]] - &amp;quot;Best&amp;quot; ships at various stages of the game.&lt;br /&gt;
* [[User:Zemurin/Challenges|Challenges]] - &amp;quot;Fun!&amp;quot; challenges to try at home.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{{Infobox&lt;br /&gt;
  | title=Vanguard Galaxy Wiki&lt;br /&gt;
  | image1=Vanguard.logo.small.png&lt;br /&gt;
  | caption-image1=Vanguard Galaxy&lt;br /&gt;
  | discord=https://discord.com/invite/DJ7JtSQZWK&lt;br /&gt;
  | steam=https://store.steampowered.com/app/3471800/Vanguard_Galaxy/&lt;br /&gt;
  | reddit=https://www.reddit.com/r/VanguardGalaxyGame/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Quick Tips ===&lt;br /&gt;
* The game runs on the Steam Deck. &lt;br /&gt;
* There is no &amp;quot;Offline&amp;quot; Idle. &lt;br /&gt;
* Currently, the Max Level Cap for the Player and Crew is 60. &lt;br /&gt;
* Skill Point cap is 120.&lt;br /&gt;
* Distinguished is the max Reputation Rank attainable (30.000 Rep).&lt;br /&gt;
* The Savefiles  / Savegame for Windows are saved under &lt;br /&gt;
** &amp;lt;code&amp;gt;C:\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳Users\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳[username]\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳AppData\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳LocalLow\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳Bat Roost Games\&amp;lt;/code&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;↳VanguardGalaxy\&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:{{SITENAME}}]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Officer_Skills&amp;diff=3384</id>
		<title>Officer Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Officer_Skills&amp;diff=3384"/>
		<updated>2026-06-03T14:27:28Z</updated>

		<summary type="html">&lt;p&gt;Fank: Restructure to class-first tabber (Mining/Salvaging/Combat/Engineering/Industrial), each split into slot-pool sub-sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Skills&#039;&#039;&#039; are the passive bonuses that hired &#039;&#039;&#039;[[Crew#Crew members|crew members]]&#039;&#039;&#039; contribute to your ship. Every crew member is generated with a fixed set of skills drawn from their &#039;&#039;&#039;profession&#039;&#039;&#039;, and those skills switch on as the crew member gains levels — each unlocked skill adds one rank to the matching node in your captain&#039;s [[Skills|skill trees]].&lt;br /&gt;
&lt;br /&gt;
== How crew skills work ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Profession pool.&#039;&#039;&#039; A crew member only rolls skills flagged for their profession — &#039;&#039;&#039;Mining&#039;&#039;&#039;, &#039;&#039;&#039;Salvaging&#039;&#039;&#039;, &#039;&#039;&#039;Combat&#039;&#039;&#039;, &#039;&#039;&#039;Engineering&#039;&#039;&#039; or &#039;&#039;&#039;Industrial&#039;&#039;&#039;. A single skill can belong to more than one profession.&lt;br /&gt;
* &#039;&#039;&#039;Skill slots by [[Crew#Crew rarities|rarity]].&#039;&#039;&#039; Higher rarity grants more skill slots:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Skill slots !! Tiers filled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard&#039;&#039;&#039; || 3 || 1, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enhanced&#039;&#039;&#039; || 6 || 1–5 + tier 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High-Grade&#039;&#039;&#039;+ || 9 || 1–8 + tier 9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Slot counts are fixed by rarity, but the current build only defines crew skills up to tier 6 — the tier 7–8 minor slots and the tier 9 major slot on High-Grade+ crew have no skills to fill yet.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minor vs. major.&#039;&#039;&#039; Tiers 1–2, 4–5 and 7–8 roll &#039;&#039;&#039;minor&#039;&#039;&#039; skills — multi-rank passives that stack. Tiers 3, 6 and 9 roll a single &#039;&#039;&#039;major&#039;&#039;&#039; skill — usually a one-rank ability or a powerful threshold effect.&lt;br /&gt;
* &#039;&#039;&#039;Level gates.&#039;&#039;&#039; A skill unlocks once the crew member reaches its required level: &#039;&#039;&#039;tier 1&#039;&#039;&#039; from level 1, then &#039;&#039;&#039;+5 levels per tier&#039;&#039;&#039; (tier 2 at 5, tier 3 at 10, tier 4 at 15, tier 5 at 20, tier 6 at 25, and so on).&lt;br /&gt;
* &#039;&#039;&#039;Stacking onto your trees.&#039;&#039;&#039; Each unlocked crew skill adds &#039;&#039;&#039;+1 rank&#039;&#039;&#039; to that node in your own skill trees, on top of any points you invested. Several crew members carrying the same skill stack their ranks together, and a skill can be active from crew alone even if you never spent a point in it.&lt;br /&gt;
&lt;br /&gt;
== Skill list ==&lt;br /&gt;
&lt;br /&gt;
Pick a profession tab to see every skill a crew member of that profession can roll, grouped by the slot pool that unlocks it. Skills shared by more than one profession appear under each. &#039;&#039;Minor&#039;&#039; pools (slots 1–2 and 4–5) hold stacking multi-rank passives; &#039;&#039;major&#039;&#039; pools (slots 3 and 6) hold a single skill, usually an ability or threshold effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Mining=&lt;br /&gt;
&#039;&#039;Slots 1–2 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorRepairDrone.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Armor Repair Bot&#039;&#039;&#039;&lt;br /&gt;
| When you take armor damage, deploy 1 repair bot(s) that each restore 1% of your armor every 2 seconds. Each bot lasts 20 seconds. (Cooldown: 60 seconds). &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Drone Agility&#039;&#039;&#039;&lt;br /&gt;
| Boosts the engine thrust of all drones by 10%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1TurretRotationSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Excavation Actuators&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1MiningPower.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Miner&#039;s Edge&#039;&#039;&#039;&lt;br /&gt;
| Increases Mining Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2CargoCapacity.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Ore Hold Retrofit&#039;&#039;&#039;&lt;br /&gt;
| Increase your ship&#039;s cargo capacity. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1Range.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Range Amplifier&#039;&#039;&#039;&lt;br /&gt;
| Increases turret Range. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2YieldBoost.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Resource Maximizer&#039;&#039;&#039;&lt;br /&gt;
| Improves yield. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot 3 — major skill&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3MiningMiningPowerBoost.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Efficient Miner&#039;&#039;&#039;&lt;br /&gt;
| Increases Mining Power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Yield.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Harvester&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Cargo.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Loadmaster&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningOreUpgrade.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Lode Sense&#039;&#039;&#039;&lt;br /&gt;
| Each ore drop has a 5% chance to be upgraded to its next quality tier (if possible).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningEfficientDrilling.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Reactor Rest&#039;&#039;&#039;&lt;br /&gt;
| -50% reactor energy usage for 30 seconds after hitting an asteroid. (Cooldown: 60s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slots 4–5 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingEquipmentExtractionBonus.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Equipment Bonus&#039;&#039;&#039;&lt;br /&gt;
| Bonus when extracting equipment (10% per rank). &#039;&#039;(In-game tooltip is currently a placeholder.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4HazardYieldIncrease.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Hazard Leech&#039;&#039;&#039;&lt;br /&gt;
| There is a 25% chance when taking damage from a hazard you increase Yield by 5% for 5 seconds. (Cooldown: 20s). &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4YieldMiningPowerBoost.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Precision Module&#039;&#039;&#039;&lt;br /&gt;
| Increases mining power, and a bonus to Yield. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2TreasureChance.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Smugglers Stash&#039;&#039;&#039;&lt;br /&gt;
| You have a 1% chance each extraction to find a Locked Container hidden within an asteroid. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTurretRotation.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Turret Rotation&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot 6 — major skill&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningCritYield.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Fault Line&#039;&#039;&#039;&lt;br /&gt;
| Critical hits on asteroids have a 25% chance to grant +10% Yield for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningFieldFocus.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Field Focus&#039;&#039;&#039;&lt;br /&gt;
| On arriving at an asteroid field, gain +12.5% Mining Power for 60 seconds. (Cooldown: 180s).&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Salvaging=&lt;br /&gt;
&#039;&#039;Slots 1–2 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Drone Agility&#039;&#039;&#039;&lt;br /&gt;
| Boosts the engine thrust of all drones by 10%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingSalvagePower.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Beams&#039;&#039;&#039;&lt;br /&gt;
| Increases Salvage Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1TurretRotationSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Excavation Actuators&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingYield.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Precision Scraping&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1Range.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Range Amplifier&#039;&#039;&#039;&lt;br /&gt;
| Increases turret Range. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingSalvageCargoSpace.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Salvage Racks&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot 3 — major skill&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueCleanSweep.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Clean Sweep&#039;&#039;&#039;&lt;br /&gt;
| Destroying a wreck grants +20% Salvage Power for 2 minutes. (Cooldown: 5 min).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Yield.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Harvester&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Cargo.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Loadmaster&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueLuckyHaul.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Lucky Haul&#039;&#039;&#039;&lt;br /&gt;
| Each salvage hit has a 1% chance to instantly drop an item from the wreck. (Cooldown: 1s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueSalvageSurge.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Salvage Surge&#039;&#039;&#039;&lt;br /&gt;
| On arriving at a salvage field, gain +12.5% Salvage Power for 60 seconds. (Cooldown: 180s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3SalvageSalvagePower.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Scavenger&#039;&#039;&#039;&lt;br /&gt;
| Increases Salvage Power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slots 4–5 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4HazardYieldIncrease.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Hazard Leech&#039;&#039;&#039;&lt;br /&gt;
| There is a 25% chance when taking damage from a hazard you increase Yield by 5% for 5 seconds. (Cooldown: 20s). &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTurretRotation.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Turret Rotation&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot 6 — major skill&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueSalvageCritYield.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Sharp Eye&#039;&#039;&#039;&lt;br /&gt;
| Critical hits on wrecks grant +5% Yield for 10 seconds. Stacks up to 5 times. (Cooldown: 2s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueStripFocus.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Strip Focus&#039;&#039;&#039;&lt;br /&gt;
| Each salvage hit grants +5% Salvage Power for 60 seconds. Stacks up to 5 times. (Cooldown: 1s).&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Combat=&lt;br /&gt;
&#039;&#039;Slots 1–2 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT2CriticalDamage.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Annihilator&#039;&#039;&#039;&lt;br /&gt;
| Increases Critical Damage. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewBoardingPowerIncrease.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Assault Doctrine&#039;&#039;&#039;&lt;br /&gt;
| Increases the boarding power of all your crew by 10%, making them more effective in ship-to-ship boarding combat. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDefenses.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Composite Drone Armor&#039;&#039;&#039;&lt;br /&gt;
| Drones will receive a 3% increase to Damage Reduction. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Drone Agility&#039;&#039;&#039;&lt;br /&gt;
| Boosts the engine thrust of all drones by 10%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1TurretRotationSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Excavation Actuators&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDamage.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Optimized Drone Tools&#039;&#039;&#039;&lt;br /&gt;
| Increases Drone Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1CritChance.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Precise Targeting&#039;&#039;&#039;&lt;br /&gt;
| Improves Critical Chance. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1Range.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Range Amplifier&#039;&#039;&#039;&lt;br /&gt;
| Increases turret Range. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT2AttackSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Rapid Assault&#039;&#039;&#039;&lt;br /&gt;
| Increases Attack Speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1CombatPower.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;s Might&#039;&#039;&#039;&lt;br /&gt;
| Increases Combat Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot 3 — major skill&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Drone Handler&#039;&#039;&#039;&lt;br /&gt;
| Increases Drone Power by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3CombatAttackSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Fire Control Officer&#039;&#039;&#039;&lt;br /&gt;
| Increases Attack Speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Reactor Technician&#039;&#039;&#039;&lt;br /&gt;
| Increases Energy Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3CombatPrecision.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Targeting Specialist&#039;&#039;&#039;&lt;br /&gt;
| Increases Critical Chance by 2%, and Critical Damage by 5%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slots 4–5 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveMegaCrit.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Critical Recursion&#039;&#039;&#039;&lt;br /&gt;
| Critical Hits can trigger 1 additional times. Critical hit chance is halved each time. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveInstantReload.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Instant Reload&#039;&#039;&#039;&lt;br /&gt;
| 2% chance to instantly reload a turret. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTriggerCombatPowerOnCrit.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Redline&#039;&#039;&#039;&lt;br /&gt;
| Critical hits have a 5% chance to grant a Rage stack for 15s (max 25 stacks). Each stack grants +0.5% Combat Power. (Cooldown: 1s). &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveCritChanceDamage.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Target Weak Spots&#039;&#039;&#039;&lt;br /&gt;
| Increase Critical Chance. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTurretRotation.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Turret Rotation&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot 6 — major skill&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueIronRage.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Iron Rage&#039;&#039;&#039;&lt;br /&gt;
| When your hull takes a hit, increase Combat Power by 25% for 10 seconds. (Cooldown: 60s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueCombatBoardingSuppression.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Shock Assault&#039;&#039;&#039;&lt;br /&gt;
| While boarding, enemy defenders have their Boarding Power reduced by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueWarpath.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Warpath&#039;&#039;&#039;&lt;br /&gt;
| Each kill grants +3% Attack Speed for 2 minutes. Stacks up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueWeaponsFree.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Weapons Free&#039;&#039;&#039;&lt;br /&gt;
| On arriving at a combat zone, gain +10% Attack Speed for 30 seconds. (Cooldown: 180s).&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Engineering=&lt;br /&gt;
&#039;&#039;Slots 1–2 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT2CriticalDamage.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Annihilator&#039;&#039;&#039;&lt;br /&gt;
| Increases Critical Damage. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorRepairDrone.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Armor Repair Bot&#039;&#039;&#039;&lt;br /&gt;
| When you take armor damage, deploy 1 repair bot(s) that each restore 1% of your armor every 2 seconds. Each bot lasts 20 seconds. (Cooldown: 60 seconds). &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewBoardingPowerIncrease.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Assault Doctrine&#039;&#039;&#039;&lt;br /&gt;
| Increases the boarding power of all your crew by 10%, making them more effective in ship-to-ship boarding combat. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Crew Conditioning&#039;&#039;&#039;&lt;br /&gt;
| Increases crew resistance by 10%, reducing the chance of casualties from hull damage and boosting HP in boarding combat. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1TurretRotationSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Excavation Actuators&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringExperiencePenaltyReduction.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Experience Penalty Reducer&#039;&#039;&#039;&lt;br /&gt;
