<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.vanguardgalaxy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dreadbyte</id>
	<title>Vanguard Galaxy Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.vanguardgalaxy.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dreadbyte"/>
	<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/Special:Contributions/Dreadbyte"/>
	<updated>2026-07-09T04:43:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Missions&amp;diff=3800</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Missions&amp;diff=3800"/>
		<updated>2026-07-04T08:16:46Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Missions.png|800px|right|thumb|A typically mission board.]]&lt;br /&gt;
&lt;br /&gt;
Missions in Vanguard Galaxy come in many flavors, and reward many different quest rewards.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Mission types&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There are following mission types player may encounter during the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Story Missions&#039;&#039;&#039;: These progress the story and also serve as a tutorial to all the activity types player might normally do. For a spoiler-filled listing, see [[Story Missions]].&lt;br /&gt;
* &#039;&#039;&#039;Skill Missions&#039;&#039;&#039;: Missions that enable [[Skills|skills]] and often grant Skill Points. Can be mandatory or optional. See [[Skill Missions]].&lt;br /&gt;
* &#039;&#039;&#039;Mission Board&#039;&#039;&#039;: Available at any Mission Board at (almost) any [[Stations|station]], these grant [[Faction Reputation]], [[Credits]], [[Items]], and optionally [[Faction Currencies]] and [[Workshop|Workshop Credit]]. These will be shown a yellow ! on the Station when the Mission goal is reached.&lt;br /&gt;
* &#039;&#039;&#039;Special Missions&#039;&#039;&#039;: These are specifically crafted for active play and nominally reward [[Faction Currencies]] in addition to regular rewards.&lt;br /&gt;
** [[Patrol]] - Patrol a system, hunt pirates.&lt;br /&gt;
** [[Bounty Hunt]] - Hunt a Pirate Leader.&lt;br /&gt;
** [[Industrial Ops]] - Mine, salvage, craft and fight at the same time.&lt;br /&gt;
** [[Umbral Missions]] - Daily repeatables for large rewards, one per station per day.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game World]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3799</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3799"/>
		<updated>2026-07-03T11:22:15Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use Drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available types depend on the skills unlocked in the Drone Tree. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Long range missile Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Drills into the Core of the Asteroid, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoons onto Wreackiges, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility Drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield by 20% on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Repair Beam, restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced/Utility (beta) Drone Access skill&lt;br /&gt;
![[File:Drone Skill unlocks.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay  Slots  Base off Sizes&lt;br /&gt;
|-&lt;br /&gt;
!Size&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center|Small]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center|Medium]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center|Large]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!Aspects&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! Skills&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!Hull Milestones&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Total Drones&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;bottom&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| [[File:Drone slots.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3794</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3794"/>
		<updated>2026-07-02T08:40:55Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield by 20% on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced/Utility (beta) Drone Access skill&lt;br /&gt;
![[File:Drone Skill unlocks.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / &lt;br /&gt;
Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3793</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drones&amp;diff=3793"/>
		<updated>2026-07-02T08:27:50Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Gathering.png|thumb|500px|right|Drones doing drone work]]&lt;br /&gt;
[[File:Droneskilltree.png|thumb|Drone Skill Tree|320px|right]]&lt;br /&gt;
Drones are autonomous craft deployed from a ship with a Drone Bay, which can be configured to do any type of activity - [[Combat]], [[Mining]], [[Salvage]], or utility.&lt;br /&gt;
&lt;br /&gt;
The individual setup of drones is entirely up to the Player. It&#039;s quite common to use drones for defense while main turrets are dedicated to mining, or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Echo|ECHO]] can use drones, and will actively deploy and return them to the Ship when it decides to leave a POI. The Player can also deploy them manually by clicking the &amp;quot;Deploy&amp;quot; button at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
Drones can be destroyed by environmental hazards or by enemy activity. When destroyed, the Drone Bay will manufacture new ones after a short delay. Leaving drones behind when doing an Emergency Jump is also not an issue, as the drones will be reset by the time they are re-deployed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone types&#039;&#039;&#039; ==&lt;br /&gt;
Available Drone types depend on the Drone skills unlocked. &lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Basic Drones (available with out Skills)&lt;br /&gt;
|Combat Laser&lt;br /&gt;
|Fast Short ranged laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Surface&lt;br /&gt;
|Surface mining laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Surface&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Advanced Drones (unlocked with &#039;&#039;&#039;Advanced Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Combat Missile&lt;br /&gt;
|Surface Salvaging laser Drone.&lt;br /&gt;
|-&lt;br /&gt;
|Mining Core&lt;br /&gt;
|Done leaches on to a astaroidand drills, Core mining.&lt;br /&gt;
|-&lt;br /&gt;
|Salvage Harpoon&lt;br /&gt;
|Harpoon leaches on to Wreaks, Core Salvaging.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&#039; | Utility drones {{Beta}} (unlocked With &#039;&#039;&#039;Utility Drone Access&#039;&#039;&#039; skill)&lt;br /&gt;
|-&lt;br /&gt;
|Painter&lt;br /&gt;
| -15% Damage Reduction on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Scanner &lt;br /&gt;
|Increase yield by 20% on target, Won&#039;t stack.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Repair&lt;br /&gt;
|Drone fires Repair bream that restores Shields.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Advanced/Utility (beta) Drone Access skill&lt;br /&gt;
![[File:Drone Skill unlocks.png]]&lt;br /&gt;
![[File:Drone Types.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Drones.png|500px|right|thumb|Example Drone Layout]]&lt;br /&gt;
== &#039;&#039;&#039;Behavior&#039;&#039;&#039; ==&lt;br /&gt;
Once released, drones act on their own for most activities. They can be re-focused on a single Object by clicking it - be it an asteroid or a combat vessel.&lt;br /&gt;
&lt;br /&gt;
In combat all drones will focus the target clicked or that attacks the player first unless ordered otherwise.&lt;br /&gt;
&lt;br /&gt;
While [[Mining]] or [[Salvage]], once set free, drones start targeting everything in sight. When autopiloting/idling, [[Echo|ECHO]] will direct them to targets to focus on - whichever target ECHO chooses first.        &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Power&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drones don&#039;t have their own isolated Power. When a drone fires, it draws from a &#039;&#039;&#039;shared pool&#039;&#039;&#039; built from the ship&#039;s matching activity Power (Combat/Mining/Salvage — see [[Power]]), the ship&#039;s &amp;lt;code&amp;gt;Drone Power&amp;lt;/code&amp;gt; stat, and the sum of every loaded drone&#039;s own Power. That pool is then sliced into per-drone attack power by a per-turret formula.&lt;br /&gt;
&lt;br /&gt;
In rough terms:&lt;br /&gt;
&lt;br /&gt;
* Adding more drone slots adds firepower overall, but each individual drone&#039;s per-shot power drops slightly as the pool is shared more ways.&lt;br /&gt;
* The bay&#039;s tooltip &amp;quot;Drone Power&amp;quot; figure is cosmetic, it tells you what each loaded drone&#039;s turret is rated at, not the actual stat used in damage math.&lt;br /&gt;
* Drone shots feed off ship Power (a mining drone would use Mining Power), but the reverse is also true, drones&#039; own Power contributes to &#039;&#039;&#039;ship&#039;&#039;&#039; turret damage.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Drone Bays and Skills&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Drone Bays exist in all rarities and sizes. Depending on the Size the bay can store and control  different amounts of Drones. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Drone Bay sizes&lt;br /&gt;
!Size&lt;br /&gt;
!Small&lt;br /&gt;
!Medium&lt;br /&gt;
!Large&lt;br /&gt;
|-&lt;br /&gt;
!Picture:&lt;br /&gt;
![[File:Small Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Medium Drone Bay.png|thumb|center]]&lt;br /&gt;
![[File:Drone Bay Large.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Base Drones:&lt;br /&gt;
|3 &lt;br /&gt;
|6 &lt;br /&gt;
|9 &lt;br /&gt;
|-&lt;br /&gt;
!With Aspects:&lt;br /&gt;
| 2x Extended Drone Bay +1: +2&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
| 2x Oversized Drone Bay +2: +4&lt;br /&gt;
|-&lt;br /&gt;
! With Skills:&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
| Drone Squad Expansion / Expanded Drone Control: +2&lt;br /&gt;