| Reduces the experience penalty by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipShipBrigCapacityIncrease.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Extended Brig&#039;&#039;&#039;&lt;br /&gt;
| Increases the brig capacity of your ships by 10%, allowing you to hold more prisoners. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialT1CraftingSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Faster Production I&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 8%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringT1MiningPowerPenaltyReduction.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Fieldwork Power Efficiency&#039;&#039;&#039;&lt;br /&gt;
| Reduces the penalty reduction to Mining and Salvage Power by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseHordeDefense.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Overwhelming Resolve&#039;&#039;&#039;&lt;br /&gt;
| When 3 or more enemies are within range, gain 2% damage reduction. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesRebuildIncrease.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Rebuild&#039;&#039;&#039;&lt;br /&gt;
| Drone rebuild time is reduced by 7.5%. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1Range.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Range Amplifier&#039;&#039;&#039;&lt;br /&gt;
| Increases turret Range. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesFasterDeploy.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Rapid Deployment&#039;&#039;&#039;&lt;br /&gt;
| Drone deployment accelerated by 40%. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2YieldBoost.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Resource Maximizer&#039;&#039;&#039;&lt;br /&gt;
| Improves yield. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringT3YieldBonus.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Smart Extraction&#039;&#039;&#039;&lt;br /&gt;
| Reduces the penalty reduction to Mining and Salvage yields by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot 3 — major skill&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Armor Plating&#039;&#039;&#039;&lt;br /&gt;
| Increases Armor HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Drone Handler&#039;&#039;&#039;&lt;br /&gt;
| Increases Drone Power by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Cargo.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Loadmaster&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Shield Boost&#039;&#039;&#039;&lt;br /&gt;
| Increases Shield HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Sustained Operator&#039;&#039;&#039;&lt;br /&gt;
| Every 10 minutes of continuous Autopilot grants +1% efficiency (max 10%).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slots 4–5 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorLeech.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Armor Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores armor equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringFleetStrengthBoost.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;ECHO The Conqueror&#039;&#039;&#039;&lt;br /&gt;
| Idle Conquest missions grant 20% more Fleet Strength. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCraftingSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Faster Production II&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 15%. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4HazardYieldIncrease.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Hazard Leech&#039;&#039;&#039;&lt;br /&gt;
| There is a 25% chance when taking damage from a hazard you increase Yield by 5% for 5 seconds. (Cooldown: 20s). &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCrystalRefineChance.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Hidden Crystals&#039;&#039;&#039;&lt;br /&gt;
| When refining ore, there is a 0.3% chance to attain a random crystal. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDronePowerBoost.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Power Tools&#039;&#039;&#039;&lt;br /&gt;
| Increases drone power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseShieldLeech.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Shield Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores shields equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTurretRotation.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Turret Rotation&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot 6 — major skill&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
| Increases all Drone Power by 2.5% and drone Attack Speed by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;System Optimizer&#039;&#039;&#039;&lt;br /&gt;
| Reduces Autopilot activity delay by 0.5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Industrial=&lt;br /&gt;
&#039;&#039;Slots 1–2 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1TurretRotationSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Excavation Actuators&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialT1CraftingSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Faster Production I&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 8%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2CargoCapacity.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Ore Hold Retrofit&#039;&#039;&#039;&lt;br /&gt;
| Increase your ship&#039;s cargo capacity. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseHordeDefense.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Overwhelming Resolve&#039;&#039;&#039;&lt;br /&gt;
| When 3 or more enemies are within range, gain 2% damage reduction. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesRebuildIncrease.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Quick Rebuild&#039;&#039;&#039;&lt;br /&gt;
| Drone rebuild time is reduced by 7.5%. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesFasterDeploy.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Rapid Deployment&#039;&#039;&#039;&lt;br /&gt;
| Drone deployment accelerated by 40%. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slot 3 — major skill&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Yield.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Harvester&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Cargo.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Loadmaster&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slots 4–5 — minor passives&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorLeech.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Armor Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores armor equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringFleetStrengthBoost.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;ECHO The Conqueror&#039;&#039;&#039;&lt;br /&gt;
| Idle Conquest missions grant 20% more Fleet Strength. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCraftingSpeed.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Faster Production II&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 15%. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4HazardYieldIncrease.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Hazard Leech&#039;&#039;&#039;&lt;br /&gt;
| There is a 25% chance when taking damage from a hazard you increase Yield by 5% for 5 seconds. (Cooldown: 20s). &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCrystalRefineChance.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Hidden Crystals&#039;&#039;&#039;&lt;br /&gt;
| When refining ore, there is a 0.3% chance to attain a random crystal. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDronePowerBoost.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Power Tools&#039;&#039;&#039;&lt;br /&gt;
| Increases drone power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseShieldLeech.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Shield Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores shields equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTurretRotation.png|32px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Turret Rotation&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crew]] — recruiting and managing crew members and officers&lt;br /&gt;
* [[Skills]] — the captain&#039;s skill trees these ranks feed into&lt;br /&gt;
* [[Leadership]] — the tree that strengthens crew and officers&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Bounty_Hunt&amp;diff=3383</id>
		<title>Bounty Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Bounty_Hunt&amp;diff=3383"/>
		<updated>2026-06-03T14:26:56Z</updated>

		<summary type="html">&lt;p&gt;Fank: Stamp ship-class note with {{Ver|0.8.1.3}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bounty hunt is a special Mission type available at [[Orsanon Security]] stations. It rewards in Orsanon Commendations (See [[Faction Currencies]]), as well as regular rewards.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Bounty Hunt&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bounty.hunt.png|thumb|1000px|right|Selection screen for the Bounty Hunt difficulty]]  &lt;br /&gt;
&lt;br /&gt;
Orsanon offers the player to do a bounty hunt for them, and destroy a particularly nasty bounty captain. &lt;br /&gt;
&lt;br /&gt;
The Hunt consists of traveling to a POI within the system, and fighting 5 waves of Enemies, with the target captain being in the last wave, and usually piloting a larger ship thna the rest of the waves. &lt;br /&gt;
&lt;br /&gt;
After successfully defeating all waves and destroying the bounty, a portal will appear (which is essentially just a button to go home). If clicked, the ship will return to the Orsanon station and the mission will end. At that point the player may pick another mission maybe higher difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [[ECHO]] cannot be enabled on Patrol missions.&lt;br /&gt;
&lt;br /&gt;
The portal/button:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bounty.hunt.end.png]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Difficulties&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Bounty hunt can be ran under Normal, Elevated, or Extreme difficulty. &lt;br /&gt;
&lt;br /&gt;
* Normal: Starting enemies are based off current station level&lt;br /&gt;
* Elevated: Starting enemies are based of current station level + 3 + player Bounty Hunter Rank / 2&lt;br /&gt;
* Extreme: Starting enemies are based of current station level + 5 + player Bounty Hunter Rank&lt;br /&gt;
&lt;br /&gt;
Each difficulty rewards higher rewards, and if fighting &#039;&#039;extremely&#039;&#039; difficult enemies, it is possible to spawn salvage wrecks containing legendary gear of higher level than is available anywhere else. Gear-hunting though this method will require the player to drop a &#039;&#039;&#039;Locator Beacon&#039;&#039;, and then return to the same spot with a salvage ship. Beware, chances of extraction on level 100+ enemies are miniscule at best, and take inordinate amount of time.&lt;br /&gt;
&lt;br /&gt;
The class of ship enemies pilot scales with their level - see [[Combat#Enemy ship classes]]. The named bounty captain is the exception: it is capped at the &#039;&#039;&#039;Frigate&#039;&#039;&#039; class and never pilots a Destroyer, so at very high Bounty Hunter Rank the captain&#039;s escort waves can be larger ships than the captain itself. {{Ver|0.8.1.3}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bounty Hunter Rank&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
[[File:Captain.ranks.png|right|300px|thumb|Bounty Hunter Rank]]&lt;br /&gt;
&lt;br /&gt;
When defeating enemies and completing the mission, the rank will increase by 1 for &#039;&#039;&#039;every&#039;&#039;&#039; extreme mission completed. Rank can be seen on the Captain&#039;s information screen.&lt;br /&gt;
&lt;br /&gt;
Rank can be retired at any time by pressing the &#039;&#039;Retire&#039;&#039; button, in exchange for some Tokens. Doing so is recommended if the player cannot beat the enemies any more due to level increase.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game World]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Combat&amp;diff=3382</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Combat&amp;diff=3382"/>
		<updated>2026-06-03T14:26:25Z</updated>

		<summary type="html">&lt;p&gt;Fank: Add stable anchor for Enemy ship classes heading (Ver badge changes auto-anchor)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.pre-combat.png|400px|thumb|right|A combat cutter surrounded by seven Luminate Combine warships]]&lt;br /&gt;
&lt;br /&gt;
Ship-to-ship combat is one of the core Vanguard Galaxy activities. It involves the player navigating to a location with hostile (or friendly!) ships and/or stations, and then engaging in combat until one side withdraws or is destroyed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Means of Destruction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While any ship can participate in combat - voluntarily or not - combat-oriented ships serve this role better than others. See [[Ships]] for more information. However, it is possible (and in the beginning of the game, quite expected) for the player to mount a combat Turret onto any ship they own and perform combat missions successfully.&lt;br /&gt;
&lt;br /&gt;
Combat turrets come in many forms and sizes - some use energy-based attacks, some use projectiles. Some are able to hit without fail, some need extensive ammo expenditure to inflict significant damage. Some turrets are designed for close, medium or long-range combat exclusively. Player has free reign on weapon selection and loadout customization.&lt;br /&gt;
&lt;br /&gt;
Other than using combat turrets, player can equip combat drones if they have access to a ship with a Drone Bay. Drones can be deployed in any configuration, so running a mining ship with mining turrets, but a handful of drones dedicated to defense is perfectly viable.&lt;br /&gt;
&lt;br /&gt;
Available combat drones , for example, are laser drones and with the &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill in Drone skill tree, the Missile drones also become available.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
[[File:Drone Types.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons of War&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Any turret not specifically intended for mining or salvaging is a combat turret. &lt;br /&gt;
&lt;br /&gt;
[[File:Turret.list.1.png]]&lt;br /&gt;
[[File:Turret.list.2.png]]&lt;br /&gt;
[[File:Turret.list.3.png]]&lt;br /&gt;
[[File:Turret.list.4.png]]&lt;br /&gt;
[[File:Turret.list.5.png]]&lt;br /&gt;
[[File:Turret.list.6.png]]&lt;br /&gt;
&lt;br /&gt;
Thus, in the list above, anything not prefixed as Mining- (&#039;&#039;which includes AO - Asteroid Obliterator&#039;&#039;) or Salvage- is a weapon.&lt;br /&gt;
&lt;br /&gt;
There is no consensus on what weapon is best (*), as each weapon has their own benefits and use-cases (*), and the final selection is up to the player, or to chance - when looting powerful weapons off enemy ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;* These are bold-faced lies. Railguns are the best. Many weapons have no use-cases. Hopefully game will be re-balanced so this changes.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon.example.png|500px|thumb|right|Example Weapon]]&lt;br /&gt;
&lt;br /&gt;
Weapons have their Combat Power rating. In simplified terms, the total combat power generated by all weapons (and other modules) is added together, general &#039;&#039;Power&#039;&#039; is added to this, then the number is modified by skills and other bonuses to reach a final &amp;quot;Combat Power&amp;quot; score. This score is divided by 5, and that is how much damage per second (DPS) the weapons are expected to produce. Many other factors are relevant here, see [[Power]] for power calculations, [[Damage]] for damage calculations, [[Precision]] for critical hits, [[Energy]] for bonus multipliers, to name a few. Also [[Drones]] are relevant for combat as well.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Combat&#039;&#039;&#039; Skill tree deals with combat exclusively - causing damage and critical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skills.combat.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The majority of Combat skill tree is applicable for any activity type - mining or salvaging included, as critical hits are critical hits no matter if the turret deals combat or mining damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Means of Survival&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cutter.post-combat.png|400px|thumb|right|A combat cutter surrounded by seven Luminate Combine wrecks]]&lt;br /&gt;
&lt;br /&gt;
Ships can withstand only so much punishment. They have three primary defense tracks:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Shields&#039;&#039;&#039;: Not all ships have shields. Shields take damage first, and can regenerate during combat if the player pilots the ship away from hostiles to catch a breath.&lt;br /&gt;
# &#039;&#039;&#039;Armor&#039;&#039;&#039;: Armor is the second line of defense, and not all ships have armor. Armor can regenerate during combat even while damage is still incoming, but this process is much slower than shields unless extensive customization is done to ship gear.&lt;br /&gt;
# &#039;&#039;&#039;Hull&#039;&#039;&#039;: Hull is the third and final damage track - once hull is depleted the player ship will perform an &#039;&#039;&#039;Emergency Jump&#039;&#039;&#039; - and withdraw to safe confines of the closest friendly station to begin repairs. NPC ships can attempt the jump, but often will not get the opportunity&lt;br /&gt;
&lt;br /&gt;
Example of Chisel Mk. II Mining Skiff with Hull and Armor tracks:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chisel.ii.hangar.png]]&lt;br /&gt;
&lt;br /&gt;
Defense modules such as Armor and Shields are not the only provider of Armor and Shields - any module or turret may have their own Armor and Shield scores, which grant the ship defenses, however those will not be multiplied by the &#039;&#039;Armor Plating&#039;&#039; or &#039;&#039;Shield Generator&#039;&#039; module multipliers.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Defense&#039;&#039;&#039; Skill tree deals with defense - recovering from damage and mitigating it entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skills.defense.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The majority of Defense skill tree is applicable for any activity type - mining or salvaging included, Damage is damage, no matter if caused by missiles or radiation.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Withdrawing from Combat&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Emergency.jump.png|800px|thumb|right|Emergency Jump Initiated]]&lt;br /&gt;