|-&lt;br /&gt;
!With max Hull Milestones:&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
!Max Drones:&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 2 Drone Bay exclusive [[Aspects]] that increase the maximum Amount of Drones that can be stored and controlled.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Unassigned Drones&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If a Drone Bay has free/unassigned drone Slots, the game will fill them up randomly. It&#039;s best to choose Drones until all slots are filled. &lt;br /&gt;
&lt;br /&gt;
Drone Bay View:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Drone Bay View.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3786</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3786"/>
		<updated>2026-07-01T13:47:26Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships trough [[Boarding]] those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp; &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
[[File:Refit.png|thumb|696x696px]]&lt;br /&gt;
&lt;br /&gt;
=== Refit ===&lt;br /&gt;
Ship refit lets you increase the number of hull upgrade slots of your ships. &lt;br /&gt;
&lt;br /&gt;
These are essential to get the maximum out of your hull upgrades. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The refit requires a hull alignment progress, which will be shown in the middle. After gathering the needed XP you also need Ship Type Upgrade Kits. Depending on the current ship type, these vary between 1, 10 or even more. Each Upgrade grants you 25+ more Hull Upgrade Slots.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull Upgrades ===&lt;br /&gt;
Upgrading your Hull boosts or even add stats to your ships. The added stats vary between the types of numbers you want to boost. &lt;br /&gt;
[[File:Shiprefit.png|thumb|691x691px]]&lt;br /&gt;
You have the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Node Bonus&lt;br /&gt;
!Node 10&lt;br /&gt;
!Node 20&lt;br /&gt;
!Node 30&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 5% Weapong Range&lt;br /&gt;
+ 15% Critical Damage&lt;br /&gt;
| + 10% Combat Power&lt;br /&gt;
| + 20% Combat Power&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + x3 Ore on last chunk&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 50% Strange Dust from mining&lt;br /&gt;
| + 20% Mining Power&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 10% Ressource Yield&lt;br /&gt;
+ 100% Frame Upgrade chance&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 2% Hull Upgrade Kit per extraction&lt;br /&gt;
| + 20% Salvage Power&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 1 Drone&lt;br /&gt;
| + 15% Drone Damage reduction&lt;br /&gt;
| + 2 Drones&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 2% Damage Reduction&lt;br /&gt;
| + 10% Shield/Armor/Hull HP&lt;br /&gt;
| + 20% Shield/Armor/Hull HP&lt;br /&gt;
|-&lt;br /&gt;
|Milestone&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 100 Missions&lt;br /&gt;
Drones: 5M XP in Drone activities&lt;br /&gt;
Defense: 1M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 1000 Missions&lt;br /&gt;
Drones: 250M XP in Drone activities&lt;br /&gt;
Defense: 50M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 5000 Missions&lt;br /&gt;
Drones: 5B XP in Drone activities&lt;br /&gt;
Defense: 1B damage absorbed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Items mentioned for Refit and Hull Upgrades ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Hull Upgrade Kit.png|thumb|center]]&lt;br /&gt;
![[File:Ship Type Upgrade Kit.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Hull Upgrade Kit can be crafted in the [[Forge]]&lt;br /&gt;
!Ship Type Upgrade Kit can be crafted &lt;br /&gt;
in the [[Forge]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=3779</id>
		<title>Boss Traps</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Boss_Traps&amp;diff=3779"/>
		<updated>2026-07-01T11:21:12Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Signal.boss.png|thumb]]&lt;br /&gt;
{{Ver|0.8.1.13}}&lt;br /&gt;
== What is a Boss Trap? ==&lt;br /&gt;
[[File:Signal.traps.png|thumb]]&lt;br /&gt;
With Boss Traps powerful Boss Enemies can be called in the System you are currently in. The POI will be shown with a red mark on the map in the system.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to acquire and what are Signal fragments? ==&lt;br /&gt;
Traps can be crafted at every [[Forge]]. To craft a Trap you need special items called Signal fragments.&amp;quot;These fragments can be farmed through combat and salvaging. &lt;br /&gt;
&lt;br /&gt;
When crafted, signal traps will be stored in the armory. To activate a signal trap, just right click it. &lt;br /&gt;
&lt;br /&gt;
[[File:Signal fragment.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Crafting traps.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Standard.core.boss.trap.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boss Cores ===&lt;br /&gt;
Boss Cores are needed to craft the Signal Trap. &lt;br /&gt;
&lt;br /&gt;
Currently there is the Standard Boss Core; with this core you can craft signal traps with a level +5 above yours. This means the Boss is always 5 levels above your current level.   &lt;br /&gt;
&lt;br /&gt;
== Boss loot drops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When defeated, the Boss will drop the following in random quantities:&lt;br /&gt;
&lt;br /&gt;
Strange Dust ,Hull Upgrade Kit, Exotic Booster, Special [[Aspects|Boss Aspects]]&lt;br /&gt;
&lt;br /&gt;
The special Boss Aspects are located on the Items, don&#039;t throw them away!&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Items&amp;diff=3755</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Items&amp;diff=3755"/>
		<updated>2026-06-30T12:47:09Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Items.armory.png|500px|thumb|right|Items in an Armory]]&lt;br /&gt;
&lt;br /&gt;
Items are a core concept of Vanguard Galaxy.&lt;br /&gt;
&lt;br /&gt;
Items can be gained through any activity - mined, salvaged, looted, bought, rewarded as part of mission rewards, gained by quests and similar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Types&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Items in Vanguard Galaxy come in standard categories:&lt;br /&gt;
* &#039;&#039;&#039;[[Turrets]]&#039;&#039;&#039;: Any weapon or tool meant for combat or industrial activities, mounted on ship hardpoints.&lt;br /&gt;
* &#039;&#039;&#039;[[Modules]]&#039;&#039;&#039;: Ship modules which can be installed into appropriate slots in Personal Hangar. Eg. reactors, engines.&lt;br /&gt;
* &#039;&#039;&#039;[[Boosters]]&#039;&#039;&#039;: Related to ship modules, boosters boost activities&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables]]&#039;&#039;&#039;: Items used over time (eg. Warp Fuel), instantly (eg. Bonus Skillpoint) or through deployment (eg. Shield Pylon)&lt;br /&gt;
* &#039;&#039;&#039;[[Ammo]]&#039;&#039;&#039;: Used for all types of turrets and modules (such as torpedoes)&lt;br /&gt;
* &#039;&#039;&#039;Refined Materials&#039;&#039;&#039;: Craftable items used in construction of turrrets, modules, ammo or consumables&lt;br /&gt;
* &#039;&#039;&#039;[[Picture of a Space Ship|Junk]]&#039;&#039;&#039;: Special items of extreme value&lt;br /&gt;
* &#039;&#039;&#039;Ores&#039;&#039;&#039;: Typically mined from asteroids, to be sold or refined into refined materials&lt;br /&gt;
* &#039;&#039;&#039;Scrap&#039;&#039;&#039;: Typically salvaged from wrecks, to be sold or refined into refined materials&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Rarity&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gear.png|500px|thumb|right|Rare modules offer more benefits]]&lt;br /&gt;
&lt;br /&gt;
All items come in the following rarities:&lt;br /&gt;
* &#039;&#039;&#039;White&#039;&#039;&#039;: Standard&lt;br /&gt;
* {{Color|green|Green}}: Enhanced&lt;br /&gt;
* {{Color|blue|Blue}}: High grade&lt;br /&gt;
* {{Color|purple|Purple}}: Exotic&lt;br /&gt;
* {{Color|orange|Orange}}: Legendary&lt;br /&gt;
&lt;br /&gt;
Rarities have myriad effects - sometimes they change item name (green Warp Fuel = Plasma Fuel, blue Warp Fuel = Ion Fuel), sometimes they affect the item abilities (rarer modules have more subsstats and offer more [[Aspects|aspect]] slots, or increase item value in terms of refined materials gained (ores, scrap).&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Level and Scaling&#039;&#039;&#039; ==&lt;br /&gt;
Item scaling is shown on the name as Mk. I or MK. II. Each 4 levels the Name changes by 1 (roman numberals)&lt;br /&gt;
&lt;br /&gt;
Items start at level 1 to level 4 with Mk. I followed by Mk. II from 5-8 and so on. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Turret Color Coding&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Small Laser Turret.png|200px|thumb|right|Combat turret is colored red]]&lt;br /&gt;
&lt;br /&gt;
Turrets in particular have their own color coding:&lt;br /&gt;
* &#039;&#039;&#039;Blue&#039;&#039;&#039;: Mining&lt;br /&gt;
* &#039;&#039;&#039;Red&#039;&#039;&#039;: Combat&lt;br /&gt;
* &#039;&#039;&#039;Yellow&#039;&#039;&#039;: Salvage&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Module/Turret Sizes&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:Item dosent Match Size.png|200px|thumb|right|Module size needs to match the ship, otherwise item is highlighted in red]]&lt;br /&gt;
&lt;br /&gt;
Ship modules and turrets also come in different sizes:&lt;br /&gt;
* &#039;&#039;&#039;Module Size Small&#039;&#039;&#039;: Fits small ships - sizes 1 and 2&lt;br /&gt;
* &#039;&#039;&#039;Module Size Medium&#039;&#039;&#039;: Fits medium ships - sizes 3 and 4&lt;br /&gt;
* &#039;&#039;&#039;Module Size Large&#039;&#039;&#039;: Fits large ships - sizes 5+&lt;br /&gt;
&lt;br /&gt;
Exceptions always exist, as larger ships can normally have smaller module slots - eg. Torpedo Bays (M) on a Large (L) ship, Drone Bays (s) on a Medium on Large ship etc.&lt;br /&gt;
&lt;br /&gt;