&lt;br /&gt;
Often the player takes a larger bite than they can chew. When this happens, nothing is lost - except time. Ships with drained hull will initiate an &#039;&#039;&#039;Emergency Jump&#039;&#039;&#039; to the closest station.&lt;br /&gt;
&lt;br /&gt;
There are no downside to retreating and then coming back with a vengeance, unless the player was performing one of the special missions that do not allow for retreat, such as [[Patrol]], [[Bounty Hunt]] or [[Industrial Ops]]. In that case the mission will abort, and will likely cost the player a single point of Rank.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Combat Missions and Encounters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Looking for trouble is easy - any Mission Board (even at pacifists like [[Steel Vultures]], [[Mindus Holdings]] or [[Intertrade Network]]) offers a wide variety of misisons, some of which include combat. Even simple mining and salvage missions at higher rarity levels (colors) feature some adversary - usually automated defenses, small drones, or even full-fledged flotillas. In such cases it&#039;s best to go ahead with a combat ship (or at least a combat layout on current ship), clear the hostiles, and then return with a workhorse to mine or salvage in peace.&lt;br /&gt;
&lt;br /&gt;
Combat mission example:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Combat.mission.board.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Combat.poi.random.png|400px|thumb|right|Random timed Combat POI]]&lt;br /&gt;
&lt;br /&gt;
Outside of Misisons, one can encounter random map POIs that are geared towards combat, such as Pirate activities - marked with a red crosshairs on map, and the goal is to clear out all hostiles there.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Enemy ship classes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;Enemy ship classes&#039;&#039;&#039; {{Ver|0.8.1.3}} ===&lt;br /&gt;
&lt;br /&gt;
Hostile combat ships come in five hull classes: Cutter, Gunship, Corvette, Frigate and Destroyer. Which class an encounter can field is set by the enemy level - larger hulls only appear once enemy levels are high enough:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Appears from enemy level ~&lt;br /&gt;
|-&lt;br /&gt;
| Cutter || 1&lt;br /&gt;
|-&lt;br /&gt;
| Gunship || 10&lt;br /&gt;
|-&lt;br /&gt;
| Corvette || 20&lt;br /&gt;
|-&lt;br /&gt;
| Frigate || 45&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Destroyer-class enemies appear in standard mission waves from enemy level ~75, or as the target of a high-level [[Capture Ship]] mission from around level 50. They can also be found as derelict wrecks at battle-debris salvage sites.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warzones and Dread Ports&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
These are special systems within the &#039;&#039;Frontier&#039;&#039; (see [[Navigation]]) that are designed for combat activities. Once the player gets a gate key for those systems (by fighting and looting pirates for Dread Ports, or purchasing from [[Factions|faction]] controlling the gate to a Warzone), the player will run through a gauntlet of combat situations, escalating to an all-out station offense mission. The reward for these are Bonus skillpoints, so everyone should participate if able.&lt;br /&gt;
&lt;br /&gt;
Combat POIs and the target station inside a Warzone below. Dread Ports are similar.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Combat.pois.png]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Outside Assistance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are two types of help the player may receive during a combat situation - random and planned.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Patrols and Mercenaries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A squad of [[Canisec]] patrol craft may be passing by while player is engaged in combat, and will help out. This happens entirely randomly and player has no control over this. Also, very rarely, when the player takes damage, a helpful mercenary (see [[Omnitac Agency]]) may decide to help out and joins the fray.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hiring Mercenaries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A well prepared player will know that hired help is just a fistful of Credits away - and hire a mercenary to fight alongside them, over at any [[Omnitac Agency]] station. Mercenaries will hang around for as long as their contract lasts, and if their ship is defeated, they will withdraw, repair, and then return once repairs are finished - even to the same combat if it lasts more than a few minutes. &lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Combat&amp;diff=3381</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Combat&amp;diff=3381"/>
		<updated>2026-06-03T14:25:23Z</updated>

		<summary type="html">&lt;p&gt;Fank: Stamp Enemy ship classes heading with {{Ver|0.8.1.3}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cutter.pre-combat.png|400px|thumb|right|A combat cutter surrounded by seven Luminate Combine warships]]&lt;br /&gt;
&lt;br /&gt;
Ship-to-ship combat is one of the core Vanguard Galaxy activities. It involves the player navigating to a location with hostile (or friendly!) ships and/or stations, and then engaging in combat until one side withdraws or is destroyed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Means of Destruction&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
While any ship can participate in combat - voluntarily or not - combat-oriented ships serve this role better than others. See [[Ships]] for more information. However, it is possible (and in the beginning of the game, quite expected) for the player to mount a combat Turret onto any ship they own and perform combat missions successfully.&lt;br /&gt;
&lt;br /&gt;
Combat turrets come in many forms and sizes - some use energy-based attacks, some use projectiles. Some are able to hit without fail, some need extensive ammo expenditure to inflict significant damage. Some turrets are designed for close, medium or long-range combat exclusively. Player has free reign on weapon selection and loadout customization.&lt;br /&gt;
&lt;br /&gt;
Other than using combat turrets, player can equip combat drones if they have access to a ship with a Drone Bay. Drones can be deployed in any configuration, so running a mining ship with mining turrets, but a handful of drones dedicated to defense is perfectly viable.&lt;br /&gt;
&lt;br /&gt;
Available combat drones , for example, are laser drones and with the &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill in Drone skill tree, the Missile drones also become available.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
[[File:Drone Types.png]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Weapons of War&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Any turret not specifically intended for mining or salvaging is a combat turret. &lt;br /&gt;
&lt;br /&gt;
[[File:Turret.list.1.png]]&lt;br /&gt;
[[File:Turret.list.2.png]]&lt;br /&gt;
[[File:Turret.list.3.png]]&lt;br /&gt;
[[File:Turret.list.4.png]]&lt;br /&gt;
[[File:Turret.list.5.png]]&lt;br /&gt;
[[File:Turret.list.6.png]]&lt;br /&gt;
&lt;br /&gt;
Thus, in the list above, anything not prefixed as Mining- (&#039;&#039;which includes AO - Asteroid Obliterator&#039;&#039;) or Salvage- is a weapon.&lt;br /&gt;
&lt;br /&gt;
There is no consensus on what weapon is best (*), as each weapon has their own benefits and use-cases (*), and the final selection is up to the player, or to chance - when looting powerful weapons off enemy ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;* These are bold-faced lies. Railguns are the best. Many weapons have no use-cases. Hopefully game will be re-balanced so this changes.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Weapon.example.png|500px|thumb|right|Example Weapon]]&lt;br /&gt;
&lt;br /&gt;
Weapons have their Combat Power rating. In simplified terms, the total combat power generated by all weapons (and other modules) is added together, general &#039;&#039;Power&#039;&#039; is added to this, then the number is modified by skills and other bonuses to reach a final &amp;quot;Combat Power&amp;quot; score. This score is divided by 5, and that is how much damage per second (DPS) the weapons are expected to produce. Many other factors are relevant here, see [[Power]] for power calculations, [[Damage]] for damage calculations, [[Precision]] for critical hits, [[Energy]] for bonus multipliers, to name a few. Also [[Drones]] are relevant for combat as well.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Combat&#039;&#039;&#039; Skill tree deals with combat exclusively - causing damage and critical hits.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skills.combat.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The majority of Combat skill tree is applicable for any activity type - mining or salvaging included, as critical hits are critical hits no matter if the turret deals combat or mining damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Means of Survival&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cutter.post-combat.png|400px|thumb|right|A combat cutter surrounded by seven Luminate Combine wrecks]]&lt;br /&gt;
&lt;br /&gt;
Ships can withstand only so much punishment. They have three primary defense tracks:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Shields&#039;&#039;&#039;: Not all ships have shields. Shields take damage first, and can regenerate during combat if the player pilots the ship away from hostiles to catch a breath.&lt;br /&gt;
# &#039;&#039;&#039;Armor&#039;&#039;&#039;: Armor is the second line of defense, and not all ships have armor. Armor can regenerate during combat even while damage is still incoming, but this process is much slower than shields unless extensive customization is done to ship gear.&lt;br /&gt;
# &#039;&#039;&#039;Hull&#039;&#039;&#039;: Hull is the third and final damage track - once hull is depleted the player ship will perform an &#039;&#039;&#039;Emergency Jump&#039;&#039;&#039; - and withdraw to safe confines of the closest friendly station to begin repairs. NPC ships can attempt the jump, but often will not get the opportunity&lt;br /&gt;
&lt;br /&gt;
Example of Chisel Mk. II Mining Skiff with Hull and Armor tracks:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chisel.ii.hangar.png]]&lt;br /&gt;
&lt;br /&gt;
Defense modules such as Armor and Shields are not the only provider of Armor and Shields - any module or turret may have their own Armor and Shield scores, which grant the ship defenses, however those will not be multiplied by the &#039;&#039;Armor Plating&#039;&#039; or &#039;&#039;Shield Generator&#039;&#039; module multipliers.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Defense&#039;&#039;&#039; Skill tree deals with defense - recovering from damage and mitigating it entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skills.defense.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The majority of Defense skill tree is applicable for any activity type - mining or salvaging included, Damage is damage, no matter if caused by missiles or radiation.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Withdrawing from Combat&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Emergency.jump.png|800px|thumb|right|Emergency Jump Initiated]]&lt;br /&gt;
&lt;br /&gt;
Often the player takes a larger bite than they can chew. When this happens, nothing is lost - except time. Ships with drained hull will initiate an &#039;&#039;&#039;Emergency Jump&#039;&#039;&#039; to the closest station.&lt;br /&gt;
&lt;br /&gt;
There are no downside to retreating and then coming back with a vengeance, unless the player was performing one of the special missions that do not allow for retreat, such as [[Patrol]], [[Bounty Hunt]] or [[Industrial Ops]]. In that case the mission will abort, and will likely cost the player a single point of Rank.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Combat Missions and Encounters&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Looking for trouble is easy - any Mission Board (even at pacifists like [[Steel Vultures]], [[Mindus Holdings]] or [[Intertrade Network]]) offers a wide variety of misisons, some of which include combat. Even simple mining and salvage missions at higher rarity levels (colors) feature some adversary - usually automated defenses, small drones, or even full-fledged flotillas. In such cases it&#039;s best to go ahead with a combat ship (or at least a combat layout on current ship), clear the hostiles, and then return with a workhorse to mine or salvage in peace.&lt;br /&gt;
&lt;br /&gt;
Combat mission example:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Combat.mission.board.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Combat.poi.random.png|400px|thumb|right|Random timed Combat POI]]&lt;br /&gt;
&lt;br /&gt;
Outside of Misisons, one can encounter random map POIs that are geared towards combat, such as Pirate activities - marked with a red crosshairs on map, and the goal is to clear out all hostiles there.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Enemy ship classes&#039;&#039;&#039; {{Ver|0.8.1.3}} ===&lt;br /&gt;
&lt;br /&gt;
Hostile combat ships come in five hull classes: Cutter, Gunship, Corvette, Frigate and Destroyer. Which class an encounter can field is set by the enemy level - larger hulls only appear once enemy levels are high enough:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class !! Appears from enemy level ~&lt;br /&gt;
|-&lt;br /&gt;
| Cutter || 1&lt;br /&gt;
|-&lt;br /&gt;
| Gunship || 10&lt;br /&gt;
|-&lt;br /&gt;
| Corvette || 20&lt;br /&gt;
|-&lt;br /&gt;
| Frigate || 45&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer || 75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Destroyer-class enemies appear in standard mission waves from enemy level ~75, or as the target of a high-level [[Capture Ship]] mission from around level 50. They can also be found as derelict wrecks at battle-debris salvage sites.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warzones and Dread Ports&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
These are special systems within the &#039;&#039;Frontier&#039;&#039; (see [[Navigation]]) that are designed for combat activities. Once the player gets a gate key for those systems (by fighting and looting pirates for Dread Ports, or purchasing from [[Factions|faction]] controlling the gate to a Warzone), the player will run through a gauntlet of combat situations, escalating to an all-out station offense mission. The reward for these are Bonus skillpoints, so everyone should participate if able.&lt;br /&gt;
&lt;br /&gt;
Combat POIs and the target station inside a Warzone below. Dread Ports are similar.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Combat.pois.png]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Outside Assistance&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
There are two types of help the player may receive during a combat situation - random and planned.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Patrols and Mercenaries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A squad of [[Canisec]] patrol craft may be passing by while player is engaged in combat, and will help out. This happens entirely randomly and player has no control over this. Also, very rarely, when the player takes damage, a helpful mercenary (see [[Omnitac Agency]]) may decide to help out and joins the fray.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hiring Mercenaries&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
A well prepared player will know that hired help is just a fistful of Credits away - and hire a mercenary to fight alongside them, over at any [[Omnitac Agency]] station. Mercenaries will hang around for as long as their contract lasts, and if their ship is defeated, they will withdraw, repair, and then return once repairs are finished - even to the same combat if it lasts more than a few minutes. &lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Module:GameVersion&amp;diff=3380</id>
		<title>Module:GameVersion</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Module:GameVersion&amp;diff=3380"/>
		<updated>2026-06-03T14:23:59Z</updated>

		<summary type="html">&lt;p&gt;Fank: Trim comments to ones that add value beyond the code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Single source of truth for the game version. Bump STABLE / BETA here on each&lt;br /&gt;
-- release; every {{Ver}} stamp re-evaluates on the next page parse.&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local STABLE = &amp;quot;0.8.0&amp;quot;&lt;br /&gt;
local BETA = &amp;quot;0.8.1.1&amp;quot;  -- &amp;quot;&amp;quot; if no beta is running&lt;br /&gt;
&lt;br /&gt;
local function parse(v)  -- &amp;quot;1.2.3&amp;quot; -&amp;gt; {1, 2, 3}&lt;br /&gt;
	local t = {}&lt;br /&gt;
	for n in tostring(v):gmatch(&amp;quot;%d+&amp;quot;) do&lt;br /&gt;
		t[#t + 1] = tonumber(n)&lt;br /&gt;
	end&lt;br /&gt;
	return t&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- -1 if a &amp;lt; b, 0 if equal, 1 if a &amp;gt; b&lt;br /&gt;
local function cmp(a, b)&lt;br /&gt;
	local pa, pb = parse(a), parse(b)&lt;br /&gt;
	for i = 1, math.max(#pa, #pb) do&lt;br /&gt;
		local x, y = pa[i] or 0, pb[i] or 0&lt;br /&gt;
		if x &amp;lt; y then return -1 end&lt;br /&gt;
		if x &amp;gt; y then return 1 end&lt;br /&gt;
	end&lt;br /&gt;
	return 0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- {{#invoke:GameVersion|stable}} / |beta&lt;br /&gt;
function p.stable() return STABLE end&lt;br /&gt;
function p.beta() return BETA end&lt;br /&gt;
&lt;br /&gt;
-- {{#invoke:GameVersion|status|&amp;lt;v&amp;gt;}} -&amp;gt; &amp;quot;current&amp;quot; | &amp;quot;beta&amp;quot; | &amp;quot;outdated&amp;quot; | &amp;quot;unknown&amp;quot;&lt;br /&gt;
function p.status(frame)&lt;br /&gt;
	local v = frame.args[1]&lt;br /&gt;
	if not v or v == &amp;quot;&amp;quot; then return &amp;quot;unknown&amp;quot; end&lt;br /&gt;
	local c = cmp(v, STABLE)&lt;br /&gt;
	if c &amp;lt; 0 then return &amp;quot;outdated&amp;quot; end&lt;br /&gt;
	if c == 0 then return &amp;quot;current&amp;quot; end&lt;br /&gt;
	return &amp;quot;beta&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- require(&#039;Module:GameVersion&#039;) accessors for other Lua modules&lt;br /&gt;
p.stableVersion = STABLE&lt;br /&gt;
p.betaVersion = BETA&lt;br /&gt;
p._cmp = cmp&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Officer_Skills&amp;diff=3379</id>
		<title>Officer Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Officer_Skills&amp;diff=3379"/>