Turrets follow generally the same rules, but various ships have vastly different hardpoint sizes. Some small ships will be able to equip medium-sized turrets, and one can always equip a smaller turret onto a larger hardpoint (placing M-sized turret onto an L-sized hardpoint for example). &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Item Storage&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Different types of items can be stored in different locations:&lt;br /&gt;
&lt;br /&gt;
* Cargo Bay - all items&lt;br /&gt;
* Armory - modules, turrets, consumables, ammo, boosters, junk&lt;br /&gt;
* Materials Bay (Storage) - ores, scrap, refined products&lt;br /&gt;
* Data Storage - Stores Data Sheets and unlearned Blueprints.&lt;br /&gt;
&lt;br /&gt;
Cargo Bay is specific to the ship in question. When swapping ships, all non-essential items will be transferred to armory and/or materials bay.&lt;br /&gt;
&lt;br /&gt;
Armory is &#039;&#039;&#039;global&#039;&#039;&#039;. It can be accessed from any station.&lt;br /&gt;
&lt;br /&gt;
Materials Bay is &#039;&#039;&#039;local&#039;&#039;&#039;. It is tied to the station and transferring items to another station needs to be performed via ship&#039;s cargo and traveling.&lt;br /&gt;
&lt;br /&gt;
Data Storage is &#039;&#039;&#039;global&#039;&#039;&#039;. It can be accessed from any station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:transparent; border:none;&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:itemtooltiplegend.png]]&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Item Legend&#039;&#039;&#039;&lt;br /&gt;
! NO !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Main Stats&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sub Stats &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ammo&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Aspects&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Energy Use&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Range&lt;br /&gt;
|-&lt;br /&gt;
| 7 || EMP&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game Concepts]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3721</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3721"/>
		<updated>2026-06-28T11:12:02Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships trough [[Boarding]] those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp; &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
[[File:Refit.png|thumb|696x696px]]&lt;br /&gt;
&lt;br /&gt;
=== Refit ===&lt;br /&gt;
Ship refit lets you increase the number of hull upgrade slots of your ships. &lt;br /&gt;
&lt;br /&gt;
These are essential to get the maximum out of your hull upgrades. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The refit requires a hull alignment progress, which will be shown in the middle. After gathering the needed XP you also need Ship Type Upgrade Kits. Depending on the current ship type, these vary between 1, 10 or even more.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull Upgrades ===&lt;br /&gt;
Upgrading your Hull boosts or even add stats to your ships. The added stats vary between the types of numbers you want to boost. &lt;br /&gt;
[[File:Shiprefit.png|thumb|691x691px]]&lt;br /&gt;
You have the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Node Bonus&lt;br /&gt;
!Node 10&lt;br /&gt;
!Node 20&lt;br /&gt;
!Node 30&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 5% Weapong Range&lt;br /&gt;
+ 15% Critical Damage&lt;br /&gt;
| + 10% Combat Power&lt;br /&gt;
| + 20% Combat Power&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + x3 Ore on last chunk&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 50% Strange Dust from mining&lt;br /&gt;
| + 20% Mining Power&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 10% Ressource Yield&lt;br /&gt;
+ 100% Frame Upgrade chance&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 2% Hull Upgrade Kit per extraction&lt;br /&gt;
| + 20% Salvage Power&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 1 Drone&lt;br /&gt;
| + 15% Drone Damage reduction&lt;br /&gt;
| + 2 Drones&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 2% Damage Reduction&lt;br /&gt;
| + 10% Shield/Armor/Hull HP&lt;br /&gt;
| + 20% Shield/Armor/Hull HP&lt;br /&gt;
|-&lt;br /&gt;
|Milestone&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 100 Missions&lt;br /&gt;
Drones: 5M XP in Drone activities&lt;br /&gt;
Defense: 1M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 1000 Missions&lt;br /&gt;
Drones: 250M XP in Drone activities&lt;br /&gt;
Defense: 50M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 5000 Missions&lt;br /&gt;
Drones: 5B XP in Drone activities&lt;br /&gt;
Defense: 1B damage absorbed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Items mentioned for Refit and Hull Upgrades ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Hull Upgrade Kit.png|thumb|center]]&lt;br /&gt;
![[File:Ship Type Upgrade Kit.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Hull Upgrade Kit can be crafted in the [[Forge]]&lt;br /&gt;
!Ship Type Upgrade Kit can be crafted &lt;br /&gt;
in the [[Forge]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3720</id>
		<title>ECHO</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3720"/>
		<updated>2026-06-28T09:46:14Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
 | name = ECHO&lt;br /&gt;
 | image = echo.png&lt;br /&gt;
 | imagecaption = ECHO&lt;br /&gt;
 | affiliation  = Player (? Debatable?)&lt;br /&gt;
 | title = The Autopilot&lt;br /&gt;
 | location = The Player&#039;s Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ECHO is at the heart of the player&#039;s ships - it performs all automatic tasks, from navigation, docking, tractoring loot, as well as more advanced tasks such as picking missions, performing missions, autoselling loot, and not least of all, providing the player with travel tooltips and occasional banter.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Echo&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot / Idle&#039;&#039;&#039;: ECHO can do various tasks around the Galaxy: Automatic Mining, Combat or Salvage missions, doing salvage/mining from standard POIs. Not all missions are doable by ECHO, and during specialized activities like Patrol, Bounty and Industrial Ops ECHO cannot be enabled at all. Generally - if ECHO can pick a mission, it can do the mission by itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot Penalty&#039;&#039;&#039;: Mining and Salvage Power and Yield are penalized while running ECHO by -20%. XP, monetary and reputation gains are penalized while running ECHO by -80%. Skills within &#039;&#039;&#039;Autopilot&#039;&#039;&#039; skill tree are designed to offset some of these penalties.&lt;br /&gt;
&lt;br /&gt;
[[File:Autopilot.reduction.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Selection&#039;&#039;&#039;: Normally, ECHO can select/generate only white/normal missions. With &#039;&#039;&#039;Risk &amp;amp; Reward&#039;&#039;&#039; skill, ECHO can do green missions. ECHO can&#039;t take blue+ missions at all. Additionally, ECHO will avoid missions that will harm your standing with a Faction you don&#039;t have declared war against. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Autopilot Settings&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
ECHO&#039;s personality can be tweaked with the setting in the Autopilot Tab under Ship Option:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ECHO Autopilot Tab.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
* &#039;&#039;&#039;Default Mining Location&#039;&#039;&#039;: Purely informational.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Home Station&#039;&#039;&#039;: If the player set a Hhme base (see [[Stations#Airlock|Airlock]]) and then ECHO will revolve around this station and always return after missions.&lt;br /&gt;
&lt;br /&gt;
==== Activities ====&lt;br /&gt;
* &#039;&#039;&#039;Auto Detect Activity&#039;&#039;&#039;: Shows the current detected activity. This will be based on the Ships installed equipment. &lt;br /&gt;
* &#039;&#039;&#039;Activity Override&#039;&#039;&#039;: See Below.&lt;br /&gt;
* &#039;&#039;&#039;Run Missions&#039;&#039;&#039;: If you want ECHO only to run missions and not get sidetracked with mining or salvaging. &lt;br /&gt;
* &#039;&#039;&#039;Allow Courier Missions&#039;&#039;&#039;: This will stop ECHo from running Courier Missions if you want.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Missions&#039;&#039;&#039;: If this is enabled, ECHO will not do free-roam activities, such as mining a recurring asteroid field, or salvaging Ancient Wrecks.&lt;br /&gt;
* &#039;&#039;&#039;Disable Travel&#039;&#039;&#039;: ECHO will not engage Warp.&lt;br /&gt;
&lt;br /&gt;
==== Economy ====&lt;br /&gt;
* &#039;&#039;&#039;Auto Sell&#039;&#039;&#039;: ECHO can autosell items in Armory/Materials Bay if any of these reach a cap. It will not sell any purple+ item, nor will it sell any marked as favorite.&lt;br /&gt;
* &#039;&#039;&#039;Ammo supply&#039;&#039;&#039;: Amount of minutes ECHO estimates the current ammo supply needs to last - and will buy more ammo from shop if needed.&lt;br /&gt;
* &#039;&#039;&#039;Crew Management&#039;&#039;&#039;. Controls how many Crew and which type of crew ECHc will keep on the Ship. Allow Purchasing: ECHO will restock the ship&#039;s crew after each boarding to the set amount. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Activity Override&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Activity Override.png|500px|right|thumb|Activity Override]]&lt;br /&gt;
&lt;br /&gt;
Activity Override is relevant on mixed-layout ships where ECHO mistakenly selects wrong activity. For example, having combat turrets (for defense) on a mining ship with mining drones might indicate to ECHO the ship is meant to be used for combat, instead of mining. With the manual toggle, player cans override autodetected activity and set preferred one.&lt;br /&gt;
&lt;br /&gt;
If the manually set activity is incompatible with the ship layout, ECHO will complain when enabled, and do nothing.&lt;br /&gt;
&lt;br /&gt;