		<updated>2026-06-03T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;Fank: Replace {{Beta}} banner with version stamp {{Ver|0.8.1.1}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ver|0.8.1.1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Skills&#039;&#039;&#039; are the passive bonuses that hired &#039;&#039;&#039;[[Crew#Crew members|crew members]]&#039;&#039;&#039; contribute to your ship. Every crew member is generated with a fixed set of skills drawn from their &#039;&#039;&#039;profession&#039;&#039;&#039;, and those skills switch on as the crew member gains levels — each unlocked skill adds one rank to the matching node in your captain&#039;s [[Skills|skill trees]].&lt;br /&gt;
&lt;br /&gt;
== How crew skills work ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Profession pool.&#039;&#039;&#039; A crew member only rolls skills flagged for their profession — &#039;&#039;&#039;Mining&#039;&#039;&#039;, &#039;&#039;&#039;Salvaging&#039;&#039;&#039;, &#039;&#039;&#039;Combat&#039;&#039;&#039;, &#039;&#039;&#039;Engineering&#039;&#039;&#039; or &#039;&#039;&#039;Industrial&#039;&#039;&#039;. A single skill can belong to more than one profession.&lt;br /&gt;
* &#039;&#039;&#039;Skill slots by [[Crew#Crew rarities|rarity]].&#039;&#039;&#039; Higher rarity grants more skill slots:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Skill slots !! Tiers filled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard&#039;&#039;&#039; || 3 || 1, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enhanced&#039;&#039;&#039; || 6 || 1–5 + tier 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High-Grade&#039;&#039;&#039;+ || 9 || 1–8 + tier 9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Slot counts are fixed by rarity, but the current build only defines crew skills up to tier 6 — the tier 7–8 minor slots and the tier 9 major slot on High-Grade+ crew have no skills to fill yet.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minor vs. major.&#039;&#039;&#039; Tiers 1–2, 4–5 and 7–8 roll &#039;&#039;&#039;minor&#039;&#039;&#039; skills — multi-rank passives that stack. Tiers 3, 6 and 9 roll a single &#039;&#039;&#039;major&#039;&#039;&#039; skill — usually a one-rank ability or a powerful threshold effect.&lt;br /&gt;
* &#039;&#039;&#039;Level gates.&#039;&#039;&#039; A skill unlocks once the crew member reaches its required level: &#039;&#039;&#039;tier 1&#039;&#039;&#039; from level 1, then &#039;&#039;&#039;+5 levels per tier&#039;&#039;&#039; (tier 2 at 5, tier 3 at 10, tier 4 at 15, tier 5 at 20, tier 6 at 25, and so on).&lt;br /&gt;
* &#039;&#039;&#039;Stacking onto your trees.&#039;&#039;&#039; Each unlocked crew skill adds &#039;&#039;&#039;+1 rank&#039;&#039;&#039; to that node in your own skill trees, on top of any points you invested. Several crew members carrying the same skill stack their ranks together, and a skill can be active from crew alone even if you never spent a point in it.&lt;br /&gt;
&lt;br /&gt;
== Skill list ==&lt;br /&gt;
&lt;br /&gt;
The skills below are grouped by tier. Class shows which crew professions can roll each skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiers 1–2=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT2CriticalDamage.png|32px|link=]]&lt;br /&gt;
| Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Annihilator&#039;&#039;&#039;&lt;br /&gt;
| Increases Critical Damage. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorRepairDrone.png|32px|link=]]&lt;br /&gt;
| Mining, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Armor Repair Bot&#039;&#039;&#039;&lt;br /&gt;
| When you take armor damage, deploy 1 repair bot(s) that each restore 1% of your armor every 2 seconds. Each bot lasts 20 seconds. (Cooldown: 60 seconds). &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewBoardingPowerIncrease.png|32px|link=]]&lt;br /&gt;
| Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Assault Doctrine&#039;&#039;&#039;&lt;br /&gt;
| Increases the boarding power of all your crew by 10%, making them more effective in ship-to-ship boarding combat. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDefenses.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Composite Drone Armor&#039;&#039;&#039;&lt;br /&gt;
| Drones will receive a 3% increase to Damage Reduction. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Crew Conditioning&#039;&#039;&#039;&lt;br /&gt;
| Increases crew resistance by 10%, reducing the chance of casualties from hull damage and boosting HP in boarding combat. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesSpeed.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Combat&lt;br /&gt;
| &#039;&#039;&#039;Drone Agility&#039;&#039;&#039;&lt;br /&gt;
| Boosts the engine thrust of all drones by 10%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingSalvagePower.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Beams&#039;&#039;&#039;&lt;br /&gt;
| Increases Salvage Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1TurretRotationSpeed.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Combat, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Excavation Actuators&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringExperiencePenaltyReduction.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Experience Penalty Reducer&#039;&#039;&#039;&lt;br /&gt;
| Reduces the experience penalty by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipShipBrigCapacityIncrease.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Extended Brig&#039;&#039;&#039;&lt;br /&gt;
| Increases the brig capacity of your ships by 10%, allowing you to hold more prisoners. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialT1CraftingSpeed.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Faster Production I&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 8%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringT1MiningPowerPenaltyReduction.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Fieldwork Power Efficiency&#039;&#039;&#039;&lt;br /&gt;
| Reduces the penalty reduction to Mining and Salvage Power by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1MiningPower.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Miner&#039;s Edge&#039;&#039;&#039;&lt;br /&gt;
| Increases Mining Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDamage.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Optimized Drone Tools&#039;&#039;&#039;&lt;br /&gt;
| Increases Drone Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2CargoCapacity.png|32px|link=]]&lt;br /&gt;
| Mining, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Ore Hold Retrofit&#039;&#039;&#039;&lt;br /&gt;
| Increase your ship&#039;s cargo capacity. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseHordeDefense.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Overwhelming Resolve&#039;&#039;&#039;&lt;br /&gt;
| When 3 or more enemies are within range, gain 2% damage reduction. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1CritChance.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Precise Targeting&#039;&#039;&#039;&lt;br /&gt;
| Improves Critical Chance. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingYield.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Precision Scraping&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesRebuildIncrease.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Quick Rebuild&#039;&#039;&#039;&lt;br /&gt;
| Drone rebuild time is reduced by 7.5%. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1Range.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Range Amplifier&#039;&#039;&#039;&lt;br /&gt;
| Increases turret Range. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT2AttackSpeed.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Rapid Assault&#039;&#039;&#039;&lt;br /&gt;
| Increases Attack Speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesFasterDeploy.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Rapid Deployment&#039;&#039;&#039;&lt;br /&gt;
| Drone deployment accelerated by 40%. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2YieldBoost.png|32px|link=]]&lt;br /&gt;
| Mining, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Resource Maximizer&#039;&#039;&#039;&lt;br /&gt;
| Improves yield. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingSalvageCargoSpace.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Salvage Racks&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringT3YieldBonus.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Smart Extraction&#039;&#039;&#039;&lt;br /&gt;
| Reduces the penalty reduction to Mining and Salvage yields by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1CombatPower.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;s Might&#039;&#039;&#039;&lt;br /&gt;
| Increases Combat Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 3=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Armor Plating&#039;&#039;&#039;&lt;br /&gt;
| Increases Armor HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueCleanSweep.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Clean Sweep&#039;&#039;&#039;&lt;br /&gt;
| Destroying a wreck grants +20% Salvage Power for 2 minutes. (Cooldown: 5 min).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]&lt;br /&gt;
| Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Drone Handler&#039;&#039;&#039;&lt;br /&gt;
| Increases Drone Power by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3MiningMiningPowerBoost.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Efficient Miner&#039;&#039;&#039;&lt;br /&gt;
| Increases Mining Power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3CombatAttackSpeed.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Fire Control Officer&#039;&#039;&#039;&lt;br /&gt;
| Increases Attack Speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Yield.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Harvester&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Cargo.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Loadmaster&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningOreUpgrade.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Lode Sense&#039;&#039;&#039;&lt;br /&gt;
| Each ore drop has a 5% chance to be upgraded to its next quality tier (if possible).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueLuckyHaul.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Lucky Haul&#039;&#039;&#039;&lt;br /&gt;
| Each salvage hit has a 1% chance to instantly drop an item from the wreck. (Cooldown: 1s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningEfficientDrilling.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Reactor Rest&#039;&#039;&#039;&lt;br /&gt;
| -50% reactor energy usage for 30 seconds after hitting an asteroid. (Cooldown: 60s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Reactor Technician&#039;&#039;&#039;&lt;br /&gt;
| Increases Energy Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueSalvageSurge.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Salvage Surge&#039;&#039;&#039;&lt;br /&gt;
| On arriving at a salvage field, gain +12.5% Salvage Power for 60 seconds. (Cooldown: 180s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3SalvageSalvagePower.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Scavenger&#039;&#039;&#039;&lt;br /&gt;
| Increases Salvage Power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Shield Boost&#039;&#039;&#039;&lt;br /&gt;
| Increases Shield HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Sustained Operator&#039;&#039;&#039;&lt;br /&gt;
| Every 10 minutes of continuous Autopilot grants +1% efficiency (max 10%).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3CombatPrecision.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Targeting Specialist&#039;&#039;&#039;&lt;br /&gt;
| Increases Critical Chance by 2%, and Critical Damage by 5%.&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 4–5=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorLeech.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Armor Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores armor equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveMegaCrit.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Critical Recursion&#039;&#039;&#039;&lt;br /&gt;
| Critical Hits can trigger 1 additional times. Critical hit chance is halved each time. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringFleetStrengthBoost.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;ECHO The Conqueror&#039;&#039;&#039;&lt;br /&gt;
| Idle Conquest missions grant 20% more Fleet Strength. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingEquipmentExtractionBonus.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Equipment Bonus&#039;&#039;&#039;&lt;br /&gt;
| Bonus when extracting equipment (10% per rank). &#039;&#039;(In-game tooltip is currently a placeholder.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCraftingSpeed.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Faster Production II&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 15%. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4HazardYieldIncrease.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Hazard Leech&#039;&#039;&#039;&lt;br /&gt;
| There is a 25% chance when taking damage from a hazard you increase Yield by 5% for 5 seconds. (Cooldown: 20s). &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCrystalRefineChance.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Hidden Crystals&#039;&#039;&#039;&lt;br /&gt;
| When refining ore, there is a 0.3% chance to attain a random crystal. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveInstantReload.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Instant Reload&#039;&#039;&#039;&lt;br /&gt;
| 2% chance to instantly reload a turret. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDronePowerBoost.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Power Tools&#039;&#039;&#039;&lt;br /&gt;
| Increases drone power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4YieldMiningPowerBoost.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Precision Module&#039;&#039;&#039;&lt;br /&gt;
| Increases mining power, and a bonus to Yield. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTriggerCombatPowerOnCrit.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Redline&#039;&#039;&#039;&lt;br /&gt;
| Critical hits have a 5% chance to grant a Rage stack for 15s (max 25 stacks). Each stack grants +0.5% Combat Power. (Cooldown: 1s). &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseShieldLeech.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Shield Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores shields equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2TreasureChance.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Smugglers Stash&#039;&#039;&#039;&lt;br /&gt;
| You have a 1% chance each extraction to find a Locked Container hidden within an asteroid. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveCritChanceDamage.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Target Weak Spots&#039;&#039;&#039;&lt;br /&gt;
| Increase Critical Chance. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTurretRotation.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Combat, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Turret Rotation&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 6=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
| Increases all Drone Power by 2.5% and drone Attack Speed by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningCritYield.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Fault Line&#039;&#039;&#039;&lt;br /&gt;
| Critical hits on asteroids have a 25% chance to grant +10% Yield for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningFieldFocus.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Field Focus&#039;&#039;&#039;&lt;br /&gt;
| On arriving at an asteroid field, gain +12.5% Mining Power for 60 seconds. (Cooldown: 180s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueIronRage.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Iron Rage&#039;&#039;&#039;&lt;br /&gt;
| When your hull takes a hit, increase Combat Power by 25% for 10 seconds. (Cooldown: 60s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueSalvageCritYield.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Sharp Eye&#039;&#039;&#039;&lt;br /&gt;
| Critical hits on wrecks grant +5% Yield for 10 seconds. Stacks up to 5 times. (Cooldown: 2s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueCombatBoardingSuppression.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Shock Assault&#039;&#039;&#039;&lt;br /&gt;
| While boarding, enemy defenders have their Boarding Power reduced by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueStripFocus.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Strip Focus&#039;&#039;&#039;&lt;br /&gt;
| Each salvage hit grants +5% Salvage Power for 60 seconds. Stacks up to 5 times. (Cooldown: 1s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;System Optimizer&#039;&#039;&#039;&lt;br /&gt;
| Reduces Autopilot activity delay by 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueWarpath.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Warpath&#039;&#039;&#039;&lt;br /&gt;
| Each kill grants +3% Attack Speed for 2 minutes. Stacks up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueWeaponsFree.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Weapons Free&#039;&#039;&#039;&lt;br /&gt;
| On arriving at a combat zone, gain +10% Attack Speed for 30 seconds. (Cooldown: 180s).&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 7–8=&lt;br /&gt;
&#039;&#039;No crew skills occupy these tiers in the current build. High-Grade crew members have skill slots at tiers 7–8, but the skill pool currently contains no tier 7–8 entries to fill them.&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crew]] — recruiting and managing crew members and officers&lt;br /&gt;
* [[Skills]] — the captain&#039;s skill trees these ranks feed into&lt;br /&gt;
* [[Leadership]] — the tree that strengthens crew and officers&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boarding&amp;diff=3378</id>
		<title>Boarding</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boarding&amp;diff=3378"/>
		<updated>2026-06-03T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;Fank: Replace {{Beta}} banner with version stamp {{Ver|0.8.1.1}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Screenshots to capture: a boardable (disabled) enemy ship with the board prompt, the boarding simulation / compartment view, the boarding roster bar, the brig / prisoners panel. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ver|0.8.1.1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boarding&#039;&#039;&#039; is a mechanic that lets you storm a crippled enemy ship, fight through it compartment by compartment, and &#039;&#039;&#039;capture&#039;&#039;&#039; it instead of destroying it. A captured hull can be repaired, scrapped or sold at the [[Drydock]], and surviving defenders can be taken as [[#Prisoners|prisoners]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Becoming boardable&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