Extra activities will be set if you want to board ships or stations. If you don&#039;t want ECHO to do any of those, change the setting here. Allow Courier Missions will be block from now and &amp;quot;bring Item XY to Station XY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ECHO Stats&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under ECHO Stats player can compare results of various activities that ECHO ran recently. An ECHO session is recorded only if it ran longer than 5 minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Stats Tab.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3719</id>
		<title>ECHO</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3719"/>
		<updated>2026-06-28T09:43:45Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
 | name = ECHO&lt;br /&gt;
 | image = echo.png&lt;br /&gt;
 | imagecaption = ECHO&lt;br /&gt;
 | affiliation  = Player (? Debatable?)&lt;br /&gt;
 | title = The Autopilot&lt;br /&gt;
 | location = The Player&#039;s Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ECHO is at the heart of the player&#039;s ships - it performs all automatic tasks, from navigation, docking, tractoring loot, as well as more advanced tasks such as picking missions, performing missions, autoselling loot, and not least of all, providing the player with travel tooltips and occasional banter.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Echo&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot / Idle&#039;&#039;&#039;: ECHO can do various tasks around the Galaxy: Automatic Mining, Combat or Salvage missions, doing salvage/mining from standard POIs. Not all missions are doable by ECHO, and during specialized activities like Patrol, Bounty and Industrial Ops ECHO cannot be enabled at all. Generally - if ECHO can pick a mission, it can do the mission by itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot Penalty&#039;&#039;&#039;: Mining and Salvage Power and Yield are penalized while running ECHO by -20%. XP, monetary and reputation gains are penalized while running ECHO by -80%. Skills within &#039;&#039;&#039;Autopilot&#039;&#039;&#039; skill tree are designed to offset some of these penalties.&lt;br /&gt;
&lt;br /&gt;
[[File:Autopilot.reduction.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Selection&#039;&#039;&#039;: Normally, ECHO can select/generate only white/normal missions. With &#039;&#039;&#039;Risk &amp;amp; Reward&#039;&#039;&#039; skill, ECHO can do green missions. ECHO can&#039;t take blue+ missions at all. Additionally, ECHO will avoid missions that will harm your standing with a Faction you don&#039;t have declared war against. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Autopilot Settings&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
ECHO&#039;s personality can be tweaked with the setting in the Autopilot Tab under Ship Option:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ECHO Autopilot Tab.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
* &#039;&#039;&#039;Default Mining Location&#039;&#039;&#039;: Purely informational.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Home Station&#039;&#039;&#039;: If the player set a Hhme base (see [[Stations#Airlock|Airlock]]) and then ECHO will revolve around this station and always return after missions.&lt;br /&gt;
&lt;br /&gt;
==== Activities ====&lt;br /&gt;
* Auto Detect Activity: Shows the current detected activity. This will be based on the Ships installed equipment. &lt;br /&gt;
* Activity Override: See Below.&lt;br /&gt;
* Run Missions: If you want ECHO only to run missions and not get sidetracked with mining or salvaging. &lt;br /&gt;
* Allow Courier Missions: This will stop ECHo from running Courier Missions if you want.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Missions&#039;&#039;&#039;: If this is enabled, ECHO will not do free-roam activities, such as mining a recurring asteroid field, or salvaging Ancient Wrecks.&lt;br /&gt;
* &#039;&#039;&#039;Disable Travel&#039;&#039;&#039;: ECHO will not engage Warp.&lt;br /&gt;
&lt;br /&gt;
==== Economy ====&lt;br /&gt;
* &#039;&#039;&#039;Auto Sell&#039;&#039;&#039;: ECHO can autosell items in Armory/Materials Bay if any of these reach a cap. It will not sell any purple+ item, nor will it sell any marked as favorite.&lt;br /&gt;
* &#039;&#039;&#039;Ammo supply&#039;&#039;&#039;: Amount of minutes ECHO estimates the current ammo supply needs to last - and will buy more ammo from shop if needed.&lt;br /&gt;
* &#039;&#039;&#039;Crew Management&#039;&#039;&#039;. Controls how many Crew and which type of crew ECHc will keep on the Ship. Allow Purchasing: ECHO will restock the ship&#039;s crew after each boarding to the set amount. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Activity Override&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Activity Override.png|500px|right|thumb|Activity Override]]&lt;br /&gt;
&lt;br /&gt;
Activity Override is relevant on mixed-layout ships where ECHO mistakenly selects wrong activity. For example, having combat turrets (for defense) on a mining ship with mining drones might indicate to ECHO the ship is meant to be used for combat, instead of mining. With the manual toggle, player cans override autodetected activity and set preferred one.&lt;br /&gt;
&lt;br /&gt;
If the manually set activity is incompatible with the ship layout, ECHO will complain when enabled, and do nothing.&lt;br /&gt;
&lt;br /&gt;
Extra activities will be set if you want to board ships or stations. If you don&#039;t want ECHO to do any of those, change the setting here. Allow Courier Missions will be block from now and &amp;quot;bring Item XY to Station XY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ECHO Stats&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under ECHO Stats player can compare results of various activities that ECHO ran recently. An ECHO session is recorded only if it ran longer than 5 minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Stats Tab.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3718</id>
		<title>ECHO</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3718"/>
		<updated>2026-06-28T09:30:45Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: /* Autopilot Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
 | name = ECHO&lt;br /&gt;
 | image = echo.png&lt;br /&gt;
 | imagecaption = ECHO&lt;br /&gt;
 | affiliation  = Player (? Debatable?)&lt;br /&gt;
 | title = The Autopilot&lt;br /&gt;
 | location = The Player&#039;s Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ECHO is at the heart of the player&#039;s ships - it performs all automatic tasks, from navigation, docking, tractoring loot, as well as more advanced tasks such as picking missions, performing missions, autoselling loot, and not least of all, providing the player with travel tooltips and occasional banter.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Echo&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot / Idle&#039;&#039;&#039;: ECHO can do various tasks around the Galaxy: Automatic Mining, Combat or Salvage missions, doing salvage/mining from standard POIs. Not all missions are doable by ECHO, and during specialized activities like Patrol, Bounty and Industrial Ops ECHO cannot be enabled at all. Generally - if ECHO can pick a mission, it can do the mission by itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot Penalty&#039;&#039;&#039;: Mining and Salvage Power and Yield are penalized while running ECHO by -20%. XP, monetary and reputation gains are penalized while running ECHO by -80%. Skills within &#039;&#039;&#039;Autopilot&#039;&#039;&#039; skill tree are designed to offset some of these penalties.&lt;br /&gt;
&lt;br /&gt;
[[File:Autopilot.reduction.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Selection&#039;&#039;&#039;: Normally, ECHO can select/generate only white/normal missions. With &#039;&#039;&#039;Risk &amp;amp; Reward&#039;&#039;&#039; skill, ECHO can do green missions. ECHO can&#039;t take blue+ missions at all. Additionally, ECHO will avoid missions that will harm your standing with a Faction you don&#039;t have declared war against. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Autopilot Settings&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
ECHO&#039;s personality can be tweaked with the setting in the Autopilot Tab under Ship Option:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ECHO Autopilot Tab.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==== General ====&lt;br /&gt;
* &#039;&#039;&#039;Default Mining Location&#039;&#039;&#039;: Purely informational.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Home Station&#039;&#039;&#039;: If the player set a Hhme base (see [[Stations#Airlock|Airlock]]) and then ECHO will revolve around this station and always return after missions.&lt;br /&gt;
&lt;br /&gt;
==== Activities ====&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;Auto Detect activity&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;: Shows the &lt;br /&gt;
* &#039;&#039;&#039;Prioritize Missions&#039;&#039;&#039;: If this is enabled, ECHO will not do free-roam activities, such as mining a recurring asteroid field, or salvaging Ancient Wrecks.&lt;br /&gt;
* &#039;&#039;&#039;Disable Travel&#039;&#039;&#039;: ECHO will not engage Warp.&lt;br /&gt;
* &#039;&#039;&#039;Auto Sell&#039;&#039;&#039;: ECHO can autosell items in Armory/Materials Bay if any of these reaches a cap. It will not sell any purple+ item, nor will it sell any marked as favorite.&lt;br /&gt;
* &#039;&#039;&#039;Ammo supply&#039;&#039;&#039;: Amount of minutes ECHO estimates current ammo supply needs to last - and will buy more ammo from shop if needed.&lt;br /&gt;
* &#039;&#039;&#039;Crew Management&#039;&#039;&#039;. Controls how many Crew and which type of Crew ECHc will keep on the Ship.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Activity Override&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Activity Override.png|500px|right|thumb|Activity Override]]&lt;br /&gt;
&lt;br /&gt;