An enemy ship can only be boarded once it is &#039;&#039;&#039;critically damaged&#039;&#039;&#039; — its hull must be driven below roughly &#039;&#039;&#039;40%&#039;&#039;&#039;. Below that threshold, each further chunk of damage gives a chance for the ship to become boardable. When it does, the ship goes dead in space (engines cut) and a boarding prompt appears.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;EMP weapons greatly increase the chance.&#039;&#039;&#039; A target carrying a high EMP charge is far more likely to become boardable than one brought down by weapon fire alone. Conventional damage can still trigger it, but much less often.&lt;br /&gt;
* The lower the hull, the higher the chance per hit.&lt;br /&gt;
* Approach a boardable ship and interact to launch the [[#The boarding simulation|boarding simulation]]. (You can also simply destroy it instead.)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Capture Enemy Vessel mission&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Boarding.mission.png|thumb|400x400px]]&lt;br /&gt;
The easiest way to try boarding is the &#039;&#039;&#039;Capture Enemy Vessel&#039;&#039;&#039; mission, which hands you a target that is already set up to be boarded.&lt;br /&gt;
&lt;br /&gt;
* Offered at stations once you have progressed far enough into the main story (and reached higher-level stations).&lt;br /&gt;
* The target is always a &#039;&#039;&#039;[[Corsair Syndicate]]&#039;&#039;&#039; (pirate) ship, so capturing it carries no reputation penalty with the legitimate factions.&lt;br /&gt;
* Pays a &#039;&#039;&#039;boosted reward&#039;&#039;&#039; compared to a normal mission of the same tier.&lt;br /&gt;
&lt;br /&gt;
Because the target is pre-placed and cannot flee or self-destruct, the mission provides a boarding attempt without having to disable a ship in open combat first.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The boarding simulation&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Boarding.simulation.png|thumb|400x400px]]&lt;br /&gt;
Boarding plays out as a tactical takeover of the enemy ship&#039;s interior, &#039;&#039;&#039;one compartment at a time&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The ship&#039;s interior is a set of connected &#039;&#039;&#039;compartments&#039;&#039;&#039; (rooms) — airlocks, quarters, engineering, the bridge, and so on.&lt;br /&gt;
* Your boarders arrive in &#039;&#039;&#039;boarding pods&#039;&#039;&#039; (about 10 crew each) and enter through an &#039;&#039;&#039;airlock&#039;&#039;&#039;. Your goal is to push through to the &#039;&#039;&#039;bridge&#039;&#039;&#039;.&lt;br /&gt;
* Each contested compartment is decided by &#039;&#039;&#039;combat power&#039;&#039;&#039; — the total fighting strength of your crew in that room versus the defenders. [[Crew#Crew members|Marines]] are far stronger boarders than ordinary crew, and adjacent rooms lend partial support to a fight.&lt;br /&gt;
* Crew on both sides have &#039;&#039;&#039;morale&#039;&#039;&#039;. When morale breaks, units &#039;&#039;&#039;surrender, panic or flee&#039;&#039;&#039;. Seizing the bridge can trigger the entire enemy crew to surrender at once.&lt;br /&gt;
* A win-chance indicator reflects your fighting strength relative to the defenders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You win&#039;&#039;&#039; when every defender is dead or surrendered. &#039;&#039;&#039;You lose&#039;&#039;&#039; if all your boarders are killed or your morale collapses — and a defending ship can sometimes break off and flee, ending the attempt.&lt;br /&gt;
&lt;br /&gt;
Defenders don&#039;t always fight fair: depending on the faction, they may counterattack, vent an airlock, scuttle the reactor on a self-destruct timer, rush you in a last stand, defect to your side, or offer to be bought off (see [[#Faction defences|Faction defences]]).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Prisoners&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Boarding.brig.png|thumb|400x400px]]&lt;br /&gt;
Defenders who &#039;&#039;&#039;surrender or are captured&#039;&#039;&#039; become &#039;&#039;&#039;prisoners&#039;&#039;&#039;, held in your ship&#039;s brig.&lt;br /&gt;
&lt;br /&gt;
* Over time, a prisoner has a chance to become &#039;&#039;&#039;Willing&#039;&#039;&#039;.&lt;br /&gt;
* A Willing prisoner can be &#039;&#039;&#039;recruited into your [[Crew]] at 40% of the normal hire cost&#039;&#039;&#039;.&lt;br /&gt;
* Prisoners can instead be put to &#039;&#039;&#039;work&#039;&#039;&#039;, contributing a portion of their profession bonus while still imprisoned (improved by the &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; node in the [[Leadership]] skill tree), or simply &#039;&#039;&#039;jettisoned&#039;&#039;&#039;.&lt;br /&gt;
* Brig capacity and prisoner conversion chances are improved through the [[Leadership]] skill tree.&lt;br /&gt;
&lt;br /&gt;
There is no ransom mechanic — prisoners can&#039;t be sold back for credits.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Captured ships&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
When you take a ship, it switches to your colours and its surviving crew is cleared (assign your own crew to fly it). The captured hull is sent to the &#039;&#039;&#039;[[Drydock]]&#039;&#039;&#039;, where you can:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Repair&#039;&#039;&#039; it and add it to your fleet,&lt;br /&gt;
* &#039;&#039;&#039;Scrap&#039;&#039;&#039; it for materials, or&lt;br /&gt;
* &#039;&#039;&#039;Sell&#039;&#039;&#039; it for credits.&lt;br /&gt;
&lt;br /&gt;
If the capture was for the &#039;&#039;&#039;Capture Enemy Vessel&#039;&#039;&#039; mission, the mission completes and pays out automatically. See [[Drydock]] for repair/scrap/sell details.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Faction defences&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
How hard a crew fights when boarded depends on its faction:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Behaviour when boarded&lt;br /&gt;
|-&lt;br /&gt;
| [[Mindus Holdings]], [[Steel Vultures]], [[Forge Industries]] || Mining / salvage / industrial guilds — weakest defenders, surrender readily&lt;br /&gt;
|-&lt;br /&gt;
| [[Stellar Industries]] || Surrenders, and even defects, the most readily of the corporations&lt;br /&gt;
|-&lt;br /&gt;
| [[Kolyatov Collective]] || Corporate security — fight hard and counterattack&lt;br /&gt;
|-&lt;br /&gt;
| [[Luminate Combine]] || Deploys defence drones&lt;br /&gt;
|-&lt;br /&gt;
| [[Canisec]] || Police forces — strong defenders that never break into a mass surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Omnitac Agency]], [[Void Drifters]] || Mercenaries and smugglers — can often be &#039;&#039;&#039;bought off&#039;&#039;&#039; to end the fight&lt;br /&gt;
|-&lt;br /&gt;
| [[Corsair Syndicate]] || Pirates — fight to the death and counterattack; won&#039;t surrender&lt;br /&gt;
|-&lt;br /&gt;
| [[Meridia&#039;s Chosen]] || Fanatics — fight to the death, scuttle the reactor, vent airlocks, suicide rushes&lt;br /&gt;
|-&lt;br /&gt;
| [[Darkspace Compact]] || Toughest defenders — relentless counterattacks, fight to the death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;See also&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Crew]] — Marines are your boarding specialists; prisoners can be recruited as crew&lt;br /&gt;
* [[Leadership]] — skill tree that boosts boarding power, crew resistance, brig size and prisoner economics&lt;br /&gt;
* [[Drydock]] — where captured ships are repaired, scrapped or sold&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Leadership&amp;diff=3377</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Leadership&amp;diff=3377"/>
		<updated>2026-06-03T14:03:57Z</updated>

		<summary type="html">&lt;p&gt;Fank: Replace {{Beta}} banner with version stamp {{Ver|0.8.1.1}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ver|0.8.1.1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DRAFT for review. Screenshots to capture: the Leadership skill tree panel, a node tooltip. Skills page needs a parallel edit: &amp;quot;8 trees&amp;quot; -&amp;gt; 9, add Leadership bullet (see note in handoff). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership&#039;&#039;&#039; is a [[Skills|skill tree]] focused on commanding your [[Crew]] — your [[Crew#Officers|officers]], rank-and-file crew, and captured [[Boarding#Prisoners|prisoners]]. It is the newest of the player&#039;s skill trees and ties together the crew, officer and [[Boarding|boarding]] systems.&lt;br /&gt;
&lt;br /&gt;
Like every other skill tree, Leadership draws from your shared, level-based skill-point pool, obeys the same [[Skills#Skill Tier Cap|tier cap]], and has its own [[Skills|mastery]] track. It is &#039;&#039;&#039;not&#039;&#039;&#039; a separate currency or a crew-only system — it is one of your captain&#039;s skill trees.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unlocking Leadership&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Leadership starts locked. It is unlocked by completing the story mission &#039;&#039;&#039;&amp;quot;Chain of Command&amp;quot;&#039;&#039;&#039;, which tasks you with boarding and capturing a Marauder vessel — the same way other trees unlock through their own missions (see [[Skill Missions]]).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;What it does&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Leadership is the only tree that improves your personnel directly. Its nodes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unlock&#039;&#039;&#039; officer [[Crew#Idle income|idle income]] and officer [[Crew#Passive buff|passive buffs]] (these features do nothing until their Leadership nodes are taken).&lt;br /&gt;
* &#039;&#039;&#039;Strengthen&#039;&#039;&#039; crew — more [[Boarding|boarding]] power, more combat resistance, and a tree-wide boost to all crew bonuses.&lt;br /&gt;
* &#039;&#039;&#039;Expand&#039;&#039;&#039; capacity — more crew per ship and a bigger brig for prisoners.&lt;br /&gt;
* &#039;&#039;&#039;Improve prisoners&#039;&#039;&#039; — better conversion-to-recruit chances and the ability to put prisoners to work.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Nodes&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Node !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Off-Duty Contracts&#039;&#039;&#039; || Unlocks officer [[Crew#Idle income|idle income]] (officers not on your ship earn credits)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assault Doctrine&#039;&#039;&#039; || Increases crew [[Boarding|boarding]] power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crew Conditioning&#039;&#039;&#039; || Increases crew combat resistance (fewer casualties)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Officer Expertise&#039;&#039;&#039; || Unlocks officer [[Crew#Passive buff|passive buffs]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extended Brig&#039;&#039;&#039; || Increases brig (prisoner) capacity&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; || Prisoners put to work provide a share of their bonuses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unit Cohesion&#039;&#039;&#039; || Boosts &#039;&#039;all&#039;&#039; crew bonuses tree-wide&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combat Hardening&#039;&#039;&#039; || Further improves crew combat effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Stockholm Protocol&#039;&#039;&#039; || Increases the chance prisoners become willing to be recruited&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Expanded Quarters&#039;&#039;&#039; || Increases crew capacity per ship&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; || Improves rewards recovered from enemy escape pods&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elite Officers&#039;&#039;&#039; || Substantially strengthens officer passive buffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier cap note:&#039;&#039;&#039; most of Leadership&#039;s strongest nodes (Unit Cohesion, Combat Hardening, Stockholm Protocol, Expanded Quarters, Rules of Engagement and Elite Officers) sit in the upper rows of the tree, which stay locked until you raise the global [[Skills#Skill Tier Cap|skill tier cap]] via the &#039;&#039;Learning Ability&#039;&#039; quest.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mastery&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
As with the other trees, investing and using Leadership raises its &#039;&#039;&#039;mastery&#039;&#039;&#039; level, which adds a small passive bonus — for Leadership, additional crew capacity per mastery level.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;See also&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Skills]] — the skill-tree system overview&lt;br /&gt;
* [[Crew]] — crew, officers, idle income and passive buffs&lt;br /&gt;
* [[Boarding]] — boarding, capturing ships, and prisoners&lt;br /&gt;
* [[Personnel Center]] — where you recruit crew and officers&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Personnel_Center&amp;diff=3376</id>
		<title>Personnel Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Personnel_Center&amp;diff=3376"/>
		<updated>2026-06-03T14:03:57Z</updated>

		<summary type="html">&lt;p&gt;Fank: Replace {{Beta}} banner with version stamp {{Ver|0.8.1.1}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ver|0.8.1.1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- DRAFT for review. Screenshots to capture: Personnel Center UI (the tab bar), Crew tab, Officers hire list, Training tab with an implant item. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Personnel Center&#039;&#039;&#039; is a [[Stations|station]] facility where you recruit and manage your [[Crew]] — both rank-and-file crew members and named [[Crew#Officers|officers]].&lt;br /&gt;
&lt;br /&gt;
[[File:Personnel.center.png]]&lt;br /&gt;
&lt;br /&gt;
It is the home base for building out the people who serve aboard your [[Ship List|ships]].&lt;br /&gt;
&lt;br /&gt;
The Personnel Center is found on &#039;&#039;&#039;most stations&#039;&#039;&#039;, regardless of faction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not to be confused with the [[Omnitac Agency#Mercenary Guild|Mercenary Guild]].&#039;&#039;&#039; The Personnel Center recruits permanent crew and officers for &#039;&#039;your own&#039;&#039; ships. The Mercenary Guild hires a temporary AI wingman who flies &#039;&#039;their own&#039;&#039; ship. They are separate facilities.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Crew&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Crew tab sells generic [[Crew#Crew members|crew members]] by type. Buy crew into your reserve or directly onto a ship; sell unwanted crew back for 25% of their cost.&lt;br /&gt;
&lt;br /&gt;
* The available pool is generated per station and &#039;&#039;&#039;refreshes hourly&#039;&#039;&#039;.&lt;br /&gt;
* Which crew types a station stocks depends on its controlling faction.&lt;br /&gt;
* Larger, higher-level stations offer a much deeper pool.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Officers&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Officers tab offers a small selection of named, levelled [[Crew#Officers|officers]] for hire.&lt;br /&gt;
&lt;br /&gt;
* Typically &#039;&#039;&#039;2-4 officers&#039;&#039;&#039; are available at a time.&lt;br /&gt;
* The selection &#039;&#039;&#039;refreshes every couple of hours&#039;&#039;&#039;.&lt;br /&gt;
* Officer level and [[Crew#Officer rarities|rarity]] scale with the station&#039;s level — higher-tier stations offer stronger officers.&lt;br /&gt;
* The professions on offer are heavily biased toward the station faction&#039;s specialty.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Training&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Training service &#039;&#039;&#039;upgrades an officer&#039;s [[Crew#Officer rarities|rarity]]&#039;&#039;&#039;. Rather than costing credits or time, training &#039;&#039;&#039;consumes a single implant item&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Neural Patch&lt;br /&gt;
* Synaptic Implant&lt;br /&gt;
* Cortex Augment&lt;br /&gt;
* Neuro Core&lt;br /&gt;
&lt;br /&gt;
Each implant raises an officer one rarity tier, and training is the &#039;&#039;&#039;only way to reach Legendary&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability:&#039;&#039;&#039; the Training service is only offered at &#039;&#039;&#039;[[Omnitac Agency]]&#039;&#039;&#039; stations. (Omnitac Agency is also the faction that runs the [[Omnitac Agency#Mercenary Guild|Mercenary Guild]], so its stations are where you find both training and wingman hire.)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;See also&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* [[Crew]] — full breakdown of crew types, officers, idle income and passive buffs&lt;br /&gt;
* [[Leadership]] — the skill tree that commands your crew and officers&lt;br /&gt;
* [[Omnitac Agency#Mercenary Guild|Mercenary Guild]] — hire a temporary AI wingman&lt;br /&gt;
* [[Boarding]] — capture enemy crew as prisoners, then recruit them&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Crew&amp;diff=3375</id>
		<title>Crew</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Crew&amp;diff=3375"/>
		<updated>2026-06-03T14:03:57Z</updated>

		<summary type="html">&lt;p&gt;Fank: Replace {{Beta}} banner with version stamp {{Ver|0.8.1.1}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DRAFT for review. Screenshots to capture: the Officers view with idle-income tooltip, an officer passive-bonus tooltip, Crew reserve/assign panel, a CrewType tooltip. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ver|0.8.1.1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; are the people who serve aboard your [[Ship List|ships]]. They come in two distinct kinds: unique named &#039;&#039;&#039;[[#Officers|officers]]&#039;&#039;&#039;, who have [[#Officer rarities|rarities]], [[skills]], a passive buff and idle income, and rank-and-file &#039;&#039;&#039;[[#Crew members|crew members]]&#039;&#039;&#039;, who are hired in bulk to grant small stacking bonuses by profession.&lt;br /&gt;
&lt;br /&gt;
Both are recruited and managed at the [[Personnel Center]], and both are commanded through the [[Leadership]] skill tree.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Officers&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Crew.officers-ui.png|thumb|400x400px]]&lt;br /&gt;