Activity Override is relevant on mixed-layout ships where ECHO mistakenly selects wrong activity. For example, having combat turrets (for defense) on a mining ship with mining drones might indicate to ECHO the ship is meant to be used for combat, instead of mining. With the manual toggle, player cans override autodetected activity and set preferred one.&lt;br /&gt;
&lt;br /&gt;
If the manually set activity is incompatible with the ship layout, ECHO will complain when enabled, and do nothing.&lt;br /&gt;
&lt;br /&gt;
Extra activities will be set if you want to board ships or stations. If you don&#039;t want ECHO to do any of those, change the setting here. Allow Courier Missions will be block from now and &amp;quot;bring Item XY to Station XY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ECHO Stats&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under ECHO Stats player can compare results of various activities that ECHO ran recently. An ECHO session is recorded only if it ran longer than 5 minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Stats Tab.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3717</id>
		<title>ECHO</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3717"/>
		<updated>2026-06-28T09:01:56Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
 | name = ECHO&lt;br /&gt;
 | image = echo.png&lt;br /&gt;
 | imagecaption = ECHO&lt;br /&gt;
 | affiliation  = Player (? Debatable?)&lt;br /&gt;
 | title = The Autopilot&lt;br /&gt;
 | location = The Player&#039;s Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ECHO is at the heart of the player&#039;s ships - it performs all automatic tasks, from navigation, docking, tractoring loot, as well as more advanced tasks such as picking missions, performing missions, autoselling loot, and not least of all, providing the player with travel tooltips and occasional banter.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Echo&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot / Idle&#039;&#039;&#039;: ECHO can do various tasks around the Galaxy: Automatic Mining, Combat or Salvage missions, doing salvage/mining from standard POIs. Not all missions are doable by ECHO, and during specialized activities like Patrol, Bounty and Industrial Ops ECHO cannot be enabled at all. Generally - if ECHO can pick a mission, it can do the mission by itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot Penalty&#039;&#039;&#039;: Mining and Salvage Power and Yield are penalized while running ECHO by -20%. XP, monetary and reputation gains are penalized while running ECHO by -80%. Skills within &#039;&#039;&#039;Autopilot&#039;&#039;&#039; skill tree are designed to offset some of these penalties.&lt;br /&gt;
&lt;br /&gt;
[[File:Autopilot.reduction.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Selection&#039;&#039;&#039;: Normally, ECHO can select/generate only white/normal missions. With &#039;&#039;&#039;Risk &amp;amp; Reward&#039;&#039;&#039; skill, ECHO can do green missions. ECHO can&#039;t take blue+ missions at all. Additionally, ECHO will avoid missions that will harm your standing with a Faction you don&#039;t have declared war against. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Autopilot Settings&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
ECHO&#039;s personality can be tweaked with the setting in the Autopilot Tab under Ship Option:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ECHO Autopilot Tab.png|500px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Default Mining Location&#039;&#039;&#039;: Purely informational.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Home Station&#039;&#039;&#039;: If the player set a Hhme base (see [[Stations#Airlock|Airlock]]) and then ECHO will revolve around this station and always return after missions.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Missions&#039;&#039;&#039;: If this is enabled, ECHO will not do free-roam activities, such as mining a recurring asteroid field, or salvaging Ancient Wrecks.&lt;br /&gt;
* &#039;&#039;&#039;Disable Travel&#039;&#039;&#039;: ECHO will not engage Warp. &lt;br /&gt;
* &#039;&#039;&#039;Auto Sell&#039;&#039;&#039;: ECHO can autosell items in Armory/Materials Bay if any of these reaches a cap. It will not sell any purple+ item, nor will it sell any marked as favorite. &lt;br /&gt;
* &#039;&#039;&#039;Ammo supply&#039;&#039;&#039;: Amount of minutes ECHO estimates current ammo supply needs to last - and will buy more ammo from shop if needed.&lt;br /&gt;
* &#039;&#039;&#039;Crew Management&#039;&#039;&#039;. Controls how many Crew and which type of Crew ECHc will keep on the Ship.&lt;br /&gt;
&lt;br /&gt;
== s&#039;&#039;&#039;Activity Override&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Activity Override.png|500px|right|thumb|Activity Override]]&lt;br /&gt;
&lt;br /&gt;
Activity Override is relevant on mixed-layout ships where ECHO mistakenly selects wrong activity. For example, having combat turrets (for defense) on a mining ship with mining drones might indicate to ECHO the ship is meant to be used for combat, instead of mining. With the manual toggle, player cans override autodetected activity and set preferred one.&lt;br /&gt;
&lt;br /&gt;
If the manually set activity is incompatible with the ship layout, ECHO will complain when enabled, and do nothing.&lt;br /&gt;
&lt;br /&gt;
Extra activities will be set if you want to board ships or stations. If you don&#039;t want ECHO to do any of those, change the setting here. Allow Courier Missions will be block from now and &amp;quot;bring Item XY to Station XY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ECHO Stats&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under ECHO Stats player can compare results of various activities that ECHO ran recently. An ECHO session is recorded only if it ran longer than 5 minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Stats Tab.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3716</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3716"/>
		<updated>2026-06-28T08:54:54Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp; &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
[[File:Refit.png|thumb|696x696px]]&lt;br /&gt;
&lt;br /&gt;
=== Refit ===&lt;br /&gt;
Ship refit lets you increase the number of hull upgrade slots of your ships. &lt;br /&gt;
&lt;br /&gt;
These are essential to get the maximum out of your hull upgrades. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The refit requires a hull alignment progress, which will be shown in the middle. After gathering the needed XP you also need Ship Type Upgrade Kits. Depending on the current ship type, these vary between 1, 10 or even more.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull Upgrades ===&lt;br /&gt;
Upgrading your Hull boosts or even add stats to your ships. The added stats vary between the types of numbers you want to boost. &lt;br /&gt;
[[File:Shiprefit.png|thumb|691x691px]]&lt;br /&gt;
You have the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Node Bonus&lt;br /&gt;
!Node 10&lt;br /&gt;
!Node 20&lt;br /&gt;
!Node 30&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 5% Weapong Range&lt;br /&gt;
+ 15% Critical Damage&lt;br /&gt;
| + 10% Combat Power&lt;br /&gt;
| + 20% Combat Power&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + x3 Ore on last chunk&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 50% Strange Dust from mining&lt;br /&gt;
| + 20% Mining Power&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 10% Ressource Yield&lt;br /&gt;
+ 100% Frame Upgrade chance&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 2% Hull Upgrade Kit per extraction&lt;br /&gt;
| + 20% Salvage Power&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 1 Drone&lt;br /&gt;
| + 15% Drone Damage reduction&lt;br /&gt;
| + 2 Drones&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 2% Damage Reduction&lt;br /&gt;
| + 10% Shield/Armor/Hull HP&lt;br /&gt;
| + 20% Shield/Armor/Hull HP&lt;br /&gt;
|-&lt;br /&gt;
|Milestone&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 100 Missions&lt;br /&gt;
Drones: 5M XP in Drone activities&lt;br /&gt;
Defense: 1M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 1000 Missions&lt;br /&gt;
Drones: 250M XP in Drone activities&lt;br /&gt;
Defense: 50M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 5000 Missions&lt;br /&gt;
Drones: 5B XP in Drone activities&lt;br /&gt;
Defense: 1B damage absorbed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Items mentioned for Refit and Hull Upgrades ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Hull Upgrade Kit.png|thumb|center]]&lt;br /&gt;
![[File:Ship Type Upgrade Kit.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Hull Upgrade Kit can be crafted in the [[Forge]]&lt;br /&gt;
!Ship Type Upgrade Kit can be crafted &lt;br /&gt;
in the [[Forge]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3715</id>
		<title>ECHO</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3715"/>
		<updated>2026-06-28T08:52:22Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
 | name = ECHO&lt;br /&gt;
 | image = echo.png&lt;br /&gt;
 | imagecaption = ECHO&lt;br /&gt;
 | affiliation  = Player (? Debatable?)&lt;br /&gt;
 | title = The Autopilot&lt;br /&gt;
 | location = The Player&#039;s Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ECHO is at the heart of the player&#039;s ships - it performs all automatic tasks, from navigation, docking, tractoring loot, as well as more advanced tasks such as picking missions, performing missions, autoselling loot, and not least of all, providing the player with travel tooltips and occasional banter.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Echo&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot / Idle&#039;&#039;&#039;: ECHO can do various tasks around the Galaxy: Automatic Mining, Combat or Salvage missions, doing salvage/mining from standard POIs. Not all missions are doable by ECHO, and during specialized activities like Patrol, Bounty and Industrial Ops ECHO cannot be enabled at all. Generally - if ECHO can pick a mission, it can do the mission by itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot Penalty&#039;&#039;&#039;: Mining and Salvage Power and Yield are penalized while running ECHO by -20%. XP, monetary and reputation gains are penalized while running ECHO by -80%. Skills within &#039;&#039;&#039;Autopilot&#039;&#039;&#039; skill tree are designed to offset some of these penalties.&lt;br /&gt;
&lt;br /&gt;
[[File:Autopilot.reduction.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Selection&#039;&#039;&#039;: Normally, ECHO can select/generate only white/normal missions. With &#039;&#039;&#039;Risk &amp;amp; Reward&#039;&#039;&#039; skill, ECHO can do green missions. ECHO can&#039;t take blue+ missions at all. Additionally, ECHO will avoid missions that will harm your standing with a Faction you don&#039;t have declared war against. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Autopilot Settings&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
ECHO&#039;s personality can be tweaked with the setting in the Autopilot Tab under Ship Option:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ECHO Autopilot Tab.png|500px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Default Mining Location&#039;&#039;&#039;: Purely informational.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Home Station&#039;&#039;&#039;: If the player set a Home base (see [[Stations#Airlock|Airlock]]) and then ECHO will revolve around this station and always return after missions.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Missions&#039;&#039;&#039;: If this is enabled, ECHO will not do free-roam activities, such as mining a recurring asteroid field, or salvaging Ancient Wrecks.&lt;br /&gt;
* &#039;&#039;&#039;Disable Travel&#039;&#039;&#039;: ECHO will not engage Warp.&lt;br /&gt;
* &#039;&#039;&#039;Auto Sell&#039;&#039;&#039;: ECHO can autosell items in Armory/Materials Bay if any of these reaches a cap. It will not sell any purple+ item, nor will it sell any marked as favorite. &lt;br /&gt;
* &#039;&#039;&#039;Ammo supply&#039;&#039;&#039;: Amount of minutes ECHO estimates current ammo supply needs to last - and will buy more ammo from shop if needed.&lt;br /&gt;
* &#039;&#039;&#039;Crew Management&#039;&#039;&#039;. Controls how many Crew and which type of Crew ECHO will keep on the Ship.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Activity Override&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Activity Override.png|500px|right|thumb|Activity Override]]&lt;br /&gt;
&lt;br /&gt;
Activity Override is relevant on mixed-layout ships where ECHO mistakenly selects wrong activity. For example, having combat turrets (for defense) on a mining ship with mining drones might indicate to ECHO the ship is meant to be used for combat, instead of mining. With the manual toggle, player can override autodetected activity and set preferred one.&lt;br /&gt;
&lt;br /&gt;
If the manually set activity is incompatible with the ship layout, ECHO will complain when enabled, and do nothing.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ECHO Stats&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under ECHO Stats player can compare results of various activities that ECHO ran recently. An ECHO session is recorded only if it ran longer than 5 minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Stats Tab.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3714</id>
		<title>ECHO</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=ECHO&amp;diff=3714"/>
		<updated>2026-06-28T08:52:03Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
 | name = ECHO&lt;br /&gt;
 | image = echo.png&lt;br /&gt;
 | imagecaption = ECHO&lt;br /&gt;
 | affiliation  = Player (? Debatable?)&lt;br /&gt;
 | title = The Autopilot&lt;br /&gt;
 | location = The Player&#039;s Fleet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ECHO is at the heart of the player&#039;s ships - it performs all automatic tasks, from navigation, docking, tractoring loot, as well as more advanced tasks such as picking missions, performing missions, autoselling loot, and not least of all, providing the player with travel tooltips and occasional banter.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Echo&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot / Idle&#039;&#039;&#039;: ECHO can do various tasks around the Galaxy: Automatic Mining, Combat or Salvage missions, doing salvage/mining from standard POIs. Not all missions are doable by ECHO, and during specialized activities like Patrol, Bounty and Industrial Ops ECHO cannot be enabled at all. Generally - if ECHO can pick a mission, it can do the mission by itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autopilot Penalty&#039;&#039;&#039;: Mining and Salvage Power and Yield are penalized while running ECHO by -20%. XP, monetary and reputation gains are penalized while running ECHO by -80%. Skills within &#039;&#039;&#039;Autopilot&#039;&#039;&#039; skill tree are designed to offset some of these penalties.&lt;br /&gt;
&lt;br /&gt;
[[File:Autopilot.reduction.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Selection&#039;&#039;&#039;: Normally, ECHO can select/generate only white/normal missions. With &#039;&#039;&#039;Risk &amp;amp; Reward&#039;&#039;&#039; skill, ECHO can do green missions. ECHO can&#039;t take blue+ missions at all. Additionally, ECHO will avoid missions that will harm your standing with a Faction you don&#039;t have declared war against. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Autopilot Settings&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
ECHO&#039;s personality can be tweaked with the setting in the Autopilot Tab under Ship Option:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:ECHO Autopilot Tab.png|500px]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Default Mining Location&#039;&#039;&#039;: Purely informational.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Home Station&#039;&#039;&#039;: If the player set a Home base (see [[Stations#Airlock|Airlock]]) and then ECHO will revolve around this station and always return after missions.&lt;br /&gt;
* &#039;&#039;&#039;Prioritize Missions&#039;&#039;&#039;: If this is enabled, ECHO will not do free-roam activities, such as mining a recurring asteroid field, or salvaging Ancient Wrecks.&lt;br /&gt;
* &#039;&#039;&#039;Disable Travel&#039;&#039;&#039;: ECHO will not engage Warp.&lt;br /&gt;
* &#039;&#039;&#039;Auto Sell&#039;&#039;&#039;: ECHO can autosell items in Armory/Materials Bay if any of these reaches a cap. It will not sell any purple+ item, nor will it sell any marked as favorite. &lt;br /&gt;
* &#039;&#039;&#039;Ammo supply&#039;&#039;&#039;: Amount of minutes ECHO estimates current ammo supply needs to last - and will buy more ammo from shop if needed.&lt;br /&gt;
* **Crew Management**. Controls how many Crew and which type of Crew ECHO will keep on the Ship.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Activity Override&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Activity Override.png|500px|right|thumb|Activity Override]]&lt;br /&gt;
&lt;br /&gt;
Activity Override is relevant on mixed-layout ships where ECHO mistakenly selects wrong activity. For example, having combat turrets (for defense) on a mining ship with mining drones might indicate to ECHO the ship is meant to be used for combat, instead of mining. With the manual toggle, player can override autodetected activity and set preferred one.&lt;br /&gt;
&lt;br /&gt;
If the manually set activity is incompatible with the ship layout, ECHO will complain when enabled, and do nothing.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;ECHO Stats&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Under ECHO Stats player can compare results of various activities that ECHO ran recently. An ECHO session is recorded only if it ran longer than 5 minutes.&lt;br /&gt;
&lt;br /&gt;
[[File:ECHO Stats Tab.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Concepts]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:ECHO_Autopilot_Tab.png&amp;diff=3713</id>
		<title>File:ECHO Autopilot Tab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:ECHO_Autopilot_Tab.png&amp;diff=3713"/>
		<updated>2026-06-28T08:42:00Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: Dreadbyte uploaded a new version of File:ECHO Autopilot Tab.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3712</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3712"/>
		<updated>2026-06-28T08:26:07Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: /* Hull Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp; &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
[[File:Refit.png|thumb|696x696px]]&lt;br /&gt;
&lt;br /&gt;
=== Refit ===&lt;br /&gt;
Ship refit lets you increase the number of hull upgrade slots of your ships. &lt;br /&gt;
&lt;br /&gt;
These are essential to get the maximum out of your hull upgrades. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The refit requires a hull alignment progress, which will be shown in the middle. After gathering the needed XP you also need Ship Type Upgrade Kits. Depending on the current ship type, these vary between 1, 10 or even more.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull Upgrades ===&lt;br /&gt;
Upgrading your Hull boosts or even add stats to your ships. The added stats vary between the types of numbers you want to boost. &lt;br /&gt;
[[File:Shiprefit.png|thumb|691x691px]]&lt;br /&gt;
You have the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Node 1-9 / 11-19 / 21-29&lt;br /&gt;
!Node 10&lt;br /&gt;
!Node 20&lt;br /&gt;
!Node 30&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 5% Weapong Range&lt;br /&gt;
+ 15% Critical Damage&lt;br /&gt;
| + 10% Combat Power&lt;br /&gt;
| + 20% Combat Power&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + x3 Ore on last chunk&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 50% Strange Dust from mining&lt;br /&gt;
| + 20% Mining Power&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 10% Ressource Yield&lt;br /&gt;