Officers are unique, named crew with their own portrait, level, [[#Officer rarities|rarity]], and a set of [[Skills|skills]]. Each officer is an individual you collect, level, and assign deliberately.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Officer rarities&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Officers come in five rarity tiers. Higher rarity means more skill slots and stronger idle income and passive bonuses:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Skill slots&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enhanced&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High-Grade&#039;&#039;&#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exotic&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Legendary&#039;&#039;&#039; || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Skill slots unlock gradually as the officer gains levels. The only way to raise an officer to &#039;&#039;&#039;Legendary&#039;&#039;&#039; is through the Personnel Center&#039;s [[Personnel Center#Training|Training]] service.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Officer skills&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Each officer carries a number of skills (per the table above) drawn from the same pool used across the [[Skills|skill trees]]. Skills provide flat or percentage bonuses to a stat.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Efficient Miner || +5% Mining power&lt;br /&gt;
|-&lt;br /&gt;
| Harvester || +2.5% ore yield&lt;br /&gt;
|-&lt;br /&gt;
| Loadmaster || +5% cargo-related bonus&lt;br /&gt;
|-&lt;br /&gt;
| Fire Control Officer || +12% combat bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Passive buff&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
An officer assigned to your &#039;&#039;&#039;active ship&#039;&#039;&#039; grants a small passive bonus to a stat tied to that officer&#039;s profession.&lt;br /&gt;
&lt;br /&gt;
The bonus scales with the officer&#039;s level and rarity, so a high-level Legendary officer gives a noticeably larger buff than a low-level Standard one.&lt;br /&gt;
&lt;br /&gt;
The passive buff must first be unlocked by the &#039;&#039;&#039;Officer Expertise&#039;&#039;&#039; node in the [[Leadership]] skill tree, and can be strengthened further by the &#039;&#039;&#039;Elite Officers&#039;&#039;&#039; node.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Idle income&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
An officer who is &#039;&#039;&#039;not&#039;&#039;&#039; aboard your current ship earns credits passively over real time, deposited automatically into your account.&lt;br /&gt;
&lt;br /&gt;
Income scales with the officer&#039;s level and rarity — by rarity, roughly:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Idle-income multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Standard || ×1&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced || ×2&lt;br /&gt;
|-&lt;br /&gt;
| High-Grade || ×5&lt;br /&gt;
|-&lt;br /&gt;
| Exotic || ×10&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || ×20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Idle income only accrues while you are playing (it is not offline progress) and must first be unlocked by the &#039;&#039;&#039;Off-Duty Contracts&#039;&#039;&#039; node in the [[Leadership]] skill tree.&lt;br /&gt;
&lt;br /&gt;
This turns a deep officer roster into a steady credit stream from the officers you aren&#039;t actively flying with.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Crew members&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Crew.crew-ui.png|thumb|400x400px]]&lt;br /&gt;
Crew members are generic, interchangeable personnel grouped by profession rather than tracked as individuals. Every crew member of a given type is identical.&lt;br /&gt;
&lt;br /&gt;
Their bonuses are &#039;&#039;&#039;per crew member and stack linearly&#039;&#039;&#039; — twice the crew, twice the bonus — with no cap.&lt;br /&gt;
&lt;br /&gt;
A crew member only provides its bonus while &#039;&#039;&#039;assigned to a ship&#039;&#039;&#039;. Unassigned crew sit in your account-wide reserve pool.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crew types&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Effect (per crew member) !! Role !! Approx. cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deckhand&#039;&#039;&#039; || Repairs the ship&#039;s hull over time (passive hull regeneration) || General / repair || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gunner&#039;&#039;&#039; || Increases combat power || Combat || 7,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prospector&#039;&#039;&#039; || Increases [[Mining]] power (and minor hull repair) || Mining || 7,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrapper&#039;&#039;&#039; || Increases [[Salvage]] power (and minor hull repair) || Salvage || 7,000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marine&#039;&#039;&#039; || Specialised in [[Boarding]] — high boarding power and combat resistance || Boarding || 16,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The per-member combat/mining/salvage bonus is small but adds up across a fully crewed ship; bigger ships that hold many crew see a meaningful total.&lt;br /&gt;
&lt;br /&gt;
Marines provide no economic or combat-power bonus — their value is in [[Boarding|boarding actions]] and in resisting enemy boarders.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Crew capacity&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Every ship class has its own maximum crew, fixed by two things: the ship&#039;s &#039;&#039;&#039;size class&#039;&#039;&#039; and its &#039;&#039;&#039;role&#039;&#039;&#039;. You can&#039;t raise a hull&#039;s cap by swapping equipment — it is a property of the class itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; sets the base number of crew slots. Bigger hulls hold far more:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Size class !! Base crew&lt;br /&gt;
|-&lt;br /&gt;
| Size 1 (small) || 5&lt;br /&gt;
|-&lt;br /&gt;
| Size 2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Size 3 (medium) || 25&lt;br /&gt;
|-&lt;br /&gt;
| Size 4 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Size 5 (large) || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039; then scales that base up or down, because different ships are built around different crews:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; — uses the base number unchanged.&lt;br /&gt;
* &#039;&#039;&#039;Mining&#039;&#039;&#039; and &#039;&#039;&#039;Salvage&#039;&#039;&#039; — about &#039;&#039;&#039;20% more&#039;&#039;&#039; than the base (these hulls run larger crews).&lt;br /&gt;
* &#039;&#039;&#039;Cargo&#039;&#039;&#039; — about &#039;&#039;&#039;20% fewer&#039;&#039;&#039; than the base.&lt;br /&gt;
&lt;br /&gt;
So, for example, a Size 3 &#039;&#039;&#039;combat&#039;&#039;&#039; ship holds 25 crew, a Size 3 &#039;&#039;&#039;mining&#039;&#039;&#039; ship around 30, and a Size 3 &#039;&#039;&#039;cargo&#039;&#039;&#039; ship around 20. The exact figure for any ship is shown on its crew panel in-game.&lt;br /&gt;
&lt;br /&gt;
This per-class cap can be raised further through the &#039;&#039;&#039;Expanded Quarters&#039;&#039;&#039; node in the [[Leadership]] skill tree, and by Leadership tree mastery.&lt;br /&gt;
&lt;br /&gt;
Separately from each ship&#039;s cap, you keep an account-wide &#039;&#039;&#039;reserve&#039;&#039;&#039; of unassigned crew to draw from. The reserve size grows as your character levels up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Acquiring crew&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Personnel Center]]&#039;&#039;&#039; — the primary source. Buy crew of any stocked type; sell unwanted crew back for 25% of their cost.&lt;br /&gt;
* &#039;&#039;&#039;Crew Capsules&#039;&#039;&#039; — pods recovered as loot. A recovered capsule can occasionally contain hostile crew, who are sent to your brig as [[Boarding#Prisoners|prisoners]] instead.&lt;br /&gt;
* &#039;&#039;&#039;[[Boarding#Prisoners|Prisoners]]&#039;&#039;&#039; — willing prisoners in your brig can be recruited into your crew at a discount.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Casualties&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Crew can be killed when a ship takes hull damage. Higher-resistance crew (such as Marines) are far less likely to die. Keep spare crew in reserve to top ships back up after a hard fight.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Where to recruit&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Both crew and officers are hired at the &#039;&#039;&#039;[[Personnel Center]]&#039;&#039;&#039;, a station facility found on most stations.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t confuse it with the &#039;&#039;&#039;[[Omnitac Agency#Mercenary Guild|Mercenary Guild]]&#039;&#039;&#039;, which hires temporary AI wingmen who bring their own ship — not crew for yours.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Commanding your crew&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Leadership]]&#039;&#039;&#039; skill tree governs almost everything on this page: it unlocks officer idle income and passive buffs, boosts crew bonuses and boarding power, expands crew and brig capacity, and improves what you get from [[Boarding|prisoners]]. See [[Leadership]] for the full node list.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Officer_Skills&amp;diff=3374</id>
		<title>Officer Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Officer_Skills&amp;diff=3374"/>
		<updated>2026-06-03T13:57:56Z</updated>

		<summary type="html">&lt;p&gt;Fank: Drop per-row Tier column; present each tier band as one combined skill pool (per feedback)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Skills&#039;&#039;&#039; are the passive bonuses that hired &#039;&#039;&#039;[[Crew#Crew members|crew members]]&#039;&#039;&#039; contribute to your ship. Every crew member is generated with a fixed set of skills drawn from their &#039;&#039;&#039;profession&#039;&#039;&#039;, and those skills switch on as the crew member gains levels — each unlocked skill adds one rank to the matching node in your captain&#039;s [[Skills|skill trees]].&lt;br /&gt;
&lt;br /&gt;
== How crew skills work ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Profession pool.&#039;&#039;&#039; A crew member only rolls skills flagged for their profession — &#039;&#039;&#039;Mining&#039;&#039;&#039;, &#039;&#039;&#039;Salvaging&#039;&#039;&#039;, &#039;&#039;&#039;Combat&#039;&#039;&#039;, &#039;&#039;&#039;Engineering&#039;&#039;&#039; or &#039;&#039;&#039;Industrial&#039;&#039;&#039;. A single skill can belong to more than one profession.&lt;br /&gt;
* &#039;&#039;&#039;Skill slots by [[Crew#Crew rarities|rarity]].&#039;&#039;&#039; Higher rarity grants more skill slots:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Skill slots !! Tiers filled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard&#039;&#039;&#039; || 3 || 1, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enhanced&#039;&#039;&#039; || 6 || 1–5 + tier 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High-Grade&#039;&#039;&#039;+ || 9 || 1–8 + tier 9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Slot counts are fixed by rarity, but the current build only defines crew skills up to tier 6 — the tier 7–8 minor slots and the tier 9 major slot on High-Grade+ crew have no skills to fill yet.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minor vs. major.&#039;&#039;&#039; Tiers 1–2, 4–5 and 7–8 roll &#039;&#039;&#039;minor&#039;&#039;&#039; skills — multi-rank passives that stack. Tiers 3, 6 and 9 roll a single &#039;&#039;&#039;major&#039;&#039;&#039; skill — usually a one-rank ability or a powerful threshold effect.&lt;br /&gt;
* &#039;&#039;&#039;Level gates.&#039;&#039;&#039; A skill unlocks once the crew member reaches its required level: &#039;&#039;&#039;tier 1&#039;&#039;&#039; from level 1, then &#039;&#039;&#039;+5 levels per tier&#039;&#039;&#039; (tier 2 at 5, tier 3 at 10, tier 4 at 15, tier 5 at 20, tier 6 at 25, and so on).&lt;br /&gt;
* &#039;&#039;&#039;Stacking onto your trees.&#039;&#039;&#039; Each unlocked crew skill adds &#039;&#039;&#039;+1 rank&#039;&#039;&#039; to that node in your own skill trees, on top of any points you invested. Several crew members carrying the same skill stack their ranks together, and a skill can be active from crew alone even if you never spent a point in it.&lt;br /&gt;
&lt;br /&gt;
== Skill list ==&lt;br /&gt;
&lt;br /&gt;
The skills below are grouped by tier. Class shows which crew professions can roll each skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiers 1–2=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT2CriticalDamage.png|32px|link=]]&lt;br /&gt;
| Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Annihilator&#039;&#039;&#039;&lt;br /&gt;
| Increases Critical Damage. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorRepairDrone.png|32px|link=]]&lt;br /&gt;
| Mining, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Armor Repair Bot&#039;&#039;&#039;&lt;br /&gt;
| When you take armor damage, deploy 1 repair bot(s) that each restore 1% of your armor every 2 seconds. Each bot lasts 20 seconds. (Cooldown: 60 seconds). &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewBoardingPowerIncrease.png|32px|link=]]&lt;br /&gt;
| Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Assault Doctrine&#039;&#039;&#039;&lt;br /&gt;
| Increases the boarding power of all your crew by 10%, making them more effective in ship-to-ship boarding combat. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDefenses.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Composite Drone Armor&#039;&#039;&#039;&lt;br /&gt;
| Drones will receive a 3% increase to Damage Reduction. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Crew Conditioning&#039;&#039;&#039;&lt;br /&gt;
| Increases crew resistance by 10%, reducing the chance of casualties from hull damage and boosting HP in boarding combat. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesSpeed.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Combat&lt;br /&gt;
| &#039;&#039;&#039;Drone Agility&#039;&#039;&#039;&lt;br /&gt;
| Boosts the engine thrust of all drones by 10%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingSalvagePower.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Beams&#039;&#039;&#039;&lt;br /&gt;
| Increases Salvage Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1TurretRotationSpeed.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Combat, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Excavation Actuators&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringExperiencePenaltyReduction.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Experience Penalty Reducer&#039;&#039;&#039;&lt;br /&gt;
| Reduces the experience penalty by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipShipBrigCapacityIncrease.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Extended Brig&#039;&#039;&#039;&lt;br /&gt;
| Increases the brig capacity of your ships by 10%, allowing you to hold more prisoners. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialT1CraftingSpeed.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Faster Production I&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 8%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringT1MiningPowerPenaltyReduction.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Fieldwork Power Efficiency&#039;&#039;&#039;&lt;br /&gt;
| Reduces the penalty reduction to Mining and Salvage Power by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1MiningPower.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Miner&#039;s Edge&#039;&#039;&#039;&lt;br /&gt;
| Increases Mining Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDamage.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Optimized Drone Tools&#039;&#039;&#039;&lt;br /&gt;
| Increases Drone Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2CargoCapacity.png|32px|link=]]&lt;br /&gt;
| Mining, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Ore Hold Retrofit&#039;&#039;&#039;&lt;br /&gt;
| Increase your ship&#039;s cargo capacity. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseHordeDefense.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Overwhelming Resolve&#039;&#039;&#039;&lt;br /&gt;
| When 3 or more enemies are within range, gain 2% damage reduction. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1CritChance.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Precise Targeting&#039;&#039;&#039;&lt;br /&gt;
| Improves Critical Chance. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingYield.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Precision Scraping&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesRebuildIncrease.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Quick Rebuild&#039;&#039;&#039;&lt;br /&gt;
| Drone rebuild time is reduced by 7.5%. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1Range.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Range Amplifier&#039;&#039;&#039;&lt;br /&gt;
| Increases turret Range. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT2AttackSpeed.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Rapid Assault&#039;&#039;&#039;&lt;br /&gt;
| Increases Attack Speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesFasterDeploy.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Rapid Deployment&#039;&#039;&#039;&lt;br /&gt;
| Drone deployment accelerated by 40%. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2YieldBoost.png|32px|link=]]&lt;br /&gt;
| Mining, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Resource Maximizer&#039;&#039;&#039;&lt;br /&gt;
| Improves yield. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingSalvageCargoSpace.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Salvage Racks&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringT3YieldBonus.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Smart Extraction&#039;&#039;&#039;&lt;br /&gt;
| Reduces the penalty reduction to Mining and Salvage yields by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1CombatPower.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;s Might&#039;&#039;&#039;&lt;br /&gt;
| Increases Combat Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 3=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Armor Plating&#039;&#039;&#039;&lt;br /&gt;
| Increases Armor HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueCleanSweep.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Clean Sweep&#039;&#039;&#039;&lt;br /&gt;
| Destroying a wreck grants +20% Salvage Power for 2 minutes. (Cooldown: 5 min).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]&lt;br /&gt;
| Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Drone Handler&#039;&#039;&#039;&lt;br /&gt;