+ 100% Frame Upgrade chance&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 2% Hull Upgrade Kit per extraction&lt;br /&gt;
| + 20% Salvage Power&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 1 Drone&lt;br /&gt;
| + 15% Drone Damage reduction&lt;br /&gt;
| + 2 Drones&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 2% Damage Reduction&lt;br /&gt;
| + 10% Shield/Armor/Hull HP&lt;br /&gt;
| + 20% Shield/Armor/Hull HP&lt;br /&gt;
|-&lt;br /&gt;
|Milestone&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 100 Missions&lt;br /&gt;
Drones: 5M XP in Drone activities&lt;br /&gt;
Defense: 1M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 1000 Missions&lt;br /&gt;
Drones: 250M XP in Drone activities&lt;br /&gt;
Defense: 50M damage absorbed&lt;br /&gt;
|Combat / Mining / Salvage: 5000 Missions&lt;br /&gt;
Drones: 5B XP in Drone activities&lt;br /&gt;
Defense: 1B damage absorbed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Items mentioned for Refit and Hull Upgrades ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Hull Upgrade Kit.png|thumb|center]]&lt;br /&gt;
![[File:Ship Type Upgrade Kit.png|thumb|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Hull Upgrade Kit can be crafted in the [[Forge]]&lt;br /&gt;
!Ship Type Upgrade Kit can be crafted &lt;br /&gt;
in the [[Forge]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3710</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3710"/>
		<updated>2026-06-27T18:26:42Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp; &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
[[File:Refit.png|thumb|696x696px]]&lt;br /&gt;
&lt;br /&gt;
=== Refit ===&lt;br /&gt;
Ship refit lets you increase the number of hull upgrade slots of your ships. &lt;br /&gt;
&lt;br /&gt;
These are essential to get the maximum out of your hull upgrades. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The refit requires a hull alignment progress, which will be shown in the middle. After gathering the needed XP you also need Ship Type Upgrade Kits. Depending on the current ship type, these vary between 1, 10 or even more.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull Upgrades ===&lt;br /&gt;
Upgrading your Hull boosts or even add stats to your ships. The added stats vary between the types of numbers you want to boost. &lt;br /&gt;
[[File:Shiprefit.png|thumb|691x691px]]&lt;br /&gt;
You have the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Node 1-9&lt;br /&gt;
!Node 10&lt;br /&gt;
!Node 11-19&lt;br /&gt;
!Node 20&lt;br /&gt;
!Node 21-29&lt;br /&gt;
!Node 30&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 5% Weapong Range&lt;br /&gt;
+ 15% Critical Damage&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 10% Combat Power&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 20% Combat Power&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + x3 Ore on last chunk&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 50% Strange Dust from mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + 20% Mining Power&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 10% Ressource Yield&lt;br /&gt;
+ 100% Frame Upgrade chance&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 2% Hull Upgrade Kit per extraction&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 20% Salvage Power&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 1 Drone&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 15% Drone Damage reduction&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 2 Drones&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 2% Damage Reduction&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 10% Shield/Armor/Hull HP&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 20% Shield/Armor/Hull HP&lt;br /&gt;
|-&lt;br /&gt;
|Objective&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 100 Missions&lt;br /&gt;
Drones: 5M XP in Drone activities&lt;br /&gt;
Defense: 1M damage absorbed&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 1000 Missions&lt;br /&gt;
Drones: 250M XP in Drone activities&lt;br /&gt;
Defense: 50M damage absorbed&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 5000 Missions&lt;br /&gt;
Drones: 5B XP in Drone activities&lt;br /&gt;
Defense: 1B damage absorbed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Items mentioned for Refit and Hull Upgrades ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[File:Hull Upgrade Kit.png|thumb]]&lt;br /&gt;
![[File:Ship Type Upgrade Kit.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
!Hull Upgrade Kit can be crafted in the [[Forge]]&lt;br /&gt;
!Ship Type Upgrade Kit can be crafted &lt;br /&gt;
in the [[Forge]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Ship_Type_Upgrade_Kit.png&amp;diff=3709</id>
		<title>File:Ship Type Upgrade Kit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Ship_Type_Upgrade_Kit.png&amp;diff=3709"/>
		<updated>2026-06-27T18:24:57Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship Type Upgrade Kit&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Hull_Upgrade_Kit.png&amp;diff=3708</id>
		<title>File:Hull Upgrade Kit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Hull_Upgrade_Kit.png&amp;diff=3708"/>
		<updated>2026-06-27T18:24:13Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hull Upgrade Kit&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Refit.png&amp;diff=3707</id>
		<title>File:Refit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Refit.png&amp;diff=3707"/>
		<updated>2026-06-27T18:11:36Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship refit screen&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3706</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3706"/>
		<updated>2026-06-27T18:00:36Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Refit ===&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull Upgrades ===&lt;br /&gt;
Upgrading your Hull boosts or even add stats to your ships. The added stats vary between the types of numbers you want to boost. &lt;br /&gt;
[[File:Shiprefit.png|thumb|691x691px]]&lt;br /&gt;
You have the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Node 1-9&lt;br /&gt;
!Node 10&lt;br /&gt;
!Node 11-19&lt;br /&gt;
!Node 20&lt;br /&gt;
!Node 21-29&lt;br /&gt;
!Node 30&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 5% Weapong Range&lt;br /&gt;
+ 15% Critical Damage&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 10% Combat Power&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 20% Combat Power&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + x3 Ore on last chunk&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 50% Strange Dust from mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + 20% Mining Power&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 10% Ressource Yield&lt;br /&gt;
+ 100% Frame Upgrade chance&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 2% Hull Upgrade Kit per extraction&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 20% Salvage Power&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 1 Drone&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 15% Drone Damage reduction&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 2 Drones&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 2% Damage Reduction&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 10% Shield/Armor/Hull HP&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 20% Shield/Armor/Hull HP&lt;br /&gt;
|-&lt;br /&gt;
|Objective&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 100 Missions&lt;br /&gt;
Drones: 5M XP in Drone activities&lt;br /&gt;
Defense: 1M damage absorbed&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 1000 Missions&lt;br /&gt;
Drones: 250M XP in Drone activities&lt;br /&gt;
Defense: 50M damage absorbed&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 5000 Missions&lt;br /&gt;
Drones: 5B XP in Drone activities&lt;br /&gt;
Defense: 1B damage absorbed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3705</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3705"/>
		<updated>2026-06-27T17:58:11Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Refiting Ships ===&lt;br /&gt;
With refitting, you boost or even add stats to your ships. The added stats vary between the types of numbers you want to boost. &lt;br /&gt;
[[File:Shiprefit.png|thumb|691x691px]]&lt;br /&gt;
You have the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Node 1-9&lt;br /&gt;
!Node 10&lt;br /&gt;
!Node 11-19&lt;br /&gt;
!Node 20&lt;br /&gt;
!Node 21-29&lt;br /&gt;
!Node 30&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 5% Weapong Range&lt;br /&gt;
+ 15% Critical Damage&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 10% Combat Power&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 20% Combat Power&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + x3 Ore on last chunk&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 50% Strange Dust from mining&lt;br /&gt;
| + 2% Mining Power&lt;br /&gt;
| + 20% Mining Power&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 10% Ressource Yield&lt;br /&gt;
+ 100% Frame Upgrade chance&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 20% Cargo Capacity&lt;br /&gt;
+ 2% Hull Upgrade Kit per extraction&lt;br /&gt;
| + 2% Salvage Power&lt;br /&gt;
| + 20% Salvage Power&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 1 Drone&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 15% Drone Damage reduction&lt;br /&gt;
| + 2% Drone Power&lt;br /&gt;
| + 2 Drones&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 2% Damage Reduction&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 10% Shield/Armor/Hull HP&lt;br /&gt;
| + 1% Shield/Armor/Hull HP&lt;br /&gt;
| + 20% Shield/Armor/Hull HP&lt;br /&gt;
|-&lt;br /&gt;
|Objective&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 100 Missions&lt;br /&gt;
Drones: 5M XP in Drone activities&lt;br /&gt;
Defense: 1M damage absorbed&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 1000 Missions&lt;br /&gt;
Drones: 250M XP in Drone activities&lt;br /&gt;
Defense: 50M damage absorbed&lt;br /&gt;