| Increases Drone Power by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3MiningMiningPowerBoost.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Efficient Miner&#039;&#039;&#039;&lt;br /&gt;
| Increases Mining Power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3CombatAttackSpeed.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Fire Control Officer&#039;&#039;&#039;&lt;br /&gt;
| Increases Attack Speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Yield.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Harvester&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Cargo.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Loadmaster&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningOreUpgrade.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Lode Sense&#039;&#039;&#039;&lt;br /&gt;
| Each ore drop has a 5% chance to be upgraded to its next quality tier (if possible).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueLuckyHaul.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Lucky Haul&#039;&#039;&#039;&lt;br /&gt;
| Each salvage hit has a 1% chance to instantly drop an item from the wreck. (Cooldown: 1s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningEfficientDrilling.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Reactor Rest&#039;&#039;&#039;&lt;br /&gt;
| -50% reactor energy usage for 30 seconds after hitting an asteroid. (Cooldown: 60s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Reactor Technician&#039;&#039;&#039;&lt;br /&gt;
| Increases Energy Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueSalvageSurge.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Salvage Surge&#039;&#039;&#039;&lt;br /&gt;
| On arriving at a salvage field, gain +12.5% Salvage Power for 60 seconds. (Cooldown: 180s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3SalvageSalvagePower.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Scavenger&#039;&#039;&#039;&lt;br /&gt;
| Increases Salvage Power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Shield Boost&#039;&#039;&#039;&lt;br /&gt;
| Increases Shield HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Sustained Operator&#039;&#039;&#039;&lt;br /&gt;
| Every 10 minutes of continuous Autopilot grants +1% efficiency (max 10%).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3CombatPrecision.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Targeting Specialist&#039;&#039;&#039;&lt;br /&gt;
| Increases Critical Chance by 2%, and Critical Damage by 5%.&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 4–5=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorLeech.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Armor Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores armor equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveMegaCrit.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Critical Recursion&#039;&#039;&#039;&lt;br /&gt;
| Critical Hits can trigger 1 additional times. Critical hit chance is halved each time. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringFleetStrengthBoost.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;ECHO The Conqueror&#039;&#039;&#039;&lt;br /&gt;
| Idle Conquest missions grant 20% more Fleet Strength. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingEquipmentExtractionBonus.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Equipment Bonus&#039;&#039;&#039;&lt;br /&gt;
| Bonus when extracting equipment (10% per rank). &#039;&#039;(In-game tooltip is currently a placeholder.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCraftingSpeed.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Faster Production II&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 15%. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4HazardYieldIncrease.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Hazard Leech&#039;&#039;&#039;&lt;br /&gt;
| There is a 25% chance when taking damage from a hazard you increase Yield by 5% for 5 seconds. (Cooldown: 20s). &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCrystalRefineChance.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Hidden Crystals&#039;&#039;&#039;&lt;br /&gt;
| When refining ore, there is a 0.3% chance to attain a random crystal. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveInstantReload.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Instant Reload&#039;&#039;&#039;&lt;br /&gt;
| 2% chance to instantly reload a turret. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDronePowerBoost.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Power Tools&#039;&#039;&#039;&lt;br /&gt;
| Increases drone power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4YieldMiningPowerBoost.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Precision Module&#039;&#039;&#039;&lt;br /&gt;
| Increases mining power, and a bonus to Yield. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTriggerCombatPowerOnCrit.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Redline&#039;&#039;&#039;&lt;br /&gt;
| Critical hits have a 5% chance to grant a Rage stack for 15s (max 25 stacks). Each stack grants +0.5% Combat Power. (Cooldown: 1s). &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseShieldLeech.png|32px|link=]]&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Shield Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores shields equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2TreasureChance.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Smugglers Stash&#039;&#039;&#039;&lt;br /&gt;
| You have a 1% chance each extraction to find a Locked Container hidden within an asteroid. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveCritChanceDamage.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Target Weak Spots&#039;&#039;&#039;&lt;br /&gt;
| Increase Critical Chance. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTurretRotation.png|32px|link=]]&lt;br /&gt;
| Mining, Salvaging, Combat, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Turret Rotation&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 6=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
| Increases all Drone Power by 2.5% and drone Attack Speed by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningCritYield.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Fault Line&#039;&#039;&#039;&lt;br /&gt;
| Critical hits on asteroids have a 25% chance to grant +10% Yield for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningFieldFocus.png|32px|link=]]&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Field Focus&#039;&#039;&#039;&lt;br /&gt;
| On arriving at an asteroid field, gain +12.5% Mining Power for 60 seconds. (Cooldown: 180s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueIronRage.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Iron Rage&#039;&#039;&#039;&lt;br /&gt;
| When your hull takes a hit, increase Combat Power by 25% for 10 seconds. (Cooldown: 60s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueSalvageCritYield.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Sharp Eye&#039;&#039;&#039;&lt;br /&gt;
| Critical hits on wrecks grant +5% Yield for 10 seconds. Stacks up to 5 times. (Cooldown: 2s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueCombatBoardingSuppression.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Shock Assault&#039;&#039;&#039;&lt;br /&gt;
| While boarding, enemy defenders have their Boarding Power reduced by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueStripFocus.png|32px|link=]]&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Strip Focus&#039;&#039;&#039;&lt;br /&gt;
| Each salvage hit grants +5% Salvage Power for 60 seconds. Stacks up to 5 times. (Cooldown: 1s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;System Optimizer&#039;&#039;&#039;&lt;br /&gt;
| Reduces Autopilot activity delay by 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueWarpath.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Warpath&#039;&#039;&#039;&lt;br /&gt;
| Each kill grants +3% Attack Speed for 2 minutes. Stacks up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueWeaponsFree.png|32px|link=]]&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Weapons Free&#039;&#039;&#039;&lt;br /&gt;
| On arriving at a combat zone, gain +10% Attack Speed for 30 seconds. (Cooldown: 180s).&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 7–8=&lt;br /&gt;
&#039;&#039;No crew skills occupy these tiers in the current build. High-Grade crew members have skill slots at tiers 7–8, but the skill pool currently contains no tier 7–8 entries to fill them.&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crew]] — recruiting and managing crew members and officers&lt;br /&gt;
* [[Skills]] — the captain&#039;s skill trees these ranks feed into&lt;br /&gt;
* [[Leadership]] — the tree that strengthens crew and officers&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Officer_Skills&amp;diff=3373</id>
		<title>Officer Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Officer_Skills&amp;diff=3373"/>
		<updated>2026-06-03T13:47:09Z</updated>

		<summary type="html">&lt;p&gt;Fank: Fill Crew Skills: full crew-skill catalogue (67 skills, tiers 1-6) with icons, grouped by tier in tabber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Beta}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew Skills&#039;&#039;&#039; are the passive bonuses that hired &#039;&#039;&#039;[[Crew#Crew members|crew members]]&#039;&#039;&#039; contribute to your ship. Every crew member is generated with a fixed set of skills drawn from their &#039;&#039;&#039;profession&#039;&#039;&#039;, and those skills switch on as the crew member gains levels — each unlocked skill adds one rank to the matching node in your captain&#039;s [[Skills|skill trees]].&lt;br /&gt;
&lt;br /&gt;
== How crew skills work ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Profession pool.&#039;&#039;&#039; A crew member only rolls skills flagged for their profession — &#039;&#039;&#039;Mining&#039;&#039;&#039;, &#039;&#039;&#039;Salvaging&#039;&#039;&#039;, &#039;&#039;&#039;Combat&#039;&#039;&#039;, &#039;&#039;&#039;Engineering&#039;&#039;&#039; or &#039;&#039;&#039;Industrial&#039;&#039;&#039;. A single skill can belong to more than one profession.&lt;br /&gt;
* &#039;&#039;&#039;Skill slots by [[Crew#Crew rarities|rarity]].&#039;&#039;&#039; Higher rarity grants more skill slots:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rarity !! Skill slots !! Tiers filled&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Standard&#039;&#039;&#039; || 3 || 1, 2, 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enhanced&#039;&#039;&#039; || 6 || 1–5 + tier 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;High-Grade&#039;&#039;&#039;+ || 9 || 1–8 + tier 9&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Slot counts are fixed by rarity, but the current build only defines crew skills up to tier 6 — the tier 7–8 minor slots and the tier 9 major slot on High-Grade+ crew have no skills to fill yet.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Minor vs. major.&#039;&#039;&#039; Tiers 1–2, 4–5 and 7–8 roll &#039;&#039;&#039;minor&#039;&#039;&#039; skills — multi-rank passives that stack. Tiers 3, 6 and 9 roll a single &#039;&#039;&#039;major&#039;&#039;&#039; skill — usually a one-rank ability or a powerful threshold effect.&lt;br /&gt;
* &#039;&#039;&#039;Level gates.&#039;&#039;&#039; A skill unlocks once the crew member reaches its required level: &#039;&#039;&#039;tier 1&#039;&#039;&#039; from level 1, then &#039;&#039;&#039;+5 levels per tier&#039;&#039;&#039; (tier 2 at 5, tier 3 at 10, tier 4 at 15, tier 5 at 20, tier 6 at 25, and so on).&lt;br /&gt;
* &#039;&#039;&#039;Stacking onto your trees.&#039;&#039;&#039; Each unlocked crew skill adds &#039;&#039;&#039;+1 rank&#039;&#039;&#039; to that node in your own skill trees, on top of any points you invested. Several crew members carrying the same skill stack their ranks together, and a skill can be active from crew alone even if you never spent a point in it.&lt;br /&gt;
&lt;br /&gt;
== Skill list ==&lt;br /&gt;
&lt;br /&gt;
The skills below are grouped by tier. Class shows which crew professions can roll each skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tiers 1–2=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Tier !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewBoardingPowerIncrease.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Assault Doctrine&#039;&#039;&#039;&lt;br /&gt;
| Increases the boarding power of all your crew by 10%, making them more effective in ship-to-ship boarding combat. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDefenses.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Composite Drone Armor&#039;&#039;&#039;&lt;br /&gt;
| Drones will receive a 3% increase to Damage Reduction. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Crew Conditioning&#039;&#039;&#039;&lt;br /&gt;
| Increases crew resistance by 10%, reducing the chance of casualties from hull damage and boosting HP in boarding combat. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesSpeed.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Mining, Salvaging, Combat&lt;br /&gt;
| &#039;&#039;&#039;Drone Agility&#039;&#039;&#039;&lt;br /&gt;
| Boosts the engine thrust of all drones by 10%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingSalvagePower.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Enhanced Beams&#039;&#039;&#039;&lt;br /&gt;
| Increases Salvage Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1TurretRotationSpeed.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Mining, Salvaging, Combat, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Excavation Actuators&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringExperiencePenaltyReduction.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Experience Penalty Reducer&#039;&#039;&#039;&lt;br /&gt;
| Reduces the experience penalty by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialT1CraftingSpeed.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Faster Production I&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 8%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringT1MiningPowerPenaltyReduction.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Fieldwork Power Efficiency&#039;&#039;&#039;&lt;br /&gt;
| Reduces the penalty reduction to Mining and Salvage Power by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT1MiningPower.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Miner&#039;s Edge&#039;&#039;&#039;&lt;br /&gt;
| Increases Mining Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDamage.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Optimized Drone Tools&#039;&#039;&#039;&lt;br /&gt;
| Increases Drone Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseHordeDefense.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Overwhelming Resolve&#039;&#039;&#039;&lt;br /&gt;
| When 3 or more enemies are within range, gain 2% damage reduction. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1CritChance.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Precise Targeting&#039;&#039;&#039;&lt;br /&gt;
| Improves Critical Chance. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingYield.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Precision Scraping&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1Range.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| Mining, Salvaging, Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Range Amplifier&#039;&#039;&#039;&lt;br /&gt;
| Increases turret Range. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT2CriticalDamage.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Annihilator&#039;&#039;&#039;&lt;br /&gt;
| Increases Critical Damage. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorRepairDrone.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Mining, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Armor Repair Bot&#039;&#039;&#039;&lt;br /&gt;
| When you take armor damage, deploy 1 repair bot(s) that each restore 1% of your armor every 2 seconds. Each bot lasts 20 seconds. (Cooldown: 60 seconds). &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipShipBrigCapacityIncrease.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Extended Brig&#039;&#039;&#039;&lt;br /&gt;
| Increases the brig capacity of your ships by 10%, allowing you to hold more prisoners. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2CargoCapacity.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Mining, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Ore Hold Retrofit&#039;&#039;&#039;&lt;br /&gt;
| Increase your ship&#039;s cargo capacity. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesRebuildIncrease.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Quick Rebuild&#039;&#039;&#039;&lt;br /&gt;
| Drone rebuild time is reduced by 7.5%. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT2AttackSpeed.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Rapid Assault&#039;&#039;&#039;&lt;br /&gt;
| Increases Attack Speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesFasterDeploy.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Rapid Deployment&#039;&#039;&#039;&lt;br /&gt;
| Drone deployment accelerated by 40%. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2YieldBoost.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Mining, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Resource Maximizer&#039;&#039;&#039;&lt;br /&gt;
| Improves yield. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingSalvageCargoSpace.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Salvage Racks&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringT3YieldBonus.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Smart Extraction&#039;&#039;&#039;&lt;br /&gt;
| Reduces the penalty reduction to Mining and Salvage yields by 2%. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveT1CombatPower.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;s Might&#039;&#039;&#039;&lt;br /&gt;
| Increases Combat Power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 3=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Tier !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Armor Plating&#039;&#039;&#039;&lt;br /&gt;
| Increases Armor HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueCleanSweep.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Clean Sweep&#039;&#039;&#039;&lt;br /&gt;
| Destroying a wreck grants +20% Salvage Power for 2 minutes. (Cooldown: 5 min).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Combat, Engineering&lt;br /&gt;
| &#039;&#039;&#039;Drone Handler&#039;&#039;&#039;&lt;br /&gt;
| Increases Drone Power by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3MiningMiningPowerBoost.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Efficient Miner&#039;&#039;&#039;&lt;br /&gt;
| Increases Mining Power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3CombatAttackSpeed.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Fire Control Officer&#039;&#039;&#039;&lt;br /&gt;
| Increases Attack Speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Yield.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Mining, Salvaging, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Harvester&#039;&#039;&#039;&lt;br /&gt;
| Increases Yield.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3Cargo.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Mining, Salvaging, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Loadmaster&#039;&#039;&#039;&lt;br /&gt;
| Increases Cargo Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningOreUpgrade.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Lode Sense&#039;&#039;&#039;&lt;br /&gt;
| Each ore drop has a 5% chance to be upgraded to its next quality tier (if possible).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueLuckyHaul.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Lucky Haul&#039;&#039;&#039;&lt;br /&gt;
| Each salvage hit has a 1% chance to instantly drop an item from the wreck. (Cooldown: 1s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningEfficientDrilling.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Reactor Rest&#039;&#039;&#039;&lt;br /&gt;
| -50% reactor energy usage for 30 seconds after hitting an asteroid. (Cooldown: 60s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Reactor Technician&#039;&#039;&#039;&lt;br /&gt;
| Increases Energy Capacity.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueSalvageSurge.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Salvage Surge&#039;&#039;&#039;&lt;br /&gt;
| On arriving at a salvage field, gain +12.5% Salvage Power for 60 seconds. (Cooldown: 180s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3SalvageSalvagePower.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Scavenger&#039;&#039;&#039;&lt;br /&gt;
| Increases Salvage Power.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Shield Boost&#039;&#039;&#039;&lt;br /&gt;
| Increases Shield HP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Sustained Operator&#039;&#039;&#039;&lt;br /&gt;
| Every 10 minutes of continuous Autopilot grants +1% efficiency (max 10%).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3CombatPrecision.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Targeting Specialist&#039;&#039;&#039;&lt;br /&gt;
| Increases Critical Chance by 2%, and Critical Damage by 5%.&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 4–5=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Tier !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseArmorLeech.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Armor Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores armor equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_SalvagingEquipmentExtractionBonus.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Equipment Bonus&#039;&#039;&#039;&lt;br /&gt;
| Bonus when extracting equipment (10% per rank). &#039;&#039;(In-game tooltip is currently a placeholder.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCraftingSpeed.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Faster Production II&#039;&#039;&#039;&lt;br /&gt;
| Increases refinery and forge production speed by 15%. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4HazardYieldIncrease.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Mining, Salvaging, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Hazard Leech&#039;&#039;&#039;&lt;br /&gt;
| There is a 25% chance when taking damage from a hazard you increase Yield by 5% for 5 seconds. (Cooldown: 20s). &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_IndustrialCrystalRefineChance.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Hidden Crystals&#039;&#039;&#039;&lt;br /&gt;
| When refining ore, there is a 0.3% chance to attain a random crystal. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DronesDronePowerBoost.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Power Tools&#039;&#039;&#039;&lt;br /&gt;
| Increases drone power. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT4YieldMiningPowerBoost.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Precision Module&#039;&#039;&#039;&lt;br /&gt;
| Increases mining power, and a bonus to Yield. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_DefenseShieldLeech.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Shield Leech&#039;&#039;&#039;&lt;br /&gt;
| Dealing damage restores shields equal to 0.5% of the damage dealt. &#039;&#039;(stacks up to 4 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_MiningT2TreasureChance.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Smugglers Stash&#039;&#039;&#039;&lt;br /&gt;
| You have a 1% chance each extraction to find a Locked Container hidden within an asteroid. &#039;&#039;(stacks up to 2 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveCritChanceDamage.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Target Weak Spots&#039;&#039;&#039;&lt;br /&gt;
| Increase Critical Chance. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTurretRotation.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| Mining, Salvaging, Combat, Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;Turret Rotation&#039;&#039;&#039;&lt;br /&gt;
| Boosts your turret rotation speed. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveMegaCrit.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Critical Recursion&#039;&#039;&#039;&lt;br /&gt;
| Critical Hits can trigger 1 additional times. Critical hit chance is halved each time. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_PromptEngineeringFleetStrengthBoost.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| Engineering, Industrial&lt;br /&gt;
| &#039;&#039;&#039;ECHO The Conqueror&#039;&#039;&#039;&lt;br /&gt;
| Idle Conquest missions grant 20% more Fleet Strength. &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveInstantReload.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Instant Reload&#039;&#039;&#039;&lt;br /&gt;
| 2% chance to instantly reload a turret. &#039;&#039;(stacks up to 3 ranks)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_Combat_OffensiveTriggerCombatPowerOnCrit.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Redline&#039;&#039;&#039;&lt;br /&gt;
| Critical hits have a 5% chance to grant a Rage stack for 15s (max 25 stacks). Each stack grants +0.5% Combat Power. (Cooldown: 1s). &#039;&#039;(stacks up to 5 ranks)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 6=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Icon !! Tier !! Class !! Skill !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;Drone&#039;&#039;&#039;&lt;br /&gt;
| Increases all Drone Power by 2.5% and drone Attack Speed by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningCritYield.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Fault Line&#039;&#039;&#039;&lt;br /&gt;
| Critical hits on asteroids have a 25% chance to grant +10% Yield for 8 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueMiningFieldFocus.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Mining&lt;br /&gt;
| &#039;&#039;&#039;Field Focus&#039;&#039;&#039;&lt;br /&gt;
| On arriving at an asteroid field, gain +12.5% Mining Power for 60 seconds. (Cooldown: 180s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueIronRage.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Iron Rage&#039;&#039;&#039;&lt;br /&gt;
| When your hull takes a hit, increase Combat Power by 25% for 10 seconds. (Cooldown: 60s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueSalvageCritYield.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Sharp Eye&#039;&#039;&#039;&lt;br /&gt;
| Critical hits on wrecks grant +5% Yield for 10 seconds. Stacks up to 5 times. (Cooldown: 2s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueCombatBoardingSuppression.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Shock Assault&#039;&#039;&#039;&lt;br /&gt;
| While boarding, enemy defenders have their Boarding Power reduced by 5%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueStripFocus.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Salvaging&lt;br /&gt;
| &#039;&#039;&#039;Strip Focus&#039;&#039;&#039;&lt;br /&gt;
| Each salvage hit grants +5% Salvage Power for 60 seconds. Stacks up to 5 times. (Cooldown: 1s).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_T3EngineeringEnergyCapacity.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Engineering&lt;br /&gt;
| &#039;&#039;&#039;System Optimizer&#039;&#039;&#039;&lt;br /&gt;
| Reduces Autopilot activity delay by 0.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueWarpath.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Warpath&#039;&#039;&#039;&lt;br /&gt;
| Each kill grants +3% Attack Speed for 2 minutes. Stacks up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[File:VG_SkillIcon_UniqueWeaponsFree.png|32px|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| Combat&lt;br /&gt;
| &#039;&#039;&#039;Weapons Free&#039;&#039;&#039;&lt;br /&gt;
| On arriving at a combat zone, gain +10% Attack Speed for 30 seconds. (Cooldown: 180s).&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Tiers 7–8=&lt;br /&gt;
&#039;&#039;No crew skills occupy these tiers in the current build. High-Grade crew members have skill slots at tiers 7–8, but the skill pool currently contains no tier 7–8 entries to fill them.&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Crew]] — recruiting and managing crew members and officers&lt;br /&gt;
* [[Skills]] — the captain&#039;s skill trees these ranks feed into&lt;br /&gt;
* [[Leadership]] — the tree that strengthens crew and officers&lt;br /&gt;
&lt;br /&gt;
[[Category:Crew]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_IndustrialCraftingSpeed.png&amp;diff=3372</id>
		<title>File:VG SkillIcon IndustrialCraftingSpeed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_IndustrialCraftingSpeed.png&amp;diff=3372"/>
		<updated>2026-06-03T13:47:00Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveT1CombatPower.png&amp;diff=3371</id>
		<title>File:VG SkillIcon Combat OffensiveT1CombatPower.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveT1CombatPower.png&amp;diff=3371"/>
		<updated>2026-06-03T13:46:29Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueMiningOreUpgrade.png&amp;diff=3370</id>
		<title>File:VG SkillIcon UniqueMiningOreUpgrade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueMiningOreUpgrade.png&amp;diff=3370"/>
		<updated>2026-06-03T13:46:25Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueWeaponsFree.png&amp;diff=3369</id>
		<title>File:VG SkillIcon UniqueWeaponsFree.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueWeaponsFree.png&amp;diff=3369"/>
		<updated>2026-06-03T13:46:21Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_DefenseArmorLeech.png&amp;diff=3368</id>
		<title>File:VG SkillIcon DefenseArmorLeech.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_DefenseArmorLeech.png&amp;diff=3368"/>
		<updated>2026-06-03T13:46:16Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_PromptEngineeringT1MiningPowerPenaltyReduction.png&amp;diff=3367</id>
		<title>File:VG SkillIcon PromptEngineeringT1MiningPowerPenaltyReduction.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_PromptEngineeringT1MiningPowerPenaltyReduction.png&amp;diff=3367"/>
		<updated>2026-06-03T13:46:12Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveT1CritChance.png&amp;diff=3366</id>
		<title>File:VG SkillIcon Combat OffensiveT1CritChance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveT1CritChance.png&amp;diff=3366"/>
		<updated>2026-06-03T13:46:08Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueMiningFieldFocus.png&amp;diff=3365</id>
		<title>File:VG SkillIcon UniqueMiningFieldFocus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueMiningFieldFocus.png&amp;diff=3365"/>
		<updated>2026-06-03T13:46:03Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveTurretRotation.png&amp;diff=3364</id>
		<title>File:VG SkillIcon Combat OffensiveTurretRotation.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveTurretRotation.png&amp;diff=3364"/>
		<updated>2026-06-03T13:45:59Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_SalvagingSalvagePower.png&amp;diff=3363</id>
		<title>File:VG SkillIcon SalvagingSalvagePower.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_SalvagingSalvagePower.png&amp;diff=3363"/>
		<updated>2026-06-03T13:45:55Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_SalvagingYield.png&amp;diff=3362</id>
		<title>File:VG SkillIcon SalvagingYield.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_SalvagingYield.png&amp;diff=3362"/>
		<updated>2026-06-03T13:45:50Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveCritChanceDamage.png&amp;diff=3361</id>
		<title>File:VG SkillIcon Combat OffensiveCritChanceDamage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveCritChanceDamage.png&amp;diff=3361"/>
		<updated>2026-06-03T13:45:46Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveT1Range.png&amp;diff=3360</id>
		<title>File:VG SkillIcon Combat OffensiveT1Range.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveT1Range.png&amp;diff=3360"/>
		<updated>2026-06-03T13:45:42Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_SalvagingEquipmentExtractionBonus.png&amp;diff=3359</id>
		<title>File:VG SkillIcon SalvagingEquipmentExtractionBonus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_SalvagingEquipmentExtractionBonus.png&amp;diff=3359"/>
		<updated>2026-06-03T13:45:37Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_MiningT1TurretRotationSpeed.png&amp;diff=3358</id>
		<title>File:VG SkillIcon MiningT1TurretRotationSpeed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_MiningT1TurretRotationSpeed.png&amp;diff=3358"/>
		<updated>2026-06-03T13:45:33Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueWarpath.png&amp;diff=3357</id>
		<title>File:VG SkillIcon UniqueWarpath.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueWarpath.png&amp;diff=3357"/>
		<updated>2026-06-03T13:45:29Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueMiningCritYield.png&amp;diff=3356</id>
		<title>File:VG SkillIcon UniqueMiningCritYield.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueMiningCritYield.png&amp;diff=3356"/>
		<updated>2026-06-03T13:45:24Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_DronesRebuildIncrease.png&amp;diff=3355</id>
		<title>File:VG SkillIcon DronesRebuildIncrease.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_DronesRebuildIncrease.png&amp;diff=3355"/>
		<updated>2026-06-03T13:45:20Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueSalvageSurge.png&amp;diff=3354</id>
		<title>File:VG SkillIcon UniqueSalvageSurge.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueSalvageSurge.png&amp;diff=3354"/>
		<updated>2026-06-03T13:45:16Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveT2AttackSpeed.png&amp;diff=3353</id>
		<title>File:VG SkillIcon Combat OffensiveT2AttackSpeed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveT2AttackSpeed.png&amp;diff=3353"/>
		<updated>2026-06-03T13:45:11Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueSalvageCritYield.png&amp;diff=3352</id>
		<title>File:VG SkillIcon UniqueSalvageCritYield.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueSalvageCritYield.png&amp;diff=3352"/>
		<updated>2026-06-03T13:45:07Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_MiningT2TreasureChance.png&amp;diff=3351</id>
		<title>File:VG SkillIcon MiningT2TreasureChance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_MiningT2TreasureChance.png&amp;diff=3351"/>
		<updated>2026-06-03T13:45:02Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_T3Cargo.png&amp;diff=3350</id>
		<title>File:VG SkillIcon T3Cargo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_T3Cargo.png&amp;diff=3350"/>
		<updated>2026-06-03T13:44:58Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_T3CombatPrecision.png&amp;diff=3349</id>
		<title>File:VG SkillIcon T3CombatPrecision.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_T3CombatPrecision.png&amp;diff=3349"/>
		<updated>2026-06-03T13:44:54Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_T3CombatAttackSpeed.png&amp;diff=3348</id>
		<title>File:VG SkillIcon T3CombatAttackSpeed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_T3CombatAttackSpeed.png&amp;diff=3348"/>
		<updated>2026-06-03T13:44:49Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_DronesFasterDeploy.png&amp;diff=3347</id>
		<title>File:VG SkillIcon DronesFasterDeploy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_DronesFasterDeploy.png&amp;diff=3347"/>
		<updated>2026-06-03T13:44:45Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveTriggerCombatPowerOnCrit.png&amp;diff=3346</id>
		<title>File:VG SkillIcon Combat OffensiveTriggerCombatPowerOnCrit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_Combat_OffensiveTriggerCombatPowerOnCrit.png&amp;diff=3346"/>
		<updated>2026-06-03T13:44:41Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueLuckyHaul.png&amp;diff=3345</id>
		<title>File:VG SkillIcon UniqueLuckyHaul.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_UniqueLuckyHaul.png&amp;diff=3345"/>
		<updated>2026-06-03T13:44:36Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_T3SalvageSalvagePower.png&amp;diff=3344</id>
		<title>File:VG SkillIcon T3SalvageSalvagePower.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_T3SalvageSalvagePower.png&amp;diff=3344"/>
		<updated>2026-06-03T13:44:32Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_SalvagingSalvageCargoSpace.png&amp;diff=3343</id>
		<title>File:VG SkillIcon SalvagingSalvageCargoSpace.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_SalvagingSalvageCargoSpace.png&amp;diff=3343"/>
		<updated>2026-06-03T13:44:28Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_MiningT2CargoCapacity.png&amp;diff=3342</id>
		<title>File:VG SkillIcon MiningT2CargoCapacity.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_MiningT2CargoCapacity.png&amp;diff=3342"/>
		<updated>2026-06-03T13:44:23Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_DronesDamage.png&amp;diff=3341</id>
		<title>File:VG SkillIcon DronesDamage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_DronesDamage.png&amp;diff=3341"/>
		<updated>2026-06-03T13:44:19Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png&amp;diff=3340</id>
		<title>File:VG SkillIcon LeadershipCrewResistanceIncrease1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:VG_SkillIcon_LeadershipCrewResistanceIncrease1.png&amp;diff=3340"/>
		<updated>2026-06-03T13:44:15Z</updated>

		<summary type="html">&lt;p&gt;Fank: Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crew skill icon (from in-game assets, build 0.8.1.3)&lt;/div&gt;</summary>
		<author><name>Fank</name></author>
	</entry>
</feed>