|None&lt;br /&gt;
|Combat / Mining / Salvage: 5000 Missions&lt;br /&gt;
Drones: 5B XP in Drone activities&lt;br /&gt;
Defense: 1B damage absorbed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3704</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3704"/>
		<updated>2026-06-27T17:18:35Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Refiting Ships ===&lt;br /&gt;
With refitting, you boost or even add stats to your ships. The added stats vary between the types of numbers you want to boost. &lt;br /&gt;
[[File:Shiprefit.png|thumb|691x691px]]&lt;br /&gt;
You have the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Node 1-9&lt;br /&gt;
!Node 10&lt;br /&gt;
!Node 11-19&lt;br /&gt;
!Node 20&lt;br /&gt;
!Node 21-29&lt;br /&gt;
!Node 30&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 5% Weapong Range&lt;br /&gt;
+ 15% Critical Damage&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 10% Combat Power&lt;br /&gt;
| + 2% Combat Power each&lt;br /&gt;
| + 20% Combat Power&lt;br /&gt;
|-&lt;br /&gt;
|Mining&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Salvage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Shiprefit.png&amp;diff=3703</id>
		<title>File:Shiprefit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Shiprefit.png&amp;diff=3703"/>
		<updated>2026-06-27T16:51:45Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Refitboost.png&amp;diff=3702</id>
		<title>File:Refitboost.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Refitboost.png&amp;diff=3702"/>
		<updated>2026-06-27T16:51:19Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3701</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3701"/>
		<updated>2026-06-27T16:33:45Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Refiting Ships ===&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3700</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3700"/>
		<updated>2026-06-27T16:33:29Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Refiting Ships ===&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3699</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3699"/>
		<updated>2026-06-27T16:33:10Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;amp;amp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Refiting Ships ===&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3698</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3698"/>
		<updated>2026-06-27T16:32:58Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Upon arrival at the Drydock you can repair, dismantle, or straight-up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Refiting Ships ===&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3697</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3697"/>
		<updated>2026-06-27T15:57:47Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Uppon arrival at the Drydock you can repair, dismantle or straight up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3696</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3696"/>
		<updated>2026-06-27T15:56:37Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&amp;amp;amp;nbsp;[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;amp;amp;nbsp;  &lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Uppon arrival at the Drydock you can repair, dismantle or straight up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3695</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3695"/>
		<updated>2026-06-27T15:55:55Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/nowiki&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Uppon arrival at the Drydock you can repair, dismantle or straight up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3694</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3694"/>
		<updated>2026-06-27T15:52:04Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen.  &lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Uppon arrival at the Drydock you can repair, dismantle or straight up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Dismantle.png&amp;diff=3693</id>
		<title>File:Dismantle.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Dismantle.png&amp;diff=3693"/>
		<updated>2026-06-27T15:48:39Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: Dreadbyte uploaded a new version of File:Dismantle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=File:Sell.png&amp;diff=3692</id>
		<title>File:Sell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=File:Sell.png&amp;diff=3692"/>
		<updated>2026-06-27T15:47:33Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: Dreadbyte uploaded a new version of File:Sell.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3691</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3691"/>
		<updated>2026-06-27T12:30:41Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Uppon arrival at the Drydock you can repair, dismantle or straight up sell the damaged Hull. Keep in mind that selling it in this state will add a &amp;quot;condition penalty.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Each Option will show what you can expect from it. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3690</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3690"/>
		<updated>2026-06-27T12:18:31Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Uppon arrival at the Drydock you can go and either repair, dismantle or stright up sell the damaged Hull. Keep in mind that selling it in this state will add a penalty. &amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3689</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3689"/>
		<updated>2026-06-27T12:17:34Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drydock.png|right|815x815px|thumb|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
== The Drydock ==&lt;br /&gt;
&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
[[File:Captured ships.png|right|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
Uppon arrival at the Drydock you can go and either repair, dismantle or stright up sell the damaged Hull. Keep in mind that selling it in this state will add a penalty. &amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3686</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3686"/>
		<updated>2026-06-27T10:31:58Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
[[File:Captured ships.png|left|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3685</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3685"/>
		<updated>2026-06-27T10:31:24Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
[[File:Captured ships.png|left|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3684</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3684"/>
		<updated>2026-06-27T10:31:06Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
test&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
[[File:Captured ships.png|left|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3683</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3683"/>
		<updated>2026-06-27T10:30:42Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
test&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
[[File:Captured ships.png|left|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nbsp}}&lt;br /&gt;
{{nbsp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3682</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3682"/>
		<updated>2026-06-27T10:29:34Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
test&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
[[File:Captured ships.png|left|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3680</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3680"/>
		<updated>2026-06-27T09:49:59Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
[[File:Captured ships.png|left|thumb|891x891px]]&lt;br /&gt;
&lt;br /&gt;
=== Dismantling, repairing and selling ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3679</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3679"/>
		<updated>2026-06-27T09:49:08Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &lt;br /&gt;
[[File:Captured ships.png|left|thumb|891x891px]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3678</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3678"/>
		<updated>2026-06-27T09:41:33Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Captured Ships ===&lt;br /&gt;
&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Captured ships.png&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3677</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3677"/>
		<updated>2026-06-27T09:37:07Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captured Ships ==&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dismantle the Ships for parts. The resources needed will be shown in the Pop-up screen. &amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Captured ships.png&lt;br /&gt;
File:Recomission.png&lt;br /&gt;
File:Dismantle.png&lt;br /&gt;
File:Sell.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3676</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3676"/>
		<updated>2026-06-27T09:34:44Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captured Ships ==&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dissmantle the Ships for parts.&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3675</id>
		<title>Drydock</title>
		<link rel="alternate" type="text/html" href="https://wiki.vanguardgalaxy.com/index.php?title=Drydock&amp;diff=3675"/>
		<updated>2026-06-27T09:31:20Z</updated>

		<summary type="html">&lt;p&gt;Dreadbyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Drydock ==&lt;br /&gt;
With the Drydock you can refit and upgrade ships. The Drydock can be found at most [[Stations]].&lt;br /&gt;
[[File:Drydock.png|left|815x815px|Drydock Window without a captured Ship|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captured Ships ==&lt;br /&gt;
When capturing Ships those ships will be brought back by your Crew to the Drydocks. There you can start repairing it if you want or dissmantle the Ships for parts.&lt;/div&gt;</summary>
		<author><name>Dreadbyte</name></author>
	</entry>
</feed